From 21a87db733ba7b989d010da3d2913c53e2b9214c Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 3 Aug 2024 20:44:18 +0100 Subject: [PATCH] feat: move server browser button to Mission Menu (#286) --- data/cdata/ui_scripts/MainMenu/MPMainMenu.lua | 615 +++++------------- 1 file changed, 146 insertions(+), 469 deletions(-) diff --git a/data/cdata/ui_scripts/MainMenu/MPMainMenu.lua b/data/cdata/ui_scripts/MainMenu/MPMainMenu.lua index 12225def..f33ad66b 100644 --- a/data/cdata/ui_scripts/MainMenu/MPMainMenu.lua +++ b/data/cdata/ui_scripts/MainMenu/MPMainMenu.lua @@ -1,498 +1,175 @@ -local f0_local0 = function () - if Engine.SplitscreenPlayerCount() > 0 then - local f1_local0 = Engine.GetFirstActiveController() - if f1_local0 and Engine.IsUserSignedIn( f1_local0 ) then - Engine.PLMRefreshData() +local f0_local0 = function ( f1_arg0, f1_arg1, f1_arg2 ) + assert( f1_arg0.CreateAClassButton ) + assert( f1_arg0.MissionSelect ) + local f1_local0 = LUI.DataSourceInGlobalModel.new( "frontEnd.lobby.findMatchButtonWaitStatus" ) + f1_arg0:SubscribeToModel( f1_local0:GetModel( f1_arg1 ), function () + local f2_local0 = f1_local0:GetValue( f1_arg1 ) + local f2_local1 = "Browse for Custom Servers" + if f2_local0 == "" then + f1_arg0.MissionSelect:SetButtonDisabled( false ) + else + f1_arg0.MissionSelect:SetButtonDisabled( true ) + f2_local1 = f2_local0 end - end -end - -local f0_local1 = function ( f2_arg0, f2_arg1 ) - local f2_local0 = Engine.HasActiveLocalClient( f2_arg1.controller ) - if f2_local0 then - f2_local0 = not Engine.IsActiveLocalClientPrimary( f2_arg1.controller ) - end - if f2_local0 then - local f2_local1 = LUI.FlowManager.GetScopedData( f2_arg0 ) - if f2_local1 and f2_local1.focusedPage and f2_local1.focusedPage > 2 then - f2_arg0:dispatchEventToRoot( { - name = "lobby_slide_left", - immediate = true - } ) - end - elseif Lobby.IsNotAloneInPrivateParty() then - LUI.FlowManager.RequestPopupMenu( f2_arg0, "LeaveCommonMPMainMenuPopup", true, f2_arg1.controller, false, { - menu = f2_arg0 - } ) - else - Lobby.LeaveCommonMPMainMenu( f2_arg0, f2_arg1.controller ) - end - return true -end - -local f0_local2 = function ( f3_arg0, f3_arg1 ) - local f3_local0 = Engine.GetFirstActiveController() - if Engine.GetDvarBool( "xblive_competitionmatch" ) then - Engine.SetDvarBool( "xblive_competitionmatch", false ) - Engine.Exec( "set remove_mlg_rules 1" ) - end - Engine.ExecNow( MPConfig.default_xboxlive, f3_local0 ) -end - -local f0_local3 = function ( f4_arg0, f4_arg1 ) - if Lobby.IsInviteOnly( f4_arg1 ) then - f4_arg0:AddButtonHelperText( { - helper_text = Engine.Localize( "LUA_MENU_LOBBY_ALLOW_JOIN" ), - button_ref = "button_alt1", - side = "left", - clickable = true + f1_arg0.MissionSelect.buttonDescription = f2_local1 + f1_arg0.ButtonDescription:processEvent( { + name = "update_button_description", + text = f2_local1 } ) - else - f4_arg0:AddButtonHelperText( { - helper_text = Engine.Localize( "LUA_MENU_LOBBY_BLOCK_JOIN" ), - button_ref = "button_alt1", - side = "left", - clickable = true - } ) - end -end - -local f0_local4 = function ( f5_arg0 ) - local f5_local0 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.Ranked, "postShipFlags", 3 ) - if f5_local0 == nil or f5_local0 == false then - local f5_local1 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 1, "head" ) - local f5_local2 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 3, "head" ) - local f5_local3 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 1, "body" ) - local f5_local4 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 3, "body" ) - if f5_local1 ~= nil and f5_local1 == "head_160" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 1, "head", "head_287" ) - end - if f5_local2 ~= nil and f5_local2 == "head_167" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 3, "head", "head_294" ) - end - if f5_local3 ~= nil and f5_local3 == "body_90" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 1, "body", "body_217" ) - end - if f5_local4 ~= nil and f5_local4 == "body_97" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", 3, "body", "body_224" ) - end - local f5_local5 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head" ) - local f5_local6 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body" ) - if f5_local5 ~= nil and f5_local5 == 160 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head", 287 ) - end - if f5_local5 ~= nil and f5_local5 == 167 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head", 294 ) - end - if f5_local6 ~= nil and f5_local6 == 90 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body", 217 ) - end - if f5_local6 ~= nil and f5_local6 == 97 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body", 224 ) - end - local f5_local7 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 1, "head" ) - local f5_local8 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 3, "head" ) - local f5_local9 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 1, "body" ) - local f5_local10 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 3, "body" ) - if f5_local7 ~= nil and f5_local7 == "head_160" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 1, "head", "head_287" ) - end - if f5_local8 ~= nil and f5_local8 == "head_167" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 3, "head", "head_294" ) - end - if f5_local9 ~= nil and f5_local9 == "body_90" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 1, "body", "body_217" ) - end - if f5_local10 ~= nil and f5_local10 == "body_97" then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", 3, "body", "body_224" ) - end - local f5_local11 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "head" ) - local f5_local12 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "body" ) - if f5_local11 ~= nil and f5_local11 == 160 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "head", 287 ) - end - if f5_local11 ~= nil and f5_local11 == 167 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "head", 294 ) - end - if f5_local12 ~= nil and f5_local12 == 90 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "body", 217 ) - end - if f5_local12 ~= nil and f5_local12 == 97 then - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "body", 224 ) - end - local f5_local13 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head" ) - local f5_local14 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body" ) - local f5_local15 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypeSuper" ) - local f5_local16 = Engine.GetPlayerDataEx( f5_arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetype" ) - if f5_local13 ~= nil and f5_local14 ~= nil then - FrontEndScene.SetCharacterModelsByIndex( FrontEndScene.ClientCharacters.Self, f5_local14, f5_local13 ) - end - if f5_local15 ~= nil and f5_local16 ~= nil then - FrontEndScene.SetWeaponForSuper( FrontEndScene.ClientCharacters.Self, f5_local15, f5_local16 ) - FrontEndScene.PlayIdleForSuper( FrontEndScene.ClientCharacters.Self, f5_local15, f5_local16 ) - end - Engine.SetPlayerDataEx( f5_arg0, CoD.StatsGroup.Ranked, "postShipFlags", 3, true ) - Engine.ExecNow( "uploadstats", f5_arg0 ) - end -end - -local f0_local5 = function ( f6_arg0 ) - f0_local4( f6_arg0 ) -end - -local f0_local6 = function ( f7_arg0, f7_arg1 ) - Engine.SetDvarString( "ui_version_show", "0" ) - Engine.SetDvarBool( "ui_onlineRequired", false ) - FrontEndScene.CurrentMissionTeam = MissionDirector.InvalidTeamID - FrontEndScene.SetScene( "mp_main" ) - local f7_local0 = f7_arg1.controller - if not f7_local0 then - f7_local0 = Engine.GetFirstActiveController() - end - CheckTURequirement( f7_arg0, f7_local0 ) - local f7_local1 = DataSources.alwaysLoaded.playerData.MP.rankedloadouts.squadMembers - local f7_local2 = Cac.GetRigFrontEndProfileAnim( f7_local1.archetype:GetValue( f7_local0 ) ) - FrontEndScene.SetCharacterModelsByIndex( FrontEndScene.ClientCharacters.Profile, f7_local1.body:GetValue( f7_local0 ), f7_local1.head:GetValue( f7_local0 ) ) - ClientCharacter.SetCharacterWeapons( FrontEndScene.ClientCharacters.Profile, nil ) - ClientCharacter.PlayCharacterAnim( FrontEndScene.ClientCharacters.Profile, f7_local2 ) - ClientCharacter.SetCharacterVisible( FrontEndScene.ClientCharacters.Profile, true ) - ClientWeapon.SetWeaponIsViewModel( 0, true ) - ClientWeapon.SetWeaponVisible( 0, false ) - f0_local2( f7_arg0, f7_arg1 ) - if Engine.GetDvarBool( "enable_unlock_sync" ) then - local f7_local3 = {} - for f7_local7, f7_local8 in pairs( AAR.UnlockTypes ) do - table.insert( f7_local3, f7_local8 ) - end - Rewards.SyncUnlocks( f7_local0, f7_local3, #f7_local3 ) - end - if not Lobby.IsInPrivateParty() then - Engine.ExecNow( "xstartprivateparty", f7_arg1.controller ) - end - f7_arg0:registerEventHandler( "not_below_blocking_fence", function ( element, event ) - Engine.SetDvarBool( "cg_mlg_gamebattles_match", false ) - if not MLG.IsGameBattleMatch() then - Lobby.WakePrivateParty( f7_local0 ) - end end ) - Lobby.SetPartyUIRoot( PartyUIRoot.MAIN_MENU ) - f7_arg0.nextLocation = CRM.locations.MP_MOTD - CRM.OpenNextCRMWindow( f7_arg0 ) - f7_arg0:addEventHandler( "gain_focus", CRM.OpenNextCRMWindow ) - f7_arg0:addEventHandler( "restore_focus", CRM.OpenNextCRMWindow ) -end - -local f0_local7 = function ( f9_arg0, f9_arg1, f9_arg2 ) - Engine.SetDvarBool( "onlinegame", true ) - if MLG.GetGameBattleMatchId( f9_arg1 ) == GAMEBATTLES.INVALID_MATCH_ID then - Engine.SetDvarBool( "xblive_privatematch", false ) + if not Onboarding.RigTutorial:WasCompleted( f1_arg1 ) then + f1_arg0.CreateAClassButton.listDefaultFocus = 0 + end + if not CONDITIONS.IsQuarterMasterAllowed( f1_arg0 ) then + f1_arg0.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150 ) + f1_arg0.ButtonDescription:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190 ) end end -local f0_local8 = function ( f10_arg0, f10_arg1, f10_arg2 ) - if GAMEBATTLES.ScheduleRefreshRequest then - GAMEBATTLES.ScheduleRefreshRequest = false - OpenGameBattlesLobby( f10_arg1 ) - else - local f10_local0 = GAMEBATTLES.GetCurrentMatch( f10_arg1 ) - if f10_local0 ~= nil then - if GAMEBATTLES.MatchForfeitWinningTeamIndex ~= 0 then - GAMEBATTLES.ShowMatchForfeitPopup( f10_arg1, f10_local0, GAMEBATTLES.MatchForfeitWinningTeamIndex ) - GAMEBATTLES.MatchForfeitWinningTeamIndex = 0 - else - local f10_local1, f10_local2 = GAMEBATTLES.GetMatchProgressInfo( f10_local0 ) - if f10_local2 then - local f10_local3, f10_local4, f10_local5 = GAMEBATTLES.GetMatchVictoryInfo( f10_local0 ) - if not f10_local5 then - LUI.FlowManager.RequestPopupMenu( f10_arg0, "MLGGamebattlesMatchResultsPopup", false, f10_arg1, false, { - controllerIndex = f10_arg1, - gbMatch = f10_local0, - alliesWins = f10_local3, - axisWins = f10_local4 - } ) - end - else - local f10_local3 = MLG.GetGameBattleDSAcquisitionState( f10_arg1 ) - if f10_local3 == GAMEBATTLES.MLG_DS_ACQUISITION_STATE.COULD_NOT_ACQUIRE