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@ -10,6 +10,7 @@
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/io.hpp>
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//#define XFILE_DEBUG
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@ -56,6 +57,28 @@ namespace fastfiles
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return db_load_x_zone_hook.invoke<void>(parent_name, zone_flags, is_base_map, failure_mode);
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}
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game::dvar_t* g_dump_scripts;
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void dump_gsc_script(const std::string& name, game::XAssetHeader header)
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{
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if (!g_dump_scripts->current.enabled)
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{
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return;
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}
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std::string buffer;
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buffer.append(header.scriptfile->name, strlen(header.scriptfile->name) + 1);
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), 4);
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buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), 4);
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buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
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buffer.append(header.scriptfile->bytecode, header.scriptfile->bytecodeLen);
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const auto out_name = utils::string::va("gsc_dump/%s.gscbin", name.data());
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utils::io::write_file(out_name, buffer);
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console::info("Dumped %s\n", out_name);
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}
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game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, const int allow_create_default)
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{
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auto result = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
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@ -65,6 +88,10 @@ namespace fastfiles
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game::g_assetNames[static_cast<unsigned int>(type)],
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name);
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}
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if (type == game::ASSET_TYPE_SCRIPTFILE && result.scriptfile)
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{
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dump_gsc_script(name, result);
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}
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return result;
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}
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}
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@ -98,6 +125,8 @@ namespace fastfiles
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db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
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command::add("listassetpool", [](const command::params& params)
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{
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if (params.size() < 2)
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@ -25,21 +25,44 @@ namespace filesystem
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return search_paths;
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}
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void fs_display_path()
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{
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console::info("Current language: %s\n", game::SEH_GetLanguageName(*reinterpret_cast<int*>(0x74C6420_b)));
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console::info("Current search paths:\n");
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if (game::fs_searchpaths.get())
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{
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for (auto i = game::fs_searchpaths.get()->next; i; i = i->next)
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{
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console::info("%s/%s\n", i->dir->path, i->dir->gamedir);
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}
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}
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for (auto path : filesystem::get_search_paths())
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{
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console::info("%s\n", path.data());
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}
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}
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void fs_startup_stub(const char* name)
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{
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console::info("[FS] Startup\n");
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console::info("----- FS_Startup -----\n");
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initialized = true;
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filesystem::register_path(L".");
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filesystem::register_path(L"iw7-mod");
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filesystem::register_path(L"devraw");
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filesystem::register_path(L"devraw_shared");
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filesystem::register_path(L"devraw");
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filesystem::register_path(L"raw_shared");
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filesystem::register_path(L"raw");
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filesystem::register_path(L"main_shared");
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filesystem::register_path(L"main");
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fs_startup_hook.invoke<void>(name);
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fs_display_path();
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console::info("----------------------\n");
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}
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std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
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@ -143,7 +166,7 @@ namespace filesystem
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{
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if (can_insert_path(path_))
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{
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console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
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console::debug("[FS] Registering path '%s'\n", path_.generic_string().data());
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get_search_paths_internal().push_front(path_);
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}
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}
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@ -279,26 +279,6 @@ namespace gsc
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scr_error(va("Parameter %u does not exist", index + 1));
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return nullptr;
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}
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template <size_t rva>
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void safe_func()
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{
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static utils::hook::detour hook;
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static const auto stub = []()
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{
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__try
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{
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hook.invoke<void>();
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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game::Scr_ErrorInternal();
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}
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};
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const auto ptr = rva + 0_b;
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hook.create(reinterpret_cast<void*>(ptr), stub);
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}
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}
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std::optional<std::pair<std::string, std::string>> find_function(const char* pos)
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@ -342,11 +322,6 @@ namespace gsc
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utils::hook::jump(0xC0BDE0_b, scr_get_type);
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utils::hook::jump(0xC0BE50_b, scr_get_type_name);
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}
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void pre_destroy() override
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{
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scr_emit_function_hook.clear();
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}
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};
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}
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@ -193,8 +193,7 @@ namespace gsc
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void vm_error_stub(int mark_pos)
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{
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//const bool dev_script = developer_script ? developer_script->current.enabled : false;
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bool dev_script = true;
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const bool dev_script = developer_script ? developer_script->current.enabled : false;
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if (!dev_script && !force_error_print)
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{
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@ -327,7 +326,7 @@ namespace gsc
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public:
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void post_unpack() override
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{
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//developer_script = dvars::register_bool("developer_script", false, 0, "Enable developer script comments");
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developer_script = game::Dvar_RegisterBool("developer_script", true, 0, "Enable developer script comments"); // enable by default for now
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/*
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utils::hook::set<uint32_t>(0xBFD16C_b, 0x1000); // change builtin func count
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@ -476,4 +475,4 @@ namespace gsc
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};
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}
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//REGISTER_COMPONENT(gsc::extension)
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REGISTER_COMPONENT(gsc::extension)
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#include "component/filesystem.hpp"
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#include "component/scripting.hpp"
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#include "script_extension.hpp"
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#include "game/game.hpp"
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#include "script_loading.hpp"
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@ -121,21 +123,18 @@ namespace gsc
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return nullptr;
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}
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// TODO: check if needed in IW7
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// filter out "GSC rawfiles" that were used for development usage and are not meant for us.
