add Sys_CreateConsole

This commit is contained in:
quaK 2022-05-24 03:39:21 +03:00
parent 25dbb34d59
commit 7d6b9de5b1
2 changed files with 550 additions and 9 deletions

View File

@ -3,7 +3,12 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
//#include "command.hpp"
#include <utils/flags.hpp>
#include <utils/nt.hpp>
#include <utils/concurrency.hpp>
#include <utils/thread.hpp>
#include <utils/string.hpp>
namespace game_console namespace game_console
{ {
@ -12,8 +17,18 @@ namespace game_console
namespace console namespace console
{ {
namespace bool is_enabled()
{ {
return game::environment::is_dedi() || !utils::flags::has_flag("noconsole");
}
namespace native
{
bool is_enabled()
{
return utils::flags::has_flag("nativeconsole");
}
static bool ingame = false; static bool ingame = false;
static bool exit = false; static bool exit = false;
@ -38,6 +53,315 @@ namespace console
} }
} }
namespace sys
{
#define COMMAND_HISTORY 64
struct WinConData
{
HWND hWnd;
HWND hwndBuffer;
HWND codLogo;
HFONT hfBufferFont;
HWND hwndInputLine;
//char errorString[512];
char consoleText[512];
//char returnedText[512];
char consoleHistory[COMMAND_HISTORY][512];
int consoleHistoryPos;
int consoleHistoryCount;
int windowWidth;
int windowHeight;
WNDPROC SysInputLineWndProc;
char cleanBuffer[65536];
//char buffer[32768];
//unsigned int bufferLen;
_RTL_CRITICAL_SECTION critSect;
//bool disabled;
} s_wcd;
HICON icon;
HANDLE logo;
const char* ClassName = "IW7-Mod WinConsole";
const char* WindowName = "IW7-Mod Console";
LRESULT ConWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_SIZE:
// todo: window size?
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_ACTIVATE:
if (LOWORD(wParam) != WA_INACTIVE)
SetFocus(s_wcd.hwndInputLine);
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_CLOSE:
DestroyWindow(hWnd);
return 0;
default:
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
}
void __fastcall Conbuf_AppendText(const char* pMsg)
{
char* b = s_wcd.cleanBuffer;
const char* msg;
unsigned int bufLen;
int i = 0;
static unsigned int s_totalChars;
if (console::is_enabled() && s_wcd.hwndBuffer)
{
// if the message is REALLY long, use just the last portion of it
if (strlen(pMsg) > sizeof(s_wcd.cleanBuffer) - 1)
{
msg = pMsg + strlen(pMsg) - sizeof(s_wcd.cleanBuffer) + 1;
}
else
{
msg = pMsg;
}
// copy into an intermediate buffer
while (msg[i] && ((b - s_wcd.cleanBuffer) < sizeof(s_wcd.cleanBuffer) - 1))
{
if (msg[i] == '\n' && msg[i + 1] == '\r')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
i++;
}
else if (msg[i] == '\r')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
else if (msg[i] == '\n')
{
b[0] = '\r';
b[1] = '\n';
b += 2;
}
// else if (idStr::IsColor(&msg[i]))
//{
// i++;
//}
else
{
*b = msg[i];
b++;
}
i++;
}
*b = '\0';
bufLen = static_cast<unsigned int>(b - s_wcd.cleanBuffer);
s_totalChars += bufLen;
if (s_totalChars <= 0x8000)
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0xFFFF, 0xFFFF);
}
else
{
SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0, -1);
s_totalChars = bufLen;
}
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
SendMessageA(s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0);
SendMessageA(s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM)s_wcd.cleanBuffer);
}
}
void Sys_Print(const char* msg)
{
if (console::is_enabled())
{
Conbuf_AppendText(msg);
}
}
LRESULT InputLineWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
char dest[sizeof(s_wcd.consoleText) + 8];
switch (uMsg)
{
case WM_KILLFOCUS:
if ((HWND)wParam != s_wcd.hWnd)
{
return CallWindowProcA(s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam);
}
SetFocus(hWnd);
return 0;
case WM_KEYDOWN:
// todo: add history
break;
case WM_CHAR:
auto key = wParam;
// enter the line
