fix custom func hook
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4c42488ab4
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@ -94,8 +94,7 @@ namespace gsc
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void vm_call_builtin_function_internal(int specific_function_id)
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{
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const auto function_id = get_function_id();
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printf("test %d : %d\n", function_id, specific_function_id);
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const auto function_id = specific_function_id;
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const auto custom = functions.contains(static_cast<std::uint16_t>(function_id));
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if (custom)
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{
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@ -106,11 +105,10 @@ namespace gsc
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builtin_function func = func_table[function_id];
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if (func == nullptr)
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{
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printf(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(function_id).data()), true);
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printf(utils::string::va("builtin function \"%s\" doesn't exist", gsc_ctx->func_name(function_id).data()), true); // scr_error crashes
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return;
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}
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printf("test\n");
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func();
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}
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@ -119,10 +117,11 @@ namespace gsc
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.pushad64();
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a.push(rdx);
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a.mov(rdx, rax); // TODO: pass builtin_function or id, but is this the right ID???
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a.push(rcx);
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a.mov(rcx, rcx); // function id is already in rcx
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a.dec(rcx); // -1
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a.call_aligned(vm_call_builtin_function_internal); // call with builtin_function
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a.pop(rdx);
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a.pop(rcx);
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a.popad64();
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a.jmp(0xC0E8F9_b);
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@ -160,7 +159,7 @@ namespace gsc
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if (meth == nullptr)
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{
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scr_error(utils::string::va("builtin method \"%s\" doesn't exist", gsc_ctx->meth_name(method_id).data()), true);
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printf(utils::string::va("builtin method \"%s\" doesn't exist", gsc_ctx->meth_name(method_id).data()), true); // scr_error crashes
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return;
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}
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@ -367,6 +366,7 @@ namespace gsc
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function::add("test", [](const function_args& args)
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{
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// return 0 so the game doesn't override the cfg
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printf("test\n");
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console::debug(args[0].as<const char*>());
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return scripting::script_value{};
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});
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@ -496,4 +496,4 @@ namespace gsc
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};
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}
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//REGISTER_COMPONENT(gsc::extension)
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REGISTER_COMPONENT(gsc::extension)
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