add Sys_CreateConsole
This commit is contained in:
parent
25dbb34d59
commit
7d6b9de5b1
@ -3,7 +3,12 @@
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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//#include "command.hpp"
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#include <utils/flags.hpp>
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#include <utils/nt.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/thread.hpp>
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#include <utils/string.hpp>
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namespace game_console
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{
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@ -12,8 +17,18 @@ namespace game_console
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namespace console
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{
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namespace
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bool is_enabled()
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{
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return game::environment::is_dedi() || !utils::flags::has_flag("noconsole");
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}
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namespace native
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{
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bool is_enabled()
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{
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return utils::flags::has_flag("nativeconsole");
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}
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static bool ingame = false;
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static bool exit = false;
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@ -38,6 +53,315 @@ namespace console
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}
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}
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namespace sys
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{
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#define COMMAND_HISTORY 64
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struct WinConData
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{
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HWND hWnd;
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HWND hwndBuffer;
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HWND codLogo;
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HFONT hfBufferFont;
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HWND hwndInputLine;
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//char errorString[512];
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char consoleText[512];
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//char returnedText[512];
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char consoleHistory[COMMAND_HISTORY][512];
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int consoleHistoryPos;
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int consoleHistoryCount;
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int windowWidth;
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int windowHeight;
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WNDPROC SysInputLineWndProc;
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char cleanBuffer[65536];
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//char buffer[32768];
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//unsigned int bufferLen;
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_RTL_CRITICAL_SECTION critSect;
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//bool disabled;
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} s_wcd;
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HICON icon;
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HANDLE logo;
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const char* ClassName = "IW7-Mod WinConsole";
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const char* WindowName = "IW7-Mod Console";
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LRESULT ConWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_SIZE:
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// todo: window size?
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_ACTIVATE:
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if (LOWORD(wParam) != WA_INACTIVE)
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SetFocus(s_wcd.hwndInputLine);
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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case WM_CLOSE:
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DestroyWindow(hWnd);
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return 0;
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default:
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return DefWindowProcA(hWnd, uMsg, wParam, lParam);
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}
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}
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void __fastcall Conbuf_AppendText(const char* pMsg)
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{
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char* b = s_wcd.cleanBuffer;
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const char* msg;
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unsigned int bufLen;
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int i = 0;
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static unsigned int s_totalChars;
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if (console::is_enabled() && s_wcd.hwndBuffer)
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{
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// if the message is REALLY long, use just the last portion of it
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if (strlen(pMsg) > sizeof(s_wcd.cleanBuffer) - 1)
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{
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msg = pMsg + strlen(pMsg) - sizeof(s_wcd.cleanBuffer) + 1;
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}
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else
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{
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msg = pMsg;
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}
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// copy into an intermediate buffer
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while (msg[i] && ((b - s_wcd.cleanBuffer) < sizeof(s_wcd.cleanBuffer) - 1))
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{
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if (msg[i] == '\n' && msg[i + 1] == '\r')
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{
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b[0] = '\r';
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b[1] = '\n';
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b += 2;
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i++;
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}
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else if (msg[i] == '\r')
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{
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b[0] = '\r';
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b[1] = '\n';
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b += 2;
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}
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else if (msg[i] == '\n')
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{
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b[0] = '\r';
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b[1] = '\n';
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b += 2;
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}
