update stuff
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88f75fca4e
commit
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@ -249,6 +249,7 @@ namespace command
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else
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else
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{
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{
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player.call("giveweapon", { arg });
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player.call("giveweapon", { arg });
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player.call("switchtoweapon", { arg });
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}
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}
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}
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}
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catch (...)
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catch (...)
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@ -310,7 +310,7 @@ namespace party
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server_connection_state = {};
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server_connection_state = {};
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}
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}
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int get_client_count()
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unsigned int get_client_count()
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{
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{
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auto count = 0;
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auto count = 0;
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const auto* svs_clients = *game::svs_clients;
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const auto* svs_clients = *game::svs_clients;
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@ -325,7 +325,7 @@ namespace party
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return count;
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return count;
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}
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}
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int get_bot_count()
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unsigned int get_bot_count()
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{
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{
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auto count = 0;
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auto count = 0;
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const auto* svs_clients = *game::svs_clients;
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const auto* svs_clients = *game::svs_clients;
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@ -34,6 +34,6 @@ namespace party
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int get_client_num_by_name(const std::string& name);
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int get_client_num_by_name(const std::string& name);
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int get_client_count();
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unsigned int get_client_count();
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int get_bot_count();
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unsigned int get_bot_count();
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}
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}
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@ -68,7 +68,7 @@ namespace stats
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{
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{
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case game::DDL_BYTE_TYPE:
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case game::DDL_BYTE_TYPE:
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case game::DDL_SHORT_TYPE:
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case game::DDL_SHORT_TYPE:
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case game::DDL_UINT_TYPE:
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case game::DDL_BOOL_TYPE:
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case game::DDL_INT_TYPE:
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case game::DDL_INT_TYPE:
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console::info("%d\n", value.intValue);
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console::info("%d\n", value.intValue);
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break;
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break;
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@ -575,6 +575,13 @@ namespace game
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}
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}
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using namespace entity;
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using namespace entity;
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struct cg_s
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{
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char __pad0[324368];
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float viewModelAxis[4][3];
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};
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static_assert(offsetof(cg_s, viewModelAxis) == 324368);
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struct GfxFont
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struct GfxFont
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{
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{
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const char* fontName;
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const char* fontName;
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@ -816,21 +823,6 @@ namespace game
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namespace ddl
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namespace ddl
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{
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{
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enum DDLType
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{
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DDL_INVALID_TYPE = 0xFFFFFFFF,
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DDL_BYTE_TYPE = 0x0,
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DDL_SHORT_TYPE = 0x1,
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DDL_UINT_TYPE = 0x2,
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DDL_INT_TYPE = 0x3,
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DDL_UINT64_TYPE = 0x4,
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DDL_FLOAT_TYPE = 0x5,
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DDL_FIXEDPOINT_TYPE = 0x6,
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DDL_STRING_TYPE = 0x7,
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DDL_STRUCT_TYPE = 0x8,
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DDL_ENUM_TYPE = 0x9,
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};
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union DDLValue
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union DDLValue
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{
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{
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int intValue;
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int intValue;
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@ -841,28 +833,13 @@ namespace game
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const char* stringPtr;
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const char* stringPtr;
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};
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};
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struct DDLMember
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{
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const char* name;
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int index;
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int bitSize;
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int limitSize;
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int offset;
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int type;
