This commit is contained in:
quaK 2024-08-06 13:26:49 +03:00
parent 7bc8ae7798
commit 25b070a106
6 changed files with 144 additions and 169 deletions

View File

@ -1,40 +1,40 @@
local f0_local0 = function(f1_arg0, f1_arg1) local f0_local0 = function(arg0, arg1)
Engine.Exec("xblive_privatematch 0") Engine.Exec("xblive_privatematch 0")
utils.cp.AliensUtils.AliensRunConfig(f1_arg1.controller) utils.cp.AliensUtils.AliensRunConfig(arg1.controller)
LUI.FlowManager.RequestAddMenu("SystemLinkMenu", false, f1_arg1.controller, false, {}, true) LUI.FlowManager.RequestAddMenu("SystemLinkMenu", false, arg1.controller, false, {}, true)
end end
local f0_local1 = function(f2_arg0, f2_arg1) local f0_local1 = function(arg0, arg1)
f0_local0(f2_arg0, f2_arg1) f0_local0(arg0, arg1)
end end
local f0_local2 = function(f3_arg0, f3_arg1) local f0_local2 = function(arg0, arg1)
Engine.Exec(MPConfig.default_xboxlive, f3_arg1.controller) Engine.Exec(MPConfig.default_xboxlive, arg1.controller)
Engine.SetDvarBool("xblive_privatematch", true) Engine.SetDvarBool("xblive_privatematch", true)
SetIsAliensSolo(true) SetIsAliensSolo(true)
Engine.SetDvarInt("party_maxplayers", 1) Engine.SetDvarInt("party_maxplayers", 1)
Engine.Exec("xstartprivatematch") Engine.Exec("xstartprivatematch")
LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, f3_arg1.controller, false, { LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, arg1.controller, false, {
showPlayNowButton = true, showPlayNowButton = true,
isPublicMatch = false isPublicMatch = false
}) })
end end
local f0_local3 = function(f4_arg0, f4_arg1) local f0_local3 = function(arg0, arg1)
Engine.Exec(MPConfig.default_xboxlive, f4_arg1.controller) Engine.Exec(MPConfig.default_xboxlive, arg1.controller)
Engine.SetDvarBool("xblive_privatematch", true) Engine.SetDvarBool("xblive_privatematch", true)
SetIsAliensSolo(false) SetIsAliensSolo(false)
Engine.Exec("xstartprivatematch") Engine.Exec("xstartprivatematch")
LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, f4_arg1.controller, false, { LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, arg1.controller, false, {
showPlayNowButton = true, showPlayNowButton = true,
isPublicMatch = false isPublicMatch = false
}) })
end end
local f0_local4 = function(f5_arg0, f5_arg1, f5_arg2) local f0_local4 = function(arg0, arg1, arg2)
assert(f5_arg0.PublicMatch) assert(arg0.PublicMatch)
assert(f5_arg0.SoloMatch) assert(arg0.SoloMatch)
assert(f5_arg0.CustomMatch) assert(arg0.CustomMatch)
local f5_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.areWeGameHost") local f5_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.areWeGameHost")
local f5_local1 = DataSources.frontEnd.lobby.memberCount local f5_local1 = DataSources.frontEnd.lobby.memberCount
local f5_local2 = function() local f5_local2 = function()
@ -43,37 +43,37 @@ local f0_local4 = function(f5_arg0, f5_arg1, f5_arg2)
local f5_local3 = function() local f5_local3 = function()
local f7_local0 = f5_local2() local f7_local0 = f5_local2()
f5_arg0.PublicMatch:SetButtonDisabled(f7_local0) arg0.PublicMatch:SetButtonDisabled(f7_local0)
f5_arg0.CustomMatch:SetButtonDisabled(f7_local0) arg0.CustomMatch:SetButtonDisabled(f7_local0)
end end
f5_arg0:SubscribeToModel(f5_local0:GetModel(f5_arg1), f5_local3) arg0:SubscribeToModel(f5_local0:GetModel(arg1), f5_local3)
f5_arg0:SubscribeToModel(f5_local1:GetModel(f5_arg1), f5_local3) arg0:SubscribeToModel(f5_local1:GetModel(arg1), f5_local3)
f5_arg0:SubscribeToModel(DataSources.frontEnd.lobby.isSolo:GetModel(f5_arg1), function() arg0:SubscribeToModel(DataSources.frontEnd.lobby.isSolo:GetModel(arg1), function()
local f8_local0 = DataSources.frontEnd.lobby.isSolo:GetValue(f5_arg1) local f8_local0 = DataSources.frontEnd.lobby.isSolo:GetValue(arg1)
if f8_local0 ~= nil then if f8_local0 ~= nil then
f5_arg0.SoloMatch:SetButtonDisabled(not f8_local0) arg0.SoloMatch:SetButtonDisabled(not f8_local0)
end end
end) end)
f5_arg0.PublicMatch:addEventHandler("button_action", f0_local1) arg0.PublicMatch:addEventHandler("button_action", f0_local1)
f5_arg0.SoloMatch:addEventHandler("button_action", f0_local2) arg0.SoloMatch:addEventHandler("button_action", f0_local2)
f5_arg0.Loadout:addEventHandler("button_action", function(f9_arg0, f9_arg1) arg0.Loadout:addEventHandler("button_action", function(f9_arg0, f9_arg1)