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// else if (idStr::IsColor(&msg[i]))
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//{
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// i++;
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//}
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else
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{
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*b = msg[i];
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b++;
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}
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i++;
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}
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*b = '\0';
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bufLen = static_cast<unsigned int>(b - s_wcd.cleanBuffer);
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s_totalChars += bufLen;
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if (s_totalChars <= 0x8000)
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{
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SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0xFFFF, 0xFFFF);
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}
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else
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{
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SendMessageA(s_wcd.hwndBuffer, EM_SETSEL, 0, -1);
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s_totalChars = bufLen;
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}
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SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
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SendMessageA(s_wcd.hwndBuffer, EM_SCROLLCARET, 0, 0);
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SendMessageA(s_wcd.hwndBuffer, EM_REPLACESEL, 0, (LPARAM)s_wcd.cleanBuffer);
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}
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}
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void Sys_Print(const char* msg)
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{
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if (console::is_enabled())
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{
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Conbuf_AppendText(msg);
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}
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}
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LRESULT InputLineWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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char dest[sizeof(s_wcd.consoleText) + 8];
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switch (uMsg)
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{
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case WM_KILLFOCUS:
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if ((HWND)wParam != s_wcd.hWnd)
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{
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return CallWindowProcA(s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam);
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}
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SetFocus(hWnd);
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return 0;
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case WM_KEYDOWN:
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// todo: add history
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break;
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case WM_CHAR:
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auto key = wParam;
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// enter the line
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if (key == VK_RETURN)
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{
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memset(dest, 0, sizeof(dest));
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memset(s_wcd.consoleText, 0, sizeof(s_wcd.consoleText));
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auto length = GetWindowTextA(s_wcd.hwndInputLine, s_wcd.consoleText, sizeof(s_wcd.consoleText));
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if (length)
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{
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sprintf_s(dest, sizeof(s_wcd.consoleText), "]%s\n", s_wcd.consoleText);
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SetWindowTextA(s_wcd.hwndInputLine, "");
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Sys_Print(dest);
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game::Cbuf_AddText(0, s_wcd.consoleText);
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// todo: add history
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}
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return 0;
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}
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break;
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}
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return CallWindowProcA(s_wcd.SysInputLineWndProc, hWnd, uMsg, wParam, lParam);
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}
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void Sys_CreateConsole(HINSTANCE hInstance)
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{
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tagRECT Rect;
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WNDCLASSA WndClass;
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memset(&Rect, 0, sizeof(Rect));
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memset(&WndClass, 0, sizeof(WndClass));
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memset(&s_wcd, 0, sizeof(s_wcd));
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WndClass.style = 0;
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WndClass.cbClsExtra = 0;
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WndClass.lpfnWndProc = ConWndProc;
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WndClass.hInstance = hInstance;
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WndClass.hIcon = icon;
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WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW);
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WndClass.hCursor = LoadCursorA(0, (LPCSTR)0x7F00);
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WndClass.lpszMenuName = NULL;
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WndClass.lpszClassName = ClassName;
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if (RegisterClassA(&WndClass))
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{
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Rect.top = 0;
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Rect.left = 0;
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Rect.right = 620;
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Rect.bottom = 450;
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AdjustWindowRect(&Rect, 0x80CA0000, 0);
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auto v4 = GetDesktopWindow();
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auto v5 = GetDC(v4);
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auto v6 = GetDeviceCaps(v5, 8);
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auto v7 = GetDeviceCaps(v5, 10);
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auto v8 = GetDesktopWindow();
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ReleaseDC(v8, v5);
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s_wcd.windowHeight = Rect.bottom - Rect.top + 1;
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s_wcd.windowWidth = Rect.right - Rect.left + 1;
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s_wcd.consoleHistoryPos = 0;
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auto v9 = CreateWindowExA(