or f10_local3 == GAMEBATTLES.MLG_DS_ACQUISITION_STATE.ACQUISITION_ERROR then - MLG.ResetGameBattleDSAcquisitionState() - LUI.FlowManager.RequestPopupMenu( f10_arg0, "MLGGamebattlesMatchCancelledPopup", false, f10_arg1, false, { - matchID = f10_local0.matchId - } ) - end - end - end - MLG.ResetGameBattleMatchId( f10_arg1 ) - end +function MissionsVerticalLayout( menu, controller ) + local self = LUI.UIVerticalList.new() + self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 330 * _1080p ) + self.id = "MissionsVerticalLayout" + self._animationSets = {} + self._sequences = {} + local f3_local1 = controller and controller.controllerIndex + if not f3_local1 and not Engine.InFrontend() then + f3_local1 = self:getRootController() end - assert( f10_arg0.bindButton ) - f10_arg0.isSignInMenu = true - f10_arg0.bindButton:addEventHandler( "button_secondary", f0_local1 ) - f10_arg0:addEventHandler( "menu_create", f0_local6 ) - if not CONDITIONS.IsGameBattlesAllowed() then - local f10_local0, f10_local1, f10_local2, f10_local3 = f10_arg0.ButtonDescription:getLocalRect() - local f10_local4 = f10_arg0.MPMainMenuButtons.buttonSpacing - f10_arg0.ButtonDescription:SetTop( f10_local1 - f10_local4 ) - f10_arg0.ButtonDescription:SetBottom( f10_local3 - f10_local4 ) - end - if false == CODTV.IsCODTVEnabled() then - local f10_local0, f10_local1, f10_local2, f10_local3 = f10_arg0.ButtonDescription:getLocalRect() - local f10_local4 = f10_arg0.MPMainMenuButtons.buttonSpacing - f10_arg0.ButtonDescription:SetTop( f10_local1 - f10_local4 ) - f10_arg0.ButtonDescription:SetBottom( f10_local3 - f10_local4 ) - end - if Engine.GetDvarFloat( "r_filmGrainAtten" ) == 1 then - Engine.SetDvarFloat( "r_filmGrainAtten", 0.25 ) - Engine.ExecNow( "profile_setFilmGrain " .. tostring( 0.25 ), f10_arg1 ) - end - local f10_local0 = Lobby.GetNATType() - if f10_local0 then - if f10_local0 == "NETWORK_STRICT" and false == Engine.GetDvarBool( "strict_nat_warning_viewed" ) then - LUI.FlowManager.RequestPopupMenu( f10_arg0, "strict_nat_warning", true, f10_arg1, false, data ) - Engine.SetDvarBool( "strict_nat_warning_viewed", true ) - end - f10_arg0:processEvent( { - name = "add_button_helper_text", - button_ref = "nat", - helper_text = Engine.Localize( "NETWORK_YOURNATTYPE", f10_local0 ), - side = "right", - clickable = false - } ) - end - Engine.SetDvarInt( "lui_mc_numGamesFinishedInLobby", 0 ) - MissionDirector.PlayTeamMusic() - Engine.StopMenuVideo() - local f10_local1 = LUI.FlowManager.GetScopedData( f10_arg0 ) - if CONDITIONS.IsTrialLicense() and not f10_local1.trialPopupShown then - f10_local1.trialPopupShown = true - LUI.FlowManager.RequestPopupMenu( f10_arg0, "TrialFullWindow", true, f10_arg1, false ) - end - f10_arg0:addElement( Lobby.GetMPMapMaterialStreamer() ) - f0_local5( f10_arg1 ) -end - -function MPMainMenu( menu, controller ) - local self = LUI.UIHorizontalNavigator.new() - self.id = "MPMainMenu" - local f11_local1 = controller and controller.controllerIndex - if not f11_local1 and not Engine.InFrontend() then - f11_local1 = self:getRootController() - end - assert( f11_local1 ) - f0_local7( self, f11_local1, controller ) - self:playSound( "menu_open" ) - local f11_local2 = self - local HelperBar = nil + assert( f3_local1 ) + local f3_local2 = self + self:SetSpacing( 10 * _1080p ) + local MissionSelect = nil - HelperBar = MenuBuilder.BuildRegisteredType( "ButtonHelperBar", { - controllerIndex = f11_local1 + MissionSelect = MenuBuilder.BuildRegisteredType( "GenericButton", { + controllerIndex = f3_local1 } ) - HelperBar.id = "HelperBar" - HelperBar:SetAnchorsAndPosition( 0, 0, 1, 