fix console tab
Co-Authored-By: fed <58637860+fedddddd@users.noreply.github.com>
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@ -278,17 +278,8 @@ namespace game_console
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if (matches.size() > 24)
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{
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draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
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draw_hint_text(0, utils::string::va("%i matches (too many to show here. Press shift+tilde to open full console)", matches.size()),
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draw_hint_text(0, utils::string::va("%i matches (too many to show here. press shift+tilde to open full console, press tab to print all matches)", matches.size()),
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dvars::con_inputDvarMatchColor->current.vector);
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if (GetAsyncKeyState(VK_TAB) & 1)
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{
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console::info("]%s\n", con.buffer);
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for (size_t i = 0; i < matches.size(); i++)
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{
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console::info("\t%s\n", matches[i].data());
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}
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}
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}
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else if (matches.size() == 1)
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{
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@ -721,6 +712,15 @@ namespace game_console
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clear();
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}
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if (key == game::keyNum_t::K_TAB && std::strlen(con.buffer) >= 2 && matches.size() > 24)
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{
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console::info("]%s\n", con.buffer);
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for (const auto& match : matches)
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{
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console::info("\t%s\n", match.data());
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}
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}
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}
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}
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