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0,
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ClassName,
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WindowName,
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0x80CA0000,
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(v6 - 600) / 2,
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(v7 - 450) / 2,
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Rect.right - Rect.left + 1,
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Rect.bottom - Rect.top + 1,
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0,
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0,
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hInstance,
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0);
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s_wcd.hWnd = v9;
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if (v9)
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{
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auto v10 = GetDC(v9);
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auto v11 = GetDeviceCaps(v10, 90);
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auto v12 = MulDiv(8, v11, 72);
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s_wcd.hfBufferFont = CreateFontA(-v12, 0, 0, 0, 300, 0, 0, 0, 1u, 0, 0, 0, 0x31u, "Courier New");
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ReleaseDC(s_wcd.hWnd, v10);
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auto v13 = logo;
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if (v13)
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{
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s_wcd.codLogo = CreateWindowExA(
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0,
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"Static",
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0,
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0x5000000Eu,
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5,
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5,
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0,
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0,
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s_wcd.hWnd,
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(HMENU)1,
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hInstance,
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0);
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SendMessageA(s_wcd.codLogo, 0x172u, 0, (LPARAM)v13);
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}
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s_wcd.hwndInputLine = CreateWindowExA(
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0,
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"edit",
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0,
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0x50800080u,
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6,
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400,
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608,
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20,
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s_wcd.hWnd,
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(HMENU)0x65,
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hInstance,
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0);
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s_wcd.hwndBuffer = CreateWindowExA(
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0,
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"edit",
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0,
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0x50A00844u,
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6,
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70,
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606,
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324,
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s_wcd.hWnd,
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(HMENU)0x64,
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hInstance,
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0);
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SendMessageA(s_wcd.hwndBuffer, 0x30u, (WPARAM)s_wcd.hfBufferFont, 0);
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SendMessageA(s_wcd.hwndBuffer, 0xC5u, 0x8000u, 0);
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s_wcd.SysInputLineWndProc = (WNDPROC)SetWindowLongPtrA(s_wcd.hwndInputLine, -4, (LONG_PTR)InputLineWndProc);
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SendMessageA(s_wcd.hwndInputLine, 0x30u, (WPARAM)s_wcd.hfBufferFont, 0);
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SetFocus(s_wcd.hwndInputLine);
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//s_wcd.buffer[0] = 0;
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//s_wcd.cleanBuffer[0] = 0;
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SetWindowTextA(s_wcd.hwndBuffer, s_wcd.cleanBuffer);
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//s_wcd.bufferLen = 0;
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InitializeCriticalSection(&s_wcd.critSect);
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}
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}
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}
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void Sys_ShowConsole()
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{
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if (!s_wcd.hWnd)
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{
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Sys_CreateConsole(GetModuleHandleA((LPCSTR)s_wcd.hWnd));
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}
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if (s_wcd.hWnd)
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{
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ShowWindow(s_wcd.hWnd, TRUE);
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SendMessageA(s_wcd.hwndBuffer, EM_LINESCROLL, 0, 0xFFFF);
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}
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}
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}
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std::string format(va_list* ap, const char* message)
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{
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static thread_local char buffer[0x1000];
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@ -50,9 +374,19 @@ namespace console
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void dispatch_message(const int type, const std::string& message)
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{
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printf("%s\n", message.data());
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//game_console::print(type, message);
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if (console::is_enabled())
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{
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if (native::is_enabled())
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{
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printf("%s\n", message.data());
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}
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else
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{
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sys::Sys_Print(utils::string::va("%s\n", message.data()));
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}
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}
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game_console::print(type, message);
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}
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void print(const int type, const char* fmt, ...)