LUI.FlowManager.RequestAddMenu("CPLoadoutMenu", true, f9_arg1.controller) LUI.FlowManager.RequestAddMenu("CPLoadoutMenu", true, f9_arg1.controller)
end) end)
f5_arg0.Barracks:addEventHandler("button_action", function(f10_arg0, f10_arg1) arg0.Barracks:addEventHandler("button_action", function(f10_arg0, f10_arg1)
LUI.FlowManager.RequestAddMenu("Headquarters", true, f10_arg1.controller) LUI.FlowManager.RequestAddMenu("Headquarters", true, f10_arg1.controller)
end) end)
f5_arg0.Armory:addEventHandler("button_action", function(f11_arg0, f11_arg1) arg0.Armory:addEventHandler("button_action", function(f11_arg0, f11_arg1)
if not Engine.IsUserAGuest(f11_arg1.controller) then if not Engine.IsUserAGuest(f11_arg1.controller) then
ACTIONS.OpenMenu("Armory", true, f11_arg1.controller) ACTIONS.OpenMenu("Armory", true, f11_arg1.controller)
end end
end) end)
f5_arg0.CustomMatch:addEventHandler("button_action", f0_local3) arg0.CustomMatch:addEventHandler("button_action", f0_local3)
f5_arg0.ContractsButton:addEventHandler("button_action", function(f12_arg0, f12_arg1) arg0.ContractsButton:addEventHandler("button_action", function(f12_arg0, f12_arg1)
ACTIONS.OpenMenu("ContractMenu", true, f12_arg1.controller or f5_arg1) ACTIONS.OpenMenu("ContractMenu", true, f12_arg1.controller or arg1)
end) end)
f5_arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1) arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false) LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end) end)
end end
@ -82,16 +82,16 @@ function CPMainMenuButtons(menu, controller)
local VNavigator = LUI.UIVerticalNavigator.new() local VNavigator = LUI.UIVerticalNavigator.new()
VNavigator:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 400 * _1080p) VNavigator:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 400 * _1080p)
VNavigator.id = "CPMainMenuButtons" VNavigator.id = "CPMainMenuButtons"
local f14_local1 = controller and controller.controllerIndex local controllerIndex = controller and controller.controllerIndex
if not f14_local1 and not Engine.InFrontend() then if not controllerIndex and not Engine.InFrontend() then
f14_local1 = VNavigator:getRootController() controllerIndex = VNavigator:getRootController()
end end
assert(f14_local1) assert(controllerIndex)
local f14_local2 = VNavigator
local ButtonDescription = nil local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", { ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
ButtonDescription.id = "ButtonDescription" ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0) ButtonDescription:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
@ -103,7 +103,7 @@ function CPMainMenuButtons(menu, controller)
local PublicMatch = nil local PublicMatch = nil
PublicMatch = MenuBuilder.BuildRegisteredType("MenuButton", { PublicMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
PublicMatch.id = "PublicMatch" PublicMatch.id = "PublicMatch"
PublicMatch.buttonDescription = "Browse for Custom Servers" PublicMatch.buttonDescription = "Browse for Custom Servers"
@ -115,7 +115,7 @@ function CPMainMenuButtons(menu, controller)
local SoloMatch = nil local SoloMatch = nil
SoloMatch = MenuBuilder.BuildRegisteredType("MenuButton", { SoloMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
SoloMatch.id = "SoloMatch" SoloMatch.id = "SoloMatch"
SoloMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_SOLO_MATCH_DESC") SoloMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_SOLO_MATCH_DESC")
@ -127,7 +127,7 @@ function CPMainMenuButtons(menu, controller)
local CustomMatch = nil local CustomMatch = nil
CustomMatch = MenuBuilder.BuildRegisteredType("MenuButton", { CustomMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
CustomMatch.id = "CustomMatch" CustomMatch.id = "CustomMatch"
CustomMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_CUSTOM_MATCH_DESC") CustomMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_CUSTOM_MATCH_DESC")
@ -139,7 +139,7 @@ function CPMainMenuButtons(menu, controller)
local Loadout = nil local Loadout = nil
Loadout = MenuBuilder.BuildRegisteredType("MenuButton", { Loadout = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
Loadout.id = "Loadout" Loadout.id = "Loadout"