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int externalIndex;
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unsigned int rangeLimit;
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bool isArray;
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int arraySize;
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int enumIndex;
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};
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struct DDLState
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struct DDLState
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{
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{
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bool isValid;
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bool isValid;
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int offset;
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int offset;
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int arrayIndex;
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int arrayIndex;
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DDLMember* member;
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DDLMember* member;
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//const DDLDef* ddlDef;
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const DDLDef* ddlDef;
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};
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};
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struct DDLContext
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struct DDLContext
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@ -1047,8 +1024,9 @@ namespace game
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PhysicalMemoryPrim prim[2];
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PhysicalMemoryPrim prim[2];
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};
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};
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}
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}
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using namespace pmem;
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namespace hks
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namespace hks
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{
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{
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struct lua_State;
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struct lua_State;
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struct HashTable;
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struct HashTable;
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@ -1470,6 +1448,4 @@ namespace game
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HksError m_error;
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HksError m_error;
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};
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};
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}
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}
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using namespace pmem;
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}
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}
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@ -232,12 +232,14 @@ namespace game
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WEAK symbol<const char* (const StringTable* table, const int comparisonColumn, const char* value, const int valueColumn)> StringTable_Lookup{ 0xCE7950 };
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WEAK symbol<const char* (const StringTable* table, const int comparisonColumn, const char* value, const int valueColumn)> StringTable_Lookup{ 0xCE7950 };
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WEAK symbol<const char* (const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{ 0xCE78E0 };
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WEAK symbol<const char* (const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{ 0xCE78E0 };
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WEAK symbol<scr_string_t(const char* str)> SL_FindString{ 0xC035F0 };
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WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{ 0xC037E0 };
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WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{ 0xC037E0 };
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WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{ 0xC03300 };
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WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{ 0xC03300 };
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WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{ 0xBFD340 };
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WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{ 0xBFD340 };
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WEAK symbol<void(const char* string)> SV_Cmd_TokenizeString{ 0xB7DD00 };
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WEAK symbol<void(const char* string)> SV_Cmd_TokenizeString{ 0xB7DD00 };
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WEAK symbol<void()> SV_Cmd_EndTokenizedString{ 0xB7DCC0 };
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WEAK symbol<void()> SV_Cmd_EndTokenizedString{ 0xB7DCC0 };
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WEAK symbol<void(int clientNum, const char* reason, bool kickedForInactivity)> SV_CmdsMP_KickClientNum{ 0xC4CCC0 };
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WEAK symbol<void(const char* map, const char* gameType, int clientCount, int agentCount, bool hardcore,
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WEAK symbol<void(const char* map, const char* gameType, int clientCount, int agentCount, bool hardcore,
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bool mapIsPreloaded, bool migrate)> SV_CmdsMP_StartMapForParty{ 0xC4D150 };
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bool mapIsPreloaded, bool migrate)> SV_CmdsMP_StartMapForParty{ 0xC4D150 };
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WEAK symbol<void()> SV_CmdsMP_CheckLoadGame{ 0xC4C9E0 };
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WEAK symbol<void()> SV_CmdsMP_CheckLoadGame{ 0xC4C9E0 };
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@ -251,9 +253,13 @@ namespace game
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WEAK symbol<void(client_t* drop, const char* reason, bool tellThem)> SV_DropClient{ 0xC4FBA0 };
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WEAK symbol<void(client_t* drop, const char* reason, bool tellThem)> SV_DropClient{ 0xC4FBA0 };
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WEAK symbol<bool()> SV_Loaded{ 0xC114C0 };
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WEAK symbol<bool()> SV_Loaded{ 0xC114C0 };
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WEAK symbol<bool(const char* name)> SV_MapExists{ 0xCDB620 };
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WEAK symbol<bool(const char* name)> SV_MapExists{ 0xCDB620 };
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WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0xC3BC90 };
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WEAK symbol<void* (int num)> SV_GetPlayerstateForClientNum{ 0xC123A0 };
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WEAK symbol<void* (int num)> SV_GetPlayerstateForClientNum{ 0xC123A0 };
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WEAK symbol<gentity_s* (const char* bot_name, unsigned int head, unsigned int body, unsigned int helmet)> SV_AddBot{ 0xC4E340 };
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WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0xC3BC90 };
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WEAK symbol<const char* ()> SV_BotGetRandomName{ 0xC3B4E0 };
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WEAK symbol<int(gentity_s* ent)> SV_SpawnTestClient{ 0xC51DE0 };
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WEAK symbol<void(int)> SND_StopSounds{ 0xCA06E0 };
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WEAK symbol<void(int)> SND_StopSounds{ 0xCA06E0 };
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WEAK symbol<void(const char*)> SND_SetMusicState{ 0xC9E110 };
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WEAK symbol<void(const char*)> SND_SetMusicState{ 0xC9E110 };
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