0, 0, 0, _1080p * -85, 0 ) - self:addElement( HelperBar ) - self.HelperBar = HelperBar + MissionSelect.id = "MissionSelect" + MissionSelect.buttonDescription = "Browse for Custom Servers" + MissionSelect.Text:setText( ToUpperCase( "Server Browser" ), 0 ) + MissionSelect:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, 0, _1080p * 30 ) + self:addElement( MissionSelect ) + self.MissionSelect = MissionSelect + local MissionTeams = nil + + MissionTeams = MenuBuilder.BuildRegisteredType( "GenericButton", { + controllerIndex = f3_local1 + } ) + MissionTeams.id = "MissionTeams" + MissionTeams.buttonDescription = Engine.Localize( "LUA_MENU_DESC_MISSION_TEAMS" ) + MissionTeams.Text:setText( ToUpperCase( Engine.Localize( "MENU_MISSION_TEAMS" ) ), 0 ) + MissionTeams:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 40, _1080p * 70 ) + self:addElement( MissionTeams ) + self.MissionTeams = MissionTeams + + local CreateAClassButton = nil + + CreateAClassButton = MenuBuilder.BuildRegisteredType( "CreateAClassButton", { + controllerIndex = f3_local1 + } ) + CreateAClassButton.id = "CreateAClassButton" + CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110 ) + self:addElement( CreateAClassButton ) + self.CreateAClassButton = CreateAClassButton + + local f3_local6 = nil + if CONDITIONS.IsQuarterMasterAllowed( self ) then + f3_local6 = MenuBuilder.BuildRegisteredType( "QuartermasterButton", { + controllerIndex = f3_local1 + } ) + f3_local6.id = "Armory" + f3_local6:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150 ) + self:addElement( f3_local6 ) + self.Armory = f3_local6 + end + local Barracks = nil + + Barracks = MenuBuilder.BuildRegisteredType( "BarracksButton", { + controllerIndex = f3_local1 + } ) + Barracks.id = "Barracks" + Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190 ) + self:addElement( Barracks ) + self.Barracks = Barracks + + local f3_local8 = nil + if CONDITIONS.AreContractsEnabled( self ) then + f3_local8 = MenuBuilder.BuildRegisteredType( "ContractsButton", { + controllerIndex = f3_local1 + } ) + f3_local8.id = "Contracts" + f3_local8:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260 ) + self:addElement( f3_local8 ) + self.Contracts = f3_local8 + end local ButtonDescription = nil ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", { - controllerIndex = f11_local1 + controllerIndex = f3_local1 } ) ButtonDescription.id = "ButtonDescription" ButtonDescription.Description:SetRight( _1080p * 415, 0 ) - ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 645, _1080p * 554, _1080p * 654 ) + ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 270, _1080p * 370 ) self:addElement( ButtonDescription ) self.ButtonDescription = ButtonDescription - local SocialFeed = nil - - SocialFeed = MenuBuilder.BuildRegisteredType( "SocialFeed", { - controllerIndex = f11_local1 - } ) - SocialFeed.id = "SocialFeed" - SocialFeed:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 1920, _1080p * 965, _1080p * 995 ) - self:addElement( SocialFeed ) - self.SocialFeed = SocialFeed - - local MPMainMenuButtons = nil - - MPMainMenuButtons = MenuBuilder.BuildRegisteredType( "MPMainMenuButtons", { - controllerIndex = f11_local1 - } ) - MPMainMenuButtons.id = "MPMainMenuButtons" - MPMainMenuButtons:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 360, _1080p * 564 ) - self:addElement( MPMainMenuButtons ) - self.MPMainMenuButtons = MPMainMenuButtons - - local LobbyMembers = nil - - LobbyMembers = MenuBuilder.BuildRegisteredType( "LobbyMembers", { - controllerIndex = f11_local1 - } ) - LobbyMembers.id = "LobbyMembers" - LobbyMembers:SetAnchorsAndPosition( 