don't initialize sound system

This commit is contained in:
quaK 2022-10-06 17:22:33 +03:00
parent 8a15addddf
commit 1c3541a0a0

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@ -127,8 +127,8 @@ namespace dedicated
utils::hook::set<uint8_t>(0xBB0930_b, 0xC3); // don't save config file utils::hook::set<uint8_t>(0xBB0930_b, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x9D49C0_b, 0xC3); // disable self-registration // done utils::hook::set<uint8_t>(0x9D49C0_b, 0xC3); // disable self-registration // done
//utils::hook::set<uint8_t>(0xD597C0_b, 0xC3); // init sound system (1) // done Voice_Init utils::hook::set(0xC93120_b, 0xC3C033); // init sound system (1) // done SND_InitDriver
//utils::hook::set<uint8_t>(0x701820_b, 0xC3); // init sound system (2) // can't find ( arxan'd ) SND_Init? utils::hook::set<uint8_t>(0xD597C0_b, 0xC3); // init sound system (2) // done Voice_Init
utils::hook::set<uint8_t>(0xE574E0_b, 0xC3); // render thread // done RB_RenderThread utils::hook::set<uint8_t>(0xE574E0_b, 0xC3); // render thread // done RB_RenderThread
utils::hook::set<uint8_t>(0x3471A0_b, 0xC3); // called from Com_Frame, seems to do renderer stuff // done CL_Screen_Update utils::hook::set<uint8_t>(0x3471A0_b, 0xC3); // called from Com_Frame, seems to do renderer stuff // done CL_Screen_Update
utils::hook::set<uint8_t>(0x9AA9A0_b, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly // done CL_MainMP_CheckForResend utils::hook::set<uint8_t>(0x9AA9A0_b, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly // done CL_MainMP_CheckForResend