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@ -68,22 +402,223 @@ namespace console
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class component final : public component_interface
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{
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public:
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component()
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{
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if (!console::is_enabled() || native::is_enabled()) return;
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//hide_console();
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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//setvbuf(stdout, nullptr, _IONBF, 0);
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//setvbuf(stderr, nullptr, _IONBF, 0);
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}
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void post_start() override
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{
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CreateThread(0, 0, console, 0, 0, 0);
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if (console::is_enabled())
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{
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if (native::is_enabled())
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{
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CreateThread(0, 0, native::console, 0, 0, 0);
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}
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else
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{
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const utils::nt::library self;
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sys::icon = LoadIconA(self.get_handle(), MAKEINTRESOURCEA(ID_ICON));
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sys::logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
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this->terminate_runner_ = false;
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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{
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this->runner();
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});
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}
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}
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}
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void post_unpack() override
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{
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ingame = true;
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if (console::is_enabled())
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{
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if (native::is_enabled())
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{
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native::ingame = true;
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}
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else
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{
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this->initialize();
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}
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}
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}
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void pre_destroy() override
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{
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ingame = false;
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exit = true;
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if (console::is_enabled())
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{
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if (native::is_enabled())
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{
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native::ingame = false;
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native::exit = true;
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}
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else
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{
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this->terminate_runner_ = true;
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printf("\r\n");
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_flushall();
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if (this->console_runner_.joinable())
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{
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this->console_runner_.join();
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}
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if (this->console_thread_.joinable())
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{
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this->console_thread_.join();
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}
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_close(this->handles_[0]);
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_close(this->handles_[1]);
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messages.access([&](message_queue& msgs)
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{
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msgs = {};
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});
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}
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}
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}
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// only needed for sys_console
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private:
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volatile bool console_initialized_ = false;
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volatile bool terminate_runner_ = false;
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std::thread console_runner_;
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std::thread console_thread_;
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int handles_[2]{};
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using message_queue = std::queue<std::string>;
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utils::concurrency::container<message_queue> messages;
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void initialize()
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{
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this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
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{
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sys::Sys_ShowConsole();
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if (!game::environment::is_dedi())
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{
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// Hide that shit
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ShowWindow(console::get_window(), SW_MINIMIZE);
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}
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{
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messages.access([&](message_queue&)
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{
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this->console_initialized_ = true;
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});
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}
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MSG msg;
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while (!this->terminate_runner_)
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{
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if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
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{
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//if (msg.message == WM_QUIT)
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//{
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// game::Cbuf_AddText(0, "quit");
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// break;
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//}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else
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{
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this->log_messages();
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std::this_thread::sleep_for(1ms);
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}
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}
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});
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}
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void log_messages()
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{
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/*while*/
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||||
if (this->console_initialized_ && !messages.get_raw().empty())
|
||||
{
|
||||
std::queue<std::string> message_queue_copy;
|
||||
|
||||
{
|
||||
messages.access([&](message_queue& msgs)
|
||||
{
|
||||
message_queue_copy = std::move(msgs);
|
||||
msgs = {};
|
||||
});
|
||||
}
|
||||
|
||||
while (!message_queue_copy.empty())
|
||||
{
|
||||
log_message(message_queue_copy.front());
|
||||
message_queue_copy.pop();
|
||||
}
|
||||
}
|
||||
|
||||
fflush(stdout);
|
||||
fflush(stderr);
|
||||
}
|
||||
|
||||
static void log_message(const std::string& message)
|
||||
{
|
||||
OutputDebugStringA(message.data());
|
||||
sys::Conbuf_AppendText(message.data());
|
||||
}
|
||||
|
||||
void runner()
|
||||
{
|
||||
char buffer[1024];
|
||||
|
||||
while (!this->terminate_runner_ && this->handles_[0])
|
||||
{
|
||||
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
|
||||
if (len > 0)
|
||||
{
|
||||
dispatch_message(con_type_info, std::string(buffer, len));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::yield();
|
||||
}
|
||||
};
|
||||
|
||||
HWND get_window()
|
||||
{
|
||||
return sys::s_wcd.hWnd;
|
||||
}
|
||||
|
||||
void set_title(std::string title)
|
||||
{
|
||||
SetWindowTextA(get_window(), title.data());
|
||||
}
|
||||
|
||||
void set_size(const int width, const int height)
|
||||
{
|
||||
RECT rect;
|
||||
GetWindowRect(get_window(), &rect);
|
||||
|
||||
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
|
||||
|
||||
auto* const logo_window = sys::s_wcd.codLogo;
|
||||
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(console::component)
|
||||
|
@ -2,6 +2,12 @@
|
||||
|
||||
namespace console
|
||||
{
|
||||
bool is_enabled();
|
||||
namespace native
|
||||
{
|
||||
bool is_enabled();
|
||||
}
|
||||
|
||||
HWND get_window();
|
||||
void set_title(std::string title);
|
||||
void set_size(int width, int height);
|
||||
|
Loading…
Reference in New Issue
Block a user