update structs
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@ -664,6 +664,9 @@ namespace game
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WEAPON_RAISING = 1,
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WEAPON_RAISING_ALTSWITCH = 2,
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WEAPON_RAISING_ALTSWITCH_ADS = 3,
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WEAPON_FIRING = 0x10,
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WEAPON_RECHAMBERING = 0x11,
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};
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enum WeaponAnimNumber : std::int32_t
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@ -789,6 +792,11 @@ namespace game
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unsigned int m_flags[bitSize >> (sizeof(unsigned int) + 1)];
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};
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struct PlayerWeaponCommonState
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{
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unsigned __int16 weaponIdx;
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};
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struct playerState_s
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{
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int commandTime;
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@ -811,14 +819,24 @@ namespace game
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assert_offsetof(playerState_s, weapState, 1620);
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assert_offsetof(playerState_s, weapFlags, 2188);
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struct usercmd_s
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{
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unsigned __int64 buttons;
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char __pad0[112];
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}; assert_sizeof(usercmd_s, 120);
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struct pmove_t
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{
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void* unk;
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playerState_s* ps;
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char __pad0[560];
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usercmd_s cmd;
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usercmd_s oldcmd;
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char __pad0[312];
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void* weaponMap;
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unsigned char handler;
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};
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assert_offsetof(pmove_t, handler, 576);
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assert_offsetof(pmove_t, weaponMap, 568);
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struct pml_t
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{
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@ -827,6 +845,15 @@ namespace game
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float up[3];
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float frametime;
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int msec;
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int walking;
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int groundPlane;
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int almostGroundPlane;
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int groundTrace;
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float impactSpeed;
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float previous_origin[3];
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float previous_velocity[3];
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float wishdir[3];
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unsigned int holdrand;
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};
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assert_offsetof(pml_t, msec, 40);
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