Loadout.buttonDescription = Engine.Localize("LUA_MENU_ZM_LOADOUT_DESC") Loadout.buttonDescription = Engine.Localize("LUA_MENU_ZM_LOADOUT_DESC")
@ -151,7 +151,7 @@ function CPMainMenuButtons(menu, controller)
local Barracks = nil local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType("MenuButton", { Barracks = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
Barracks.id = "Barracks" Barracks.id = "Barracks"
Barracks.buttonDescription = Engine.Localize("LUA_MENU_ZM_BARRACKS_DESC") Barracks.buttonDescription = Engine.Localize("LUA_MENU_ZM_BARRACKS_DESC")
@ -163,7 +163,7 @@ function CPMainMenuButtons(menu, controller)
local Armory = nil local Armory = nil
Armory = MenuBuilder.BuildRegisteredType("MenuButton", { Armory = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
Armory.id = "Armory" Armory.id = "Armory"
Armory.buttonDescription = Engine.Localize("LUA_MENU_ZM_SURVIVAL_DEPOT_DESC") Armory.buttonDescription = Engine.Localize("LUA_MENU_ZM_SURVIVAL_DEPOT_DESC")
@ -175,7 +175,7 @@ function CPMainMenuButtons(menu, controller)
local ModsButton = nil local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", { ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
ModsButton.id = "ModsButton" ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC") ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
@ -187,14 +187,14 @@ function CPMainMenuButtons(menu, controller)
local ContractsButton = nil local ContractsButton = nil
ContractsButton = MenuBuilder.BuildRegisteredType("ContractsButtonCP", { ContractsButton = MenuBuilder.BuildRegisteredType("ContractsButtonCP", {
controllerIndex = f14_local1 controllerIndex = controllerIndex
}) })
ContractsButton.id = "ContractsButton" ContractsButton.id = "ContractsButton"
ContractsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 280, _1080p * 340) ContractsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 280, _1080p * 340)
VNavigator:addElement(ContractsButton) VNavigator:addElement(ContractsButton)
VNavigator.ContractsButton = ContractsButton VNavigator.ContractsButton = ContractsButton
f0_local4(VNavigator, f14_local1, controller) f0_local4(VNavigator, controllerIndex, controller)
return VNavigator return VNavigator
end end

View File

@ -1,13 +1,13 @@
local f0_local1 = function(f2_arg0) local f0_local1 = function(arg0)
f2_arg0.ResumeButton:SetButtonDisabled(not Engine.CanResumeGame(f2_arg0._controllerIndex)) arg0.ResumeButton:SetButtonDisabled(not Engine.CanResumeGame(arg0._controllerIndex))
if not CONDITIONS.IsTrialLicense(f2_arg0) then if not CONDITIONS.IsTrialLicense(arg0) then
local f2_local0 = f2_arg0.MissionSelectButton local f2_local0 = arg0.MissionSelectButton
local f2_local1 = f2_local0 local f2_local1 = f2_local0
f2_local0 = f2_local0.SetButtonDisabled f2_local0 = f2_local0.SetButtonDisabled
local f2_local2 = Engine.IsTrialLicense() local f2_local2 = Engine.IsTrialLicense()
if not f2_local2 then if not f2_local2 then
if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool("mis_cheat") then if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool("mis_cheat") then
f2_local2 = not f0_local0(f2_arg0._controllerIndex) f2_local2 = not f0_local0(arg0._controllerIndex)
else else
f2_local2 = false f2_local2 = false
end end
@ -16,21 +16,7 @@ local f0_local1 = function(f2_arg0)
end end
end end
local f0_local2 = function(f3_arg0, f3_arg1) local f0_local3 = function(arg0, arg1)
LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function()
Engine.SetDvarString("ui_char_museum_mode", "credits_1")
Engine.Exec("profile_difficultyLoad")
Engine.Exec("profile_specialistModeLoad")
Engine.Exec("profile_yoloModeLoad")
Engine.Exec("loadgame_continue")
Engine.Exec("updategamerprofile")
end
})
LUI.FlowManager.RequestLeaveMenu(f3_arg0)
end
local f0_local3 = function(f5_arg0, f5_arg1)
LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, { LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function() onLoadCompleteFunc = function()
Engine.Exec("set ui_play_credits 1; map shipcrib_epilogue") Engine.Exec("set ui_play_credits 1; map shipcrib_epilogue")
@ -38,47 +24,41 @@ local f0_local3 = function(f5_arg0, f5_arg1)
}) })
end end
-- MenuBuilder.registerType( "ResumeGamePopup", function ( f7_arg0, f7_arg1 ) local f0_local4 = function(arg0, arg1, arg2)
