fix crash
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9eba4a442f
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86b9ccfa4d
@ -219,14 +219,17 @@ namespace stats
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return is_unlocked2_hook.invoke<bool>(a1, a2, unlock_table, value);
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return is_unlocked2_hook.invoke<bool>(a1, a2, unlock_table, value);
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}
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}
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int item_quantity(__int64 a1, unsigned int a2, int a3)
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int item_quantity(__int64 a1, int a2, int id)
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{
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{
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if (dvars::cg_unlockall_loot && dvars::cg_unlockall_loot->current.enabled)
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auto result = item_quantity_hook.invoke<int>(a1, a2, id);
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// 30000 crashes
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if (id != 30000 && dvars::cg_unlockall_loot && dvars::cg_unlockall_loot->current.enabled)
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{
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{
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return 1;
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return 1;
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}
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}
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return item_quantity_hook.invoke<int>(a1, a2, a3);
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return result;
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}
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}
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void com_ddl_print_state(const game::DDLState* state, const game::DDLContext* context)
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void com_ddl_print_state(const game::DDLState* state, const game::DDLContext* context)
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