broken ass fuck shit
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@ -19,8 +19,11 @@ namespace gsc
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std::uint16_t function_id_start = 0x326;
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std::uint16_t method_id_start = 0x85DB;
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builtin_function func_table[0x1000];
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builtin_method meth_table[0x1000];
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constexpr size_t func_table_count = 0x1000;
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constexpr size_t meth_table_count = 0x1000;
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builtin_function func_table[func_table_count]{};
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builtin_method meth_table[meth_table_count]{};
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const game::dvar_t* developer_script = nullptr;
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@ -92,6 +95,7 @@ namespace gsc
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void vm_call_builtin_function_internal(int specific_function_id)
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{
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const auto function_id = get_function_id();
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printf("test %d : %d\n", function_id, specific_function_id);
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const auto custom = functions.contains(static_cast<std::uint16_t>(function_id));
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if (custom)
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{
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@ -99,29 +103,30 @@ namespace gsc
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return;
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}
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builtin_function func = func_table[specific_function_id];
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builtin_function func = func_table[function_id];
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if (func == nullptr)
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{
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scr_error(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(function_id).data()), true);
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printf(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(function_id).data()), true);
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return;
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}
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printf("test\n");
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func();
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}
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void vm_call_builtin_function_stub(utils::hook::assembler& a)
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void* vm_call_builtin_function_stub()
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{
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a.mov(rax, qword_ptr(0x6B22918_b)); // 7
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a.mov(qword_ptr(0x6B183D0_b), rax); // 7
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a.lea(eax, dword_ptr(rcx, -1)); // 3
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a.mov(qword_ptr(0x6B22908_b), rsi); // 7
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.pushad64();
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a.push(rdx);
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a.mov(rdx, rax); // TODO: pass builtin_function or id, but is this the right ID???
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a.call_aligned(vm_call_builtin_function_internal); // call with builtin_function
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a.pop(rdx);
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a.popad64();
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a.pushad64();
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a.mov(rcx, rax); // TODO: pass builtin_function or id, but is this the right ID???
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a.call_aligned(vm_call_builtin_function_internal); // call with builtin_function
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a.popad64();
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a.jmp(0xC0E8F9_b);
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a.jmp(0xC0E8F9_b);
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});
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}
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void execute_custom_method(const std::uint16_t id)
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@ -344,18 +349,17 @@ namespace gsc
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{
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developer_script = game::Dvar_RegisterBool("developer_script", true, 0, "Enable developer script comments"); // enable by default for now
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/*
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utils::hook::set<uint32_t>(0xBFD16B_b + 1, 0x1000); // change builtin func count
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utils::hook::set<uint32_t>(0xBFD16B_b + 1, func_table_count); // change builtin func count
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utils::hook::set<uint32_t>(0xBFD172_b + 4,
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static_cast<uint32_t>(reverse_b((&func_table))));
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*/
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/*
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utils::hook::set<uint32_t>(0xC0E5CE_b + 3,
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static_cast<uint32_t>(reverse_b((&func_table))));
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*/
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utils::hook::nop(0xC0E5BD_b, 24); // nop everything from the lea instruction to the jmp
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utils::hook::far_jump<0x140000000>(0xC0E5BD_b, utils::hook::assemble(vm_call_builtin_function_stub));
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utils::hook::nop(0xC0E5CE_b, 12); // nop everything from the lea instruction to the jmp
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utils::hook::jump(0xC0E5CE_b, vm_call_builtin_function_stub(), true);
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utils::hook::inject(0xBFD5A1_b + 3, &func_table);
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utils::hook::set<uint32_t>(0xBFD595_b + 2, sizeof(func_table));
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@ -367,14 +371,13 @@ namespace gsc
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return scripting::script_value{};
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});
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/*
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utils::hook::set<uint32_t>(0xBFD182_b + 4,
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static_cast<uint32_t>(reverse_b((&meth_table))));
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utils::hook::set<uint32_t>(0xC0E8F2_b + 4, // could be wrong..
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static_cast<uint32_t>(reverse_b(&meth_table)));
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utils::hook::inject(0xBFD5AF_b + 3, &meth_table);
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utils::hook::set<uint32_t>(0xBFD5B6_b + 2, sizeof(meth_table));
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*/
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//utils::hook::set<uint32_t>(0xBFD182_b + 4,
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// static_cast<uint32_t>(reverse_b((&meth_table))));
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//utils::hook::set<uint32_t>(0xC0E8F2_b + 3, // could be wrong..
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// static_cast<uint32_t>(reverse_b(&meth_table)));
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//utils::hook::inject(0xBFD5AF_b + 3, &meth_table);
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//utils::hook::set<uint32_t>(0xBFD5B6_b + 2, sizeof(meth_table));
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/*
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utils::hook::call(SELECT_VALUE(0x3CBA12_b, 0x512A72_b), get_entity_id_stub);
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@ -493,4 +496,4 @@ namespace gsc
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};
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}
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REGISTER_COMPONENT(gsc::extension)
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//REGISTER_COMPONENT(gsc::extension)
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