-- return MenuBuilder.BuildRegisteredType( "PopupYesNo", { assert(arg0.ResumeButton)
-- message = Engine.Localize( "@MENU_RESUMEGAME_Q" ), assert(arg0.NewButton)
-- yesAction = f0_local2 assert(arg0.CreditsButton)
-- } ) if not CONDITIONS.IsTrialLicense(arg0) then
-- end ) assert(arg0.MissionSelectButton)
local f0_local4 = function(f8_arg0, f8_arg1, f8_arg2)
assert(f8_arg0.ResumeButton)
assert(f8_arg0.NewButton)
assert(f8_arg0.CreditsButton)
if not CONDITIONS.IsTrialLicense(f8_arg0) then
assert(f8_arg0.MissionSelectButton)
end end
f8_arg0._controllerIndex = f8_arg1 arg0._controllerIndex = arg1
f8_arg0.ResumeButton:addEventHandler("button_action", function(f9_arg0, f9_arg1) arg0.ResumeButton:addEventHandler("button_action", function(f9_arg0, f9_arg1)
Engine.SetDvarString("start", "") Engine.SetDvarString("start", "")
LUI.FlowManager.RequestPopupMenu(f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false) LUI.FlowManager.RequestPopupMenu(f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false)
end) end)
f8_arg0.NewButton:addEventHandler("button_action", function(f10_arg0, f10_arg1) arg0.NewButton:addEventHandler("button_action", function(f10_arg0, f10_arg1)
Engine.SetDvarString("start", "") Engine.SetDvarString("start", "")
if Engine.CanResumeGame(f8_arg1) then if Engine.CanResumeGame(arg1) then
LUI.FlowManager.RequestPopupMenu(f8_arg0, "overwrite_warning_menu", true, f10_arg1.controller) LUI.FlowManager.RequestPopupMenu(arg0, "overwrite_warning_menu", true, f10_arg1.controller)
else else
LUI.FlowManager.RequestPopupMenu(f8_arg0, "popmenu_autosave_warning", true, f10_arg1.controller) LUI.FlowManager.RequestPopupMenu(arg0, "popmenu_autosave_warning", true, f10_arg1.controller)
end end
end) end)
if not CONDITIONS.IsTrialLicense(f8_arg0) then if not CONDITIONS.IsTrialLicense(arg0) then
f8_arg0.MissionSelectButton:addEventHandler("button_action", function(f11_arg0, f11_arg1) arg0.MissionSelectButton:addEventHandler("button_action", function(f11_arg0, f11_arg1)
Engine.SetDvarString("start", "") Engine.SetDvarString("start", "")
LUI.FlowManager.RequestAddMenu("LevelSelectMenu", true, f11_arg1.controller, false) LUI.FlowManager.RequestAddMenu("LevelSelectMenu", true, f11_arg1.controller, false)
end) end)
end end
f8_arg0.CreditsButton:addEventHandler("button_action", f0_local3) arg0.CreditsButton:addEventHandler("button_action", f0_local3)
f0_local1(f8_arg0) f0_local1(arg0)
f8_arg0:addEventHandler("update_save_game_available_complete", f0_local1) arg0:addEventHandler("update_save_game_available_complete", f0_local1)
if Engine.GetDvarFloat("r_filmGrainAtten") == 0.25 then if Engine.GetDvarFloat("r_filmGrainAtten") == 0.25 then
Engine.SetDvarFloat("r_filmGrainAtten", 1) Engine.SetDvarFloat("r_filmGrainAtten", 1)
Engine.ExecNow("profile_setFilmGrain " .. tostring(1), f8_arg1) Engine.ExecNow("profile_setFilmGrain " .. tostring(1), arg1)
end end
f8_arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1) arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false) LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end) end)
end end
@ -87,17 +67,17 @@ function CampaignMenuButtons(menu, controller)
local self = LUI.UIVerticalList.new() local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p) self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p)
self.id = "CampaignMenuButtons" self.id = "CampaignMenuButtons"
local f12_local1 = controller and controller.controllerIndex local controllerIndex = controller and controller.controllerIndex
if not f12_local1 and not Engine.InFrontend() then if not controllerIndex and not Engine.InFrontend() then
f12_local1 = self:getRootController() controllerIndex = self:getRootController()
end end
assert(f12_local1) assert(controllerIndex)
local f12_local2 = self
self:SetSpacing(10 * _1080p) self:SetSpacing(10 * _1080p)
local ResumeButton = nil local ResumeButton = nil
ResumeButton = MenuBuilder.BuildRegisteredType("MenuButton", { ResumeButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
ResumeButton.id = "ResumeButton" ResumeButton.id = "ResumeButton"
ResumeButton.buttonDescription = Engine.Localize("LUA_MENU_RESUME_GAME_DESC") ResumeButton.buttonDescription = Engine.Localize("LUA_MENU_RESUME_GAME_DESC")
@ -109,7 +89,7 @@ function CampaignMenuButtons(menu, controller)
