add cg_gun dvars

This commit is contained in:
quaK 2024-05-30 01:00:03 +03:00
parent 9197b8123f
commit 465e4f0fbf
2 changed files with 47 additions and 0 deletions

View File

@ -98,6 +98,43 @@ namespace gameplay
a.jmp(0xAFB1EC_b); a.jmp(0xAFB1EC_b);
}); });
} }
void cg_calculate_weapon_movement_debug_stub(game::cg_s* glob, float* origin)
{
// Retrieve the hook value
float value = utils::hook::invoke<float>(0x889B60_b, glob, origin);
// Initialize values
float valueX = -6.0f * value;
float valueY = 0.0f * value;
float valueZ = 0.0f * value;
// Apply values
origin[0] += valueX * glob->viewModelAxis[0][0];
origin[1] += valueX * glob->viewModelAxis[0][1];
origin[2] += valueX * glob->viewModelAxis[0][2];
origin[0] += valueY * glob->viewModelAxis[1][0];
origin[1] += valueY * glob->viewModelAxis[1][1];
origin[2] += valueY * glob->viewModelAxis[1][2];
origin[0] += valueZ * glob->viewModelAxis[2][0];
origin[1] += valueZ * glob->viewModelAxis[2][1];
origin[2] += valueZ * glob->viewModelAxis[2][2];
// Apply dvar values
origin[0] += dvars::cg_gun_x->current.value * glob->viewModelAxis[0][0];
origin[1] += dvars::cg_gun_x->current.value * glob->viewModelAxis[0][1];
origin[2] += dvars::cg_gun_x->current.value * glob->viewModelAxis[0][2];
origin[0] += dvars::cg_gun_y->current.value * glob->viewModelAxis[1][0];
origin[1] += dvars::cg_gun_y->current.value * glob->viewModelAxis[1][1];
origin[2] += dvars::cg_gun_y->current.value * glob->viewModelAxis[1][2];
origin[0] += dvars::cg_gun_z->current.value * glob->viewModelAxis[2][0];
origin[1] += dvars::cg_gun_z->current.value * glob->viewModelAxis[2][1];
origin[2] += dvars::cg_gun_z->current.value * glob->viewModelAxis[2][2];
}
} }
class component final : public component_interface class component final : public component_interface
@ -122,6 +159,12 @@ namespace gameplay
dvars::override::register_int("g_speed", 190, 0x80000000, 0x7FFFFFFF, 0xC0 | game::DVAR_FLAG_REPLICATED); dvars::override::register_int("g_speed", 190, 0x80000000, 0x7FFFFFFF, 0xC0 | game::DVAR_FLAG_REPLICATED);
utils::hook::nop(0xAFB1DF_b, 13); utils::hook::nop(0xAFB1DF_b, 13);
utils::hook::jump(0xAFB1DF_b, g_speed_stub(), true); utils::hook::jump(0xAFB1DF_b, g_speed_stub(), true);
// Implement gun position dvars
dvars::cg_gun_x = game::Dvar_RegisterFloat("cg_gun_x", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Forward position of the viewmodel");
dvars::cg_gun_y = game::Dvar_RegisterFloat("cg_gun_y", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Right position of the viewmodel");
dvars::cg_gun_z = game::Dvar_RegisterFloat("cg_gun_z", 0.0f, -800.0f, 800.0f, game::DvarFlags::DVAR_FLAG_NONE, "Up position of the viewmodel");
utils::hook::jump(0x8D5930_b, cg_calculate_weapon_movement_debug_stub);
} }
}; };
} }

View File

@ -21,6 +21,10 @@ namespace dvars
extern game::dvar_t* cg_draw2D; extern game::dvar_t* cg_draw2D;
extern game::dvar_t* cg_gun_x;
extern game::dvar_t* cg_gun_y;
extern game::dvar_t* cg_gun_z;
extern game::dvar_t* cg_unlockall_items; extern game::dvar_t* cg_unlockall_items;
extern game::dvar_t* cg_unlockall_loot; extern game::dvar_t* cg_unlockall_loot;