if (key == VK_RETURN)
{
memset(dest, 0, sizeof(dest));
memset(s_wcd.consoleText, 0, sizeof(s_wcd.consoleText));
auto length = GetWindowTextA(s_wcd.hwndInputLine, s_wcd.consoleText, sizeof(s_wcd.consoleText));
if (length)
{
sprintf_s(dest, sizeof(s_wcd.consoleText), "]%s\n", s_wcd.consoleText);
SetWindowTextA(s_wcd.hwndInputLine, "");
Sys_Print(dest);
game::Cbuf_AddText(0, s_wcd.consoleText);
// todo: add history
}
return 0;
}
break;
}
return CallWindowProcA(s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam);
}
void Sys_CreateConsole(HINSTANCE hInstance)
{
tagRECT Rect;
WNDCLASSA WndClass;
memset(&Rect, 0, sizeof(Rect));
memset(&WndClass, 0, sizeof(WndClass));
memset(&s_wcd, 0, sizeof(s_wcd));
WndClass.style = 0;
WndClass.cbClsExtra = 0;
WndClass.lpfnWndProc = ConWndProc;
WndClass.hInstance = hInstance;
WndClass.hIcon = icon;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW);
WndClass.hCursor = LoadCursorA(0, (LPCSTR)0x7F00);
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = ClassName;
if (RegisterClassA(&WndClass))
{
Rect.top = 0;
Rect.left = 0;
Rect.right = 620;
Rect.bottom = 450;
AdjustWindowRect(&Rect, 0x80CA0000, 0);
auto v4 = GetDesktopWindow();
auto v5 = GetDC(v4);
auto v6 = GetDeviceCaps(v5, 8);
auto v7 = GetDeviceCaps(v5, 10);
auto v8 = GetDesktopWindow();
ReleaseDC(v8, v5);
s_wcd.windowHeight = Rect.bottom - Rect.top + 1;
s_wcd.windowWidth = Rect.right - Rect.left + 1;
s_wcd.consoleHistoryPos = 0;
auto v9 = CreateWindowExA(
0,
ClassName,
WindowName,
0x80CA0000,
(v6 - 600) / 2,
(v7 - 450) / 2,
Rect.right - Rect.left + 1,
Rect.bottom - Rect.top + 1,
0,
0,
hInstance,
0);
s_wcd.hWnd = v9;
if (v9)
{
auto v10 = GetDC(v9);
auto v11 = GetDeviceCaps(v10, 90);
auto v12 = MulDiv(8, v11, 72);
s_wcd.hfBufferFont = CreateFontA(-v12, 0, 0, 0, 300, 0, 0, 0, 1u, 0, 0, 0, 0x31u, "Courier New");
ReleaseDC(s_wcd.hWnd, v10);
auto v13 = logo;
if (v13)
{
s_wcd.codLogo = CreateWindowExA(
0,
"Static",
0,
0x5000000Eu,
5,
5,
0,
0,
s_wcd.hWnd,
(HMENU)1,
hInstance,
0);
SendMessageA(s_wcd.codLogo, 0x172u, 0, (LPARAM)v13);
}
s_wcd.hwndInputLine = CreateWindowExA(
0,
"edit",
0,
0x50800080u,
6,
400,
608,
20,
s_wcd.hWnd,
(HMENU)0x65,
hInstance,
0);
s_wcd.hwndBuffer = CreateWindowExA(
0,
"edit",
0,
0x50A00844u,
6,
70,
606,
324,
s_wcd.hWnd,
(HMENU)0x64,
hInstance,
0);
SendMessageA(s_wcd.hwndBuffer, 0x30u, (WPARAM)s_wcd.hfBufferFont, 0);
SendMessageA(s_wcd.hwndBuffer, 0xC5u, 0x8000u, 0);
s_wcd.SysInputLineWndProc = (WNDPROC)SetWindowLongPtrA(s_wcd.hwndInputLine, -4, (LONG_PTR)InputLineWndProc);
SendMessageA(s_wcd.hwndInputLine, 0x30u, (WPARAM)s_wcd.hfBufferFont, 0);
SetFocus(s_wcd.hwndInputLine);
//s_wcd.buffer[0] = 0;
//s_wcd.cleanBuffer[0] = 0;
SetWindowTextA(s_wcd.hwndBuffer, s_wcd.cleanBuffer);
//s_wcd.bufferLen = 0;
InitializeCriticalSection(&s_wcd.critSect);
}
}
}
void Sys_ShowConsole()
{
if (!s_wcd.hWnd)
{
Sys_CreateConsole(GetModuleHandleA((LPCSTR)s_wcd.hWnd));
}
if (s_wcd.hWnd)
{
ShowWindow(s_wcd.hWnd, TRUE);
SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
}
}
}
std::string format(va_list* ap, const char* message) std::string format(va_list* ap, const char* message)
{ {
static thread_local char buffer[0x1000]; static thread_local char buffer[0x1000];
@ -49,10 +373,20 @@ namespace console
} }
void dispatch_message(const int type, const std::string& message) void dispatch_message(const int type, const std::string& message)
{
if (console::is_enabled())
{
if (native::is_enabled())
{ {
printf("%s\n", message.data()); printf("%s\n", message.data());
}
else
{
sys::Sys_Print(utils::string::va("%s\n", message.data()));
}
}
//game_console::print(type, message); game_console::print(type, message);
} }
void print(const int type, const char* fmt, ...) void print(const int type, const char* fmt, ...)