local NewButton = nil local NewButton = nil
NewButton = MenuBuilder.BuildRegisteredType("MenuButton", { NewButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
NewButton.id = "NewButton" NewButton.id = "NewButton"
NewButton.buttonDescription = Engine.Localize("LUA_MENU_NEW_GAME_DESC") NewButton.buttonDescription = Engine.Localize("LUA_MENU_NEW_GAME_DESC")
@ -118,29 +98,24 @@ function CampaignMenuButtons(menu, controller)
self:addElement(NewButton) self:addElement(NewButton)
self.NewButton = NewButton self.NewButton = NewButton
local f12_local5 = nil local MissionSelectButton = nil
if not CONDITIONS.IsTrialLicense(self) then if not CONDITIONS.IsTrialLicense(self) then
f12_local5 = MenuBuilder.BuildRegisteredType("MenuButton", { MissionSelectButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
f12_local5.id = "MissionSelectButton" MissionSelectButton.id = "MissionSelectButton"
if not CONDITIONS.IsTrialLicense(self) then if not CONDITIONS.IsTrialLicense(self) then
MissionSelectButton.buttonDescription = Engine.Localize("LUA_MENU_MISSION_SELECT_DESC")
else
end end
if not CONDITIONS.IsTrialLicense(self) then MissionSelectButton.Text:setText(Engine.Localize("MENU_MISSION_SELECT_CAPS"), 0)
f12_local5.buttonDescription = Engine.Localize("LUA_MENU_MISSION_SELECT_DESC") MissionSelectButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
end self:addElement(MissionSelectButton)
f12_local5.Text:setText(Engine.Localize("MENU_MISSION_SELECT_CAPS"), 0) self.MissionSelectButton = MissionSelectButton
f12_local5:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
self:addElement(f12_local5)
self.MissionSelectButton = f12_local5
end end
local CreditsButton = nil local CreditsButton = nil
CreditsButton = MenuBuilder.BuildRegisteredType("MenuButton", { CreditsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
CreditsButton.id = "CreditsButton" CreditsButton.id = "CreditsButton"
CreditsButton.buttonDescription = Engine.Localize("LUA_MENU_CREDITS_DESC") CreditsButton.buttonDescription = Engine.Localize("LUA_MENU_CREDITS_DESC")
@ -152,7 +127,7 @@ function CampaignMenuButtons(menu, controller)
local ModsButton = nil local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", { ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
ModsButton.id = "ModsButton" ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC") ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
@ -164,14 +139,14 @@ function CampaignMenuButtons(menu, controller)
local ButtonDescription = nil local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", { ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = f12_local1 controllerIndex = controllerIndex
}) })
ButtonDescription.id = "ButtonDescription" ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300) ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300)
self:addElement(ButtonDescription) self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription self.ButtonDescription = ButtonDescription
f0_local4(self, f12_local1, controller) f0_local4(self, controllerIndex, controller)
return self return self
end end

View File

@ -127,15 +127,15 @@ function MPMainMenuButtons(menu, controller)
local self = LUI.UIVerticalNavigator.new() local self = LUI.UIVerticalNavigator.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 190 * _1080p) self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 190 * _1080p)
self.id = "MPMainMenuButtons" self.id = "MPMainMenuButtons"
local f11_local1 = controller and controller.controllerIndex local controllerIndex = controller and controller.controllerIndex
if not f11_local1 and not Engine.InFrontend() then if not controllerIndex and not Engine.InFrontend() then
f11_local1 = self:getRootController() controllerIndex = self:getRootController()
end end
assert(f11_local1) assert(controllerIndex)
local ConquestButton = nil local ConquestButton = nil
ConquestButton = MenuBuilder.BuildRegisteredType("MenuButton", { ConquestButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f11_local1 controllerIndex = controllerIndex
}) })
ConquestButton.id = "ConquestButton" ConquestButton.id = "ConquestButton"
ConquestButton.buttonDescription = Engine.Localize("LUA_MENU_PUBLIC_MATCH_DESC") ConquestButton.buttonDescription = Engine.Localize("LUA_MENU_PUBLIC_MATCH_DESC")
