update stuff

This commit is contained in:
quaK 2024-05-30 00:59:19 +03:00
parent 88f75fca4e
commit 74ea8fb55f
7 changed files with 10316 additions and 345 deletions

View File

@ -249,6 +249,7 @@ namespace command
else
{
player.call("giveweapon", { arg });
player.call("switchtoweapon", { arg });
}
}
catch (...)

View File

@ -310,7 +310,7 @@ namespace party
server_connection_state = {};
}
int get_client_count()
unsigned int get_client_count()
{
auto count = 0;
const auto* svs_clients = *game::svs_clients;
@ -325,7 +325,7 @@ namespace party
return count;
}
int get_bot_count()
unsigned int get_bot_count()
{
auto count = 0;
const auto* svs_clients = *game::svs_clients;

View File

@ -34,6 +34,6 @@ namespace party
int get_client_num_by_name(const std::string& name);
int get_client_count();
int get_bot_count();
unsigned int get_client_count();
unsigned int get_bot_count();
}

View File

@ -68,7 +68,7 @@ namespace stats
{
case game::DDL_BYTE_TYPE:
case game::DDL_SHORT_TYPE:
case game::DDL_UINT_TYPE:
case game::DDL_BOOL_TYPE:
case game::DDL_INT_TYPE:
console::info("%d\n", value.intValue);
break;

View File

@ -575,6 +575,13 @@ namespace game
}
using namespace entity;
struct cg_s
{
char __pad0[324368];
float viewModelAxis[4][3];
};
static_assert(offsetof(cg_s, viewModelAxis) == 324368);
struct GfxFont
{
const char* fontName;
@ -816,21 +823,6 @@ namespace game
namespace ddl
{
enum DDLType
{
DDL_INVALID_TYPE = 0xFFFFFFFF,
DDL_BYTE_TYPE = 0x0,
DDL_SHORT_TYPE = 0x1,
DDL_UINT_TYPE = 0x2,
DDL_INT_TYPE = 0x3,
DDL_UINT64_TYPE = 0x4,
DDL_FLOAT_TYPE = 0x5,
DDL_FIXEDPOINT_TYPE = 0x6,
DDL_STRING_TYPE = 0x7,
DDL_STRUCT_TYPE = 0x8,
DDL_ENUM_TYPE = 0x9,
};
union DDLValue
{
int intValue;
@ -841,28 +833,13 @@ namespace game
const char* stringPtr;
};
struct DDLMember
{
const char* name;
int index;
int bitSize;
int limitSize;
int offset;
int type;
int externalIndex;
unsigned int rangeLimit;
bool isArray;
int arraySize;
int enumIndex;
};
struct DDLState
{
bool isValid;
int offset;
int arrayIndex;
DDLMember* member;
//const DDLDef* ddlDef;
const DDLDef* ddlDef;
};
struct DDLContext
@ -1047,6 +1024,7 @@ namespace game
PhysicalMemoryPrim prim[2];
};
}
using namespace pmem;
namespace hks
{
@ -1470,6 +1448,4 @@ namespace game
HksError m_error;
};
}
using namespace pmem;
}

View File

@ -232,12 +232,14 @@ namespace game
WEAK symbol<const char* (const StringTable* table, const int comparisonColumn, const char* value, const int valueColumn)> StringTable_Lookup{ 0xCE7950 };
WEAK symbol<const char* (const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{ 0xCE78E0 };
WEAK symbol<scr_string_t(const char* str)> SL_FindString{ 0xC035F0 };
WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{ 0xC037E0 };
WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{ 0xC03300 };
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{ 0xBFD340 };
WEAK symbol<void(const char* string)> SV_Cmd_TokenizeString{ 0xB7DD00 };
WEAK symbol<void()> SV_Cmd_EndTokenizedString{ 0xB7DCC0 };
WEAK symbol<void(int clientNum, const char* reason, bool kickedForInactivity)> SV_CmdsMP_KickClientNum{ 0xC4CCC0 };
WEAK symbol<void(const char* map, const char* gameType, int clientCount, int agentCount, bool hardcore,
bool mapIsPreloaded, bool migrate)> SV_CmdsMP_StartMapForParty{ 0xC4D150 };
WEAK symbol<void()> SV_CmdsMP_CheckLoadGame{ 0xC4C9E0 };
@ -251,9 +253,13 @@ namespace game
WEAK symbol<void(client_t* drop, const char* reason, bool tellThem)> SV_DropClient{ 0xC4FBA0 };
WEAK symbol<bool()> SV_Loaded{ 0xC114C0 };
WEAK symbol<bool(const char* name)> SV_MapExists{ 0xCDB620 };
WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0xC3BC90 };
WEAK symbol<void* (int num)> SV_GetPlayerstateForClientNum{ 0xC123A0 };
WEAK symbol<gentity_s* (const char* bot_name, unsigned int head, unsigned int body, unsigned int helmet)> SV_AddBot{ 0xC4E340 };
WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0xC3BC90 };
WEAK symbol<const char* ()> SV_BotGetRandomName{ 0xC3B4E0 };
WEAK symbol<int(gentity_s* ent)> SV_SpawnTestClient{ 0xC51DE0 };
WEAK symbol<void(int)> SND_StopSounds{ 0xCA06E0 };
WEAK symbol<void(const char*)> SND_SetMusicState{ 0xC9E110 };

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