@ -68,22 +402,223 @@ namespace console
class component final : public component_interface class component final : public component_interface
{ {
public: public:
component()
{
if (!console::is_enabled() || native::is_enabled()) return;
//hide_console();
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
//setvbuf(stdout, nullptr, _IONBF, 0);
//setvbuf(stderr, nullptr, _IONBF, 0);
}
void post_start() override void post_start() override
{ {
CreateThread(0, 0, console, 0, 0, 0); if (console::is_enabled())
{
if (native::is_enabled())
{
CreateThread(0, 0, native::console, 0, 0, 0);
}
else
{
const utils::nt::library self;
sys::icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
sys::logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
this->runner();
});
}
}
} }
void post_unpack() override void post_unpack() override
{ {
ingame = true; if (console::is_enabled())
{
if (native::is_enabled())
{
native::ingame = true;
}
else
{
this->initialize();
}
}
} }
void pre_destroy() override void pre_destroy() override
{ {
ingame = false; if (console::is_enabled())
exit = true; {
if (native::is_enabled())
{
native::ingame = false;
native::exit = true;
}
else
{
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
if (this->console_thread_.joinable())
{
this->console_thread_.join();
}
_close(this->handles_[0]);
_close(this->handles_[1]);
messages.access([&](message_queue& msgs)
{
msgs = {};
});
}
}
}
// only needed for sys_console
private:
volatile bool console_initialized_ = false;
volatile bool terminate_runner_ = false;
std::thread console_runner_;
std::thread console_thread_;
int handles_[2]{};
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
void initialize()
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
sys::Sys_ShowConsole();
if (!game::environment::is_dedi())
{
// Hide that shit
ShowWindow(console::get_window(), SW_MINIMIZE);
}
{
messages.access([&](message_queue&)
{
this->console_initialized_ = true;
});
}
MSG msg;
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
//if (msg.message == WM_QUIT)
//{
// game::Cbuf_AddText(0, "quit");
// break;
//}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
this->log_messages();
std::this_thread::sleep_for(1ms);
}
}
});
}
void log_messages()
{
/*while*/
if (this->console_initialized_ && !messages.get_raw().empty())
{
std::queue<std::string> message_queue_copy;
{
messages.access([&](message_queue& msgs)
{
message_queue_copy = std::move(msgs);
msgs = {};
});
}
while (!message_queue_copy.empty())
{
log_message(message_queue_copy.front());
message_queue_copy.pop();
}
}
fflush(stdout);
fflush(stderr);
}
static void log_message(const std::string& message)
{
OutputDebugStringA(message.data());
sys::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
{
dispatch_message(con_type_info, std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(1ms);
}
}
std::this_thread::yield();
} }
}; };
HWND get_window()
{
return sys::s_wcd.hWnd;
}
void set_title(std::string title)
{
SetWindowTextA(get_window(), title.data());
}
void set_size(const int width, const int height)
{
RECT rect;
GetWindowRect(get_window(), &rect);
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
auto* const logo_window = sys::s_wcd.codLogo;
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
}
} }
REGISTER_COMPONENT(console::component) REGISTER_COMPONENT(console::component)

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@ -2,6 +2,12 @@
namespace console namespace console
{ {
bool is_enabled();
namespace native
{
bool is_enabled();
}
HWND get_window(); HWND get_window();
void set_title(std::string title); void set_title(std::string title);
void set_size(int width, int height); void set_size(int width, int height);