@ -147,7 +147,7 @@ function MPMainMenuButtons(menu, controller)
local MLGGameBattlesButton = nil local MLGGameBattlesButton = nil
if CONDITIONS.IsGameBattlesAllowed(self) then if CONDITIONS.IsGameBattlesAllowed(self) then
MLGGameBattlesButton = MenuBuilder.BuildRegisteredType("MenuButton", { MLGGameBattlesButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f11_local1 controllerIndex = controllerIndex
}) })
MLGGameBattlesButton.id = "MLGGameBattlesButton" MLGGameBattlesButton.id = "MLGGameBattlesButton"
if CONDITIONS.IsGameBattlesAllowed(self) then if CONDITIONS.IsGameBattlesAllowed(self) then
@ -167,7 +167,7 @@ function MPMainMenuButtons(menu, controller)
local CustomGameButton = nil local CustomGameButton = nil
CustomGameButton = MenuBuilder.BuildRegisteredType("MenuButton", { CustomGameButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f11_local1 controllerIndex = controllerIndex
}) })
CustomGameButton.id = "CustomGameButton" CustomGameButton.id = "CustomGameButton"
CustomGameButton.buttonDescription = Engine.Localize("LUA_MENU_CUSTOM_GAME_DESC") CustomGameButton.buttonDescription = Engine.Localize("LUA_MENU_CUSTOM_GAME_DESC")
@ -179,7 +179,7 @@ function MPMainMenuButtons(menu, controller)
local ModsButton = nil local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", { ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f11_local1 controllerIndex = controllerIndex
}) })
ModsButton.id = "ModsButton" ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC") ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
@ -188,20 +188,20 @@ function MPMainMenuButtons(menu, controller)
self:addElement(ModsButton) self:addElement(ModsButton)
self.ModsButton = ModsButton self.ModsButton = ModsButton
local f11_local6 = nil local StoreButton = nil
if CONDITIONS.IsStoreAllowed(self) then if CONDITIONS.IsStoreAllowed(self) then
f11_local6 = MenuBuilder.BuildRegisteredType("MenuButton", { StoreButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f11_local1 controllerIndex = controllerIndex
}) })
f11_local6.id = "StoreButton" StoreButton.id = "StoreButton"
f11_local6.buttonDescription = Engine.Localize("LUA_MENU_STORE_DESC") StoreButton.buttonDescription = Engine.Localize("LUA_MENU_STORE_DESC")
f11_local6.Text:setText(Engine.Localize("LUA_MENU_STORE_CAPS"), 0) StoreButton.Text:setText(Engine.Localize("LUA_MENU_STORE_CAPS"), 0)
f11_local6:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190) StoreButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190)
self:addElement(f11_local6) self:addElement(StoreButton)
self.StoreButton = f11_local6 self.StoreButton = StoreButton
end end
f0_local3(self, f11_local1, controller) f0_local3(self, controllerIndex, controller)
return self return self
end end

View File

@ -1,28 +1,28 @@
local f0_local0 = function(f1_arg0, f1_arg1, f1_arg2) local f0_local0 = function(arg0, arg1, arg2)
assert(f1_arg0.CreateAClassButton) assert(arg0.CreateAClassButton)
assert(f1_arg0.MissionSelect) assert(arg0.MissionSelect)
local f1_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.findMatchButtonWaitStatus") local f1_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.findMatchButtonWaitStatus")
f1_arg0:SubscribeToModel(f1_local0:GetModel(f1_arg1), function() arg0:SubscribeToModel(f1_local0:GetModel(arg1), function()
local f2_local0 = f1_local0:GetValue(f1_arg1) local f2_local0 = f1_local0:GetValue(arg1)
local f2_local1 = "Browse for Custom Servers" local f2_local1 = "Browse for Custom Servers"
if f2_local0 == "" then if f2_local0 == "" then
f1_arg0.MissionSelect:SetButtonDisabled(false) arg0.MissionSelect:SetButtonDisabled(false)
else else
f1_arg0.MissionSelect:SetButtonDisabled(true) arg0.MissionSelect:SetButtonDisabled(true)
f2_local1 = f2_local0 f2_local1 = f2_local0
end end
f1_arg0.MissionSelect.buttonDescription = f2_local1 arg0.MissionSelect.buttonDescription = f2_local1
f1_arg0.ButtonDescription:processEvent({ arg0.ButtonDescription:processEvent({
name = "update_button_description", name = "update_button_description",
text = f2_local1 text = f2_local1
}) })
end) end)
if not Onboarding.RigTutorial:WasCompleted(f1_arg1) then if not Onboarding.RigTutorial:WasCompleted(arg1) then
