raise max value of view_pitch dvars and makes the game use them

raise max value of view_pitch dvars and makes the game use them
This commit is contained in:
panelafoda 2024-01-05 07:52:30 -03:00
parent 6b4dc872c1
commit 3b8c8dda42

View File

@ -0,0 +1,43 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include "dvars.hpp"
namespace backflips
{
//returning 1 makes the game use the dvar value instead of hardcoded value
int UseViewPitchDvars()
{
return 1;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::call(0xB6E70A_b, UseViewPitchDvars);
utils::hook::call(0x6F5CF0_b, UseViewPitchDvars);
utils::hook::call(0x6F5D1A_b, UseViewPitchDvars);
utils::hook::call(0x6E6823_b, UseViewPitchDvars);
utils::hook::call(0x5B5BBB_b, UseViewPitchDvars);
utils::hook::call(0x5B5BE0_b, UseViewPitchDvars);
utils::hook::call(0x154E81_b, UseViewPitchDvars);
utils::hook::call(0x154EA1_b, UseViewPitchDvars);
utils::hook::call(0x5651E_b, UseViewPitchDvars);
utils::hook::call(0x56555_b, UseViewPitchDvars);
dvars::override::register_float("player_view_pitch_down", 85, 0, 360, game::DVAR_FLAG_SAVED);
dvars::override::register_float("player_view_pitch_up", 85, 0, 360, game::DVAR_FLAG_SAVED);
}
};
}
REGISTER_COMPONENT(backflips::component)