1, 0, 0, 1, _1080p * -700, 0, _1080p * 273, _1080p * 917 ) - self:addElement( LobbyMembers ) - self.LobbyMembers = LobbyMembers - - local CODLogo = nil - - CODLogo = LUI.UIImage.new() - CODLogo.id = "CODLogo" - CODLogo:setImage( RegisterMaterial( "cod_logo" ), 0 ) - CODLogo:SetAnchorsAndPosition( 0, 0, 0, 0, _1080p * 108, _1080p * -1272, _1080p * 120, _1080p * -825 ) - self:addElement( CODLogo ) - self.CODLogo = CODLogo + self._animationSets.DefaultAnimationSet = function () + self._sequences.DefaultSequence = function () - self.addButtonHelperFunction = function ( f12_arg0, f12_arg1 ) - f12_arg0:AddButtonHelperText( { - helper_text = Engine.Localize( "LUA_MENU_SELECT" ), - button_ref = "button_primary", - side = "left", - clickable = true - } ) - f12_arg0:AddButtonHelperText( { - helper_text = Engine.Localize( "MENU_BACK" ), - button_ref = "button_secondary", - side = "left", - priority = 1, - clickable = true - } ) - f12_arg0:AddButtonHelperText( { - helper_text = Engine.Localize( "LUA_MENU_OPTIONS_CAPS" ), - button_ref = "button_start", - side = "left", - priority = 4, - clickable = true - } ) - end - - self:addEventHandler( "menu_create", self.addButtonHelperFunction ) - - local bindButton = LUI.UIBindButton.new() - bindButton.id = "selfBindButton" - self:addElement( bindButton ) - self.bindButton = bindButton - - self.bindButton:addEventHandler( "button_start", function ( f13_arg0, f13_arg1 ) - ACTIONS.OpenMenu( "OptionsMenu", true, f13_arg1.controller or f11_local1 ) - end ) - f0_local8( self, f11_local1, controller ) - return self -end - -MenuBuilder.m_types["MPMainMenu"] = MPMainMenu -LUI.FlowManager.RegisterStackPushBehaviour( "MPMainMenu", f0_local0 ) --- LockTable( _M ) - ---- Menu Buttons --- -buttonSpacing = 40 -buttonPadding = 10 -f0_local2Buttons = function ( f1_arg0, f1_arg1, f1_arg2 ) - if 0 < f1_arg2 then - local f1_local0, f1_local1, f1_local2, f1_local3 = f1_arg0:getLocalRect() - local f1_local4 = f1_local3 - f1_local1 - f1_arg0:SetTop( f1_local1 - (f1_local4 + f1_arg1) * f1_arg2 ) - f1_arg0:SetBottom( f1_local3 - (f1_local4 + f1_arg1) * f1_arg2 ) - end -end - -local f0_local3Buttons = function ( f2_arg0, f2_arg1, f2_arg2 ) - assert( f2_arg0.ConquestButton ) - local f2_local0 = not CONDITIONS.IsTrialLicense( f2_arg0 ) - if f2_local0 then - assert( f2_arg0.CustomGameButton ) - end - f2_arg0.buttonSpacing = _1080p * buttonSpacing - local f2_local1 = function () - return Lobby.IsInPrivateParty() and not Lobby.IsPrivatePartyHost() - end - - local f2_local2 = function () - local f4_local0 = f2_local1() - f2_arg0.ConquestButton:SetButtonDisabled( f4_local0 ) - end - - local f2_local3 = LUI.DataSourceInGlobalModel.new( "frontEnd.lobby.areWeGameHost" ) - local f2_local4 = DataSources.frontEnd.lobby.memberCount - f2_arg0:SubscribeToModel( f2_local3:GetModel( f2_arg1 ), f2_local2 ) - f2_arg0:SubscribeToModel( f2_local4:GetModel( f2_arg1 ), f2_local2 ) - f2_arg0.ConquestButton:addEventHandler( "button_action", function ( f5_arg0, f5_arg1 ) - Engine.SetDvarBool( "cg_mlg_gamebattles_match", false ) - local f5_local0 = function () - LUI.FlowManager.RequestAddMenu( "SystemLinkMenu", false, f5_arg1.controller, false, {}, true ) end - f5_local0() - end ) - if f2_local0 then - f2_arg0.CustomGameButton:addEventHandler( "button_action", function ( f8_arg0, f8_arg1 ) - OpenPrivateMatchLobby( f8_arg1 ) - end ) - end - - - local f2_local5 = _1080p * buttonPadding - local f2_local6 = 1 - - if f2_arg0.CustomGameButton then - f0_local2Buttons( f2_arg0.CustomGameButton, f2_local5, f2_local6 ) - else - f2_local6 = f2_local6 + 1 - end - - f2_local6 = f2_local6 + 1 - -end - -function MPMainMenuButtons( menu, controller ) - local self = LUI.UIVerticalNavigator.new() - self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 190 * _1080p ) - self.id = "MPMainMenuButtons" - local f11_local1 = controller and controller.controllerIndex - if not f11_local1 and not Engine.InFrontend() then - f11_local1 = self:getRootController() - end - assert( f11_local1 ) - local f11_local2 = self - local ConquestButton = nil - - ConquestButton = MenuBuilder.BuildRegisteredType( "MenuButton", { - controllerIndex = f11_local1 - } ) - ConquestButton.id = "ConquestButton" - ConquestButton.buttonDescription = Engine.Localize( "Browse for Custom Servers" ) - ConquestButton.Text:setText( ToUpperCase( Engine.Localize( "Server Browser" ) ), 0 ) - ConquestButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30 ) - self:addElement( ConquestButton ) - self.ConquestButton = ConquestButton - - local f11_local5 = nil - if not CONDITIONS.IsTrialLicense( self ) then - f11_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", { - controllerIndex = f11_local1 + CreateAClassButton:RegisterAnimationSequence( "ContractsKillswitched", { + { + function () + return self.CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0 ) + end + } } ) - f11_local5.id = "CustomGameButton" - - if not CONDITIONS.IsTrialLicense( self ) then - f11_local5.buttonDescription = Engine.Localize( "LUA_MENU_CUSTOM_GAME_DESC" ) + if CONDITIONS.IsQuarterMasterAllowed( self ) then + f3_local6:RegisterAnimationSequence( "ContractsKillswitched", { + { + function () + return self.Armory:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0 ) + end + } + } ) end - f11_local5.Text:setText( Engine.Localize( "LUA_MENU_CUSTOM_GAME_CAPS" ), 0 ) - f11_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 ) - self:addElement( f11_local5 ) - self.CustomGameButton = f11_local5 + Barracks:RegisterAnimationSequence( "ContractsKillswitched", { + { + function () + return self.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0 ) + end + } + } ) + ButtonDescription:RegisterAnimationSequence( "ContractsKillswitched", { + { + function () + return self.ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301, 0 ) + end + } + } ) + self._sequences.ContractsKillswitched = function () + CreateAClassButton:AnimateSequence( "ContractsKillswitched" ) + if CONDITIONS.IsQuarterMasterAllowed( self ) then + f3_local6:AnimateSequence( "ContractsKillswitched" ) + end + Barracks:AnimateSequence( "ContractsKillswitched" ) + ButtonDescription:AnimateSequence( "ContractsKillswitched" ) + end + end - - local CRMMain = nil - - CRMMain = MenuBuilder.BuildRegisteredType( "CRMMain", { - controllerIndex = f11_local1 - } ) - CRMMain.id = "CRMMain" - CRMMain:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 6, _1080p * 317, _1080p * 385, _1080p * 579 ) - self:addElement( CRMMain ) - self.CRMMain = CRMMain - - f0_local3Buttons( self, f11_local1, controller ) + self._animationSets.DefaultAnimationSet() + MissionSelect:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 ) + local f11_local0 = f11_arg1.controller or f3_local1 + ACTIONS.OpenMenu( "SystemLinkMenu", true, f11_local0 ) + end ) + MissionTeams:addEventHandler( "button_action", function ( f12_arg0, f12_arg1 ) + ACTIONS.OpenMenu( "MissionTeamSelect", true, f12_arg1.controller or f3_local1 ) + end ) + f0_local0( self, f3_local1, controller ) return self end -MenuBuilder.m_types["MPMainMenuButtons"] = MPMainMenuButtons \ No newline at end of file +MenuBuilder.m_types[ "MissionsVerticalLayout"] = MissionsVerticalLayout \ No newline at end of file