f1_arg0.CreateAClassButton.listDefaultFocus = 0 arg0.CreateAClassButton.listDefaultFocus = 0
end end
if not CONDITIONS.IsQuarterMasterAllowed(f1_arg0) then if not CONDITIONS.IsQuarterMasterAllowed(arg0) then
f1_arg0.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150) arg0.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150)
f1_arg0.ButtonDescription:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190) arg0.ButtonDescription:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190)
end end
end end
@ -32,17 +32,17 @@ function MissionsVerticalLayout(menu, controller)
self.id = "MissionsVerticalLayout" self.id = "MissionsVerticalLayout"
self._animationSets = {} self._animationSets = {}
self._sequences = {} self._sequences = {}
local f3_local1 = controller and controller.controllerIndex local controllerIndex = controller and controller.controllerIndex
if not f3_local1 and not Engine.InFrontend() then if not controllerIndex and not Engine.InFrontend() then
f3_local1 = self:getRootController() controllerIndex = self:getRootController()
end end
assert(f3_local1) assert(controllerIndex)
local f3_local2 = self
self:SetSpacing(10 * _1080p) self:SetSpacing(10 * _1080p)
local MissionSelect = nil local MissionSelect = nil
MissionSelect = MenuBuilder.BuildRegisteredType("GenericButton", { MissionSelect = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
MissionSelect.id = "MissionSelect" MissionSelect.id = "MissionSelect"
MissionSelect.buttonDescription = "Browse for Custom Servers" MissionSelect.buttonDescription = "Browse for Custom Servers"
@ -54,7 +54,7 @@ function MissionsVerticalLayout(menu, controller)
local MissionTeams = nil local MissionTeams = nil
MissionTeams = MenuBuilder.BuildRegisteredType("GenericButton", { MissionTeams = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
MissionTeams.id = "MissionTeams" MissionTeams.id = "MissionTeams"
MissionTeams.buttonDescription = Engine.Localize("LUA_MENU_DESC_MISSION_TEAMS") MissionTeams.buttonDescription = Engine.Localize("LUA_MENU_DESC_MISSION_TEAMS")
@ -66,7 +66,7 @@ function MissionsVerticalLayout(menu, controller)
local CreateAClassButton = nil local CreateAClassButton = nil
CreateAClassButton = MenuBuilder.BuildRegisteredType("CreateAClassButton", { CreateAClassButton = MenuBuilder.BuildRegisteredType("CreateAClassButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
CreateAClassButton.id = "CreateAClassButton" CreateAClassButton.id = "CreateAClassButton"
CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110) CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110)
@ -76,7 +76,7 @@ function MissionsVerticalLayout(menu, controller)
local f3_local6 = nil local f3_local6 = nil
if CONDITIONS.IsQuarterMasterAllowed(self) then if CONDITIONS.IsQuarterMasterAllowed(self) then
f3_local6 = MenuBuilder.BuildRegisteredType("QuartermasterButton", { f3_local6 = MenuBuilder.BuildRegisteredType("QuartermasterButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
f3_local6.id = "Armory" f3_local6.id = "Armory"
f3_local6:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150) f3_local6:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150)
@ -86,7 +86,7 @@ function MissionsVerticalLayout(menu, controller)
local Barracks = nil local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType("BarracksButton", { Barracks = MenuBuilder.BuildRegisteredType("BarracksButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
Barracks.id = "Barracks" Barracks.id = "Barracks"
Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190) Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190)
@ -96,7 +96,7 @@ function MissionsVerticalLayout(menu, controller)
local f3_local8 = nil local f3_local8 = nil
if CONDITIONS.AreContractsEnabled(self) then if CONDITIONS.AreContractsEnabled(self) then
f3_local8 = MenuBuilder.BuildRegisteredType("ContractsButton", { f3_local8 = MenuBuilder.BuildRegisteredType("ContractsButton", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
f3_local8.id = "Contracts" f3_local8.id = "Contracts"
f3_local8:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260) f3_local8:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260)
@ -106,7 +106,7 @@ function MissionsVerticalLayout(menu, controller)
local ButtonDescription = nil local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", { ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = f3_local1 controllerIndex = controllerIndex
}) })
ButtonDescription.id = "ButtonDescription" ButtonDescription.id = "ButtonDescription"
ButtonDescription.Description:SetRight(_1080p * 415, 0) ButtonDescription.Description:SetRight(_1080p * 415, 0)
@ -147,13 +147,13 @@ function MissionsVerticalLayout(menu, controller)
self._animationSets.DefaultAnimationSet() self._animationSets.DefaultAnimationSet()
MissionSelect:addEventHandler("button_action", function(f11_arg0, f11_arg1) MissionSelect:addEventHandler("button_action", function(f11_arg0, f11_arg1)
local f11_local0 = f11_arg1.controller or f3_local1 local f11_local0 = f11_arg1.controller or controllerIndex
ACTIONS.OpenMenu("SystemLinkMenu", true, f11_local0) ACTIONS.OpenMenu("SystemLinkMenu", true, f11_local0)
end) end)
MissionTeams:addEventHandler("button_action", function(f12_arg0, f12_arg1) MissionTeams:addEventHandler("button_action", function(f12_arg0, f12_arg1)
ACTIONS.OpenMenu("MissionTeamSelect", true, f12_arg1.controller or f3_local1) ACTIONS.OpenMenu("MissionTeamSelect", true, f12_arg1.controller or controllerIndex)
end) end)
f0_local0(self, f3_local1, controller) f0_local0(self, controllerIndex, controller)
return self return self
end end

View File

@ -10,14 +10,14 @@ local function PostLoadFunc(buttonElement, controllerIndex, controller)
local dataSource = buttonElement:GetDataSource() local dataSource = buttonElement:GetDataSource()
dataSource.buttonOnHoverFunction(hoveredElement, eventArgs) dataSource.buttonOnHoverFunction(hoveredElement, eventArgs)
dataSource = buttonElement:GetDataSource() dataSource = buttonElement:GetDataSource()
dataSource = dataSource.levelName dataSource = dataSource.modName
end) end)
buttonElement.GenericButton:addEventHandler("button_up", function(unhoveredElement, eventArgs) buttonElement.GenericButton:addEventHandler("button_up", function(unhoveredElement, eventArgs)
local dataSource = buttonElement:GetDataSource() local dataSource = buttonElement:GetDataSource()
dataSource.buttonOnHoverFunction(unhoveredElement, eventArgs) dataSource.buttonOnHoverFunction(unhoveredElement, eventArgs)
dataSource = buttonElement:GetDataSource() dataSource = buttonElement:GetDataSource()
dataSource = dataSource.levelName dataSource = dataSource.modName
end) end)
buttonElement:registerEventHandler("grid_anim", function(element, event) buttonElement:registerEventHandler("grid_anim", function(element, event)
@ -26,7 +26,7 @@ local function PostLoadFunc(buttonElement, controllerIndex, controller)
buttonElement:SubscribeToDataSourceThroughElement(buttonElement, nil, function() buttonElement:SubscribeToDataSourceThroughElement(buttonElement, nil, function()
local dataSource = buttonElement:GetDataSource() local dataSource = buttonElement:GetDataSource()
dataSource = dataSource.levelName dataSource = dataSource.modName
end) end)
end end

View File

@ -92,7 +92,7 @@ local function postLoadFunction(menuElement, controllerIndex, controller)
local fsGame = Engine.GetDvarString("fs_game") local fsGame = Engine.GetDvarString("fs_game")
if fsGame ~= "" then if fsGame ~= "" then
menuElement.LoadedModName:setText("^3Loaded mod^7: " .. fsGame) menuElement.LoadedModName:setText("^3Loaded mod^7: " .. fsGame)
menuElement.bindButton:addEventHandler("button_alt2", unloadMod) menuElement.bindButton:addEventHandler("button_alt1", unloadMod)
else else
menuElement.LoadedModName:setText("") menuElement.LoadedModName:setText("")
end end
@ -116,7 +116,7 @@ local function postLoadFunction(menuElement, controllerIndex, controller)
end) end)
end end
function ModSelectMenu(menu, controller) function ModSelectMenu(arg0, controller)
local menuElement = LUI.UIElement.new() local menuElement = LUI.UIElement.new()
menuElement.id = "ModSelectMenu" menuElement.id = "ModSelectMenu"
@ -292,7 +292,7 @@ function ModSelectMenu(menu, controller)
if fsGame ~= "" then if fsGame ~= "" then
arg0:AddButtonHelperText({ arg0:AddButtonHelperText({
helper_text = Engine.Localize("LUA_MENU_UNLOAD"), helper_text = Engine.Localize("LUA_MENU_UNLOAD"),
button_ref = "button_alt2", button_ref = "button_alt1",
side = "left", side = "left",
clickable = true clickable = true
}) })