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// each "GSC rawfile" has a ScriptFile counterpart to be used instead
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/*
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if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
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{
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if ((real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart") || real_name.starts_with("maps/mp"))
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&& (real_name.ends_with("_fx") || real_name.ends_with("_fog") || real_name.ends_with("_hdr")))
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if (real_name.starts_with(utils::string::va("scripts/%s/maps/", game::Com_GameMode_GetActiveGameModeStr()))
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&& real_name.ends_with("_fx"))
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{
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console::debug("Refusing to compile rawfile '%s'\n", real_name.data());
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
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}
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}
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*/
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console::debug("Loading custom gsc '%s.gsc'", real_name.data());
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@ -150,7 +149,7 @@ namespace gsc
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const auto assembly_ptr = compiler.compile(real_name, data);
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const auto output_script = assembler.assemble(*assembly_ptr);
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const auto bytecode = output_script.first; // formerly named "script"
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const auto bytecode = output_script.first;
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const auto stack = output_script.second;
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const auto script_file_ptr = static_cast<game::ScriptFile*>(scriptfile_allocator.allocate(sizeof(game::ScriptFile)));
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@ -272,17 +271,7 @@ namespace gsc
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}
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}
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int db_is_x_asset_default(game::XAssetType type, const char* name)
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{
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if (loaded_scripts.contains(name))
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{
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return 0;
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}
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return game::DB_IsXAssetDefault(type, name);
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}
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void load_scripts_stub()
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void load_scripts()
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{
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if (!game::Com_FrontEnd_IsInFrontEnd())
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{
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@ -293,27 +282,13 @@ namespace gsc
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load_scripts(path, "custom_scripts/"s + game::Com_GameMode_GetActiveGameModeStr() + "/");
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}
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}
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utils::hook::invoke<void>(0xB50670_b);
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}
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void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
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void init_compiler()
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{
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if (rawfile->len > 0 && rawfile->compressedLen == 0)
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{
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std::memset(buf, 0, size);
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std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
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return;
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}
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game::DB_GetRawBuffer(rawfile, buf, size);
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}
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void scr_begin_load_scripts_stub(bool a1)
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{
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const bool dev_script = true;
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const bool dev_script = developer_script ? developer_script->current.enabled : false;
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const auto comp_mode = dev_script ?
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xsk::gsc::build::dev:
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xsk::gsc::build::dev :
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xsk::gsc::build::prod;
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gsc_ctx->init(comp_mode, [](const std::string& include_name)
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@ -336,18 +311,27 @@ namespace gsc
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std::vector<std::uint8_t> script_data;
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script_data.assign(file_buffer.begin(), file_buffer.end());
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return {{}, script_data};
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return { {}, script_data };
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});
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scr_begin_load_scripts_hook.invoke<void>(a1);
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}
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void scr_end_load_scripts_stub()
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void scr_begin_load_scripts_stub(bool a1)
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{
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// start the compiler
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init_compiler();
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scr_begin_load_scripts_hook.invoke<void>(a1);
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// load scripts
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load_scripts();
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}
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void scr_end_load_scripts_stub(const char* a1)
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{
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// cleanup the compiler
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gsc_ctx->cleanup();
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scr_end_load_scripts_hook.invoke<void>();
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scr_end_load_scripts_hook.invoke<void>(a1);
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}
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utils::hook::detour g_load_structs_hook;
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@ -370,17 +354,30 @@ namespace gsc
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console::debug("Executing '%s::init'\n", function_handle.first.data());
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game::RemoveRefToObject(game::Scr_ExecThread(function_handle.second, 0));
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}
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scr_load_level_hook.invoke<void>();
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}
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utils::hook::detour g_shutdown_game_hook;
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void g_shutdown_game_stub(int full_clear, int a2)
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int db_is_x_asset_default(game::XAssetType type, const char* name)
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{
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if (full_clear && a2)
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if (loaded_scripts.contains(name))
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{
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clear();
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return 0;
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}
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g_shutdown_game_hook.invoke<void>(full_clear, a2);
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return game::DB_IsXAssetDefault(type, name);
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}
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void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
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{
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if (rawfile->len > 0 && rawfile->compressedLen == 0)
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{
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std::memset(buf, 0, size);
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std::memcpy(buf, rawfile->buffer, std::min(rawfile->len, size));
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return;
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}
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game::DB_GetRawBuffer(rawfile, buf, size);
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}
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// donetsk developers will paste this in days
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@ -436,9 +433,15 @@ namespace gsc
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// Allocate script memory (PMem doesn't work)
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db_alloc_x_zone_memory_internal_hook.create(0xA75450_b, db_alloc_x_zone_memory_internal_stub);
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// Increase allocated script memory
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utils::hook::set<uint32_t>(0xA75B5C_b + 1, 0x480000 + static_cast<std::uint32_t>(script_memory.size));
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utils::hook::set<uint32_t>(0xA75BAA_b + 4, 0x480 + (static_cast<std::uint32_t>(script_memory.size) >> 12));
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utils::hook::set<uint32_t>(0xA75BBE_b + 6, 0x480 + (static_cast<std::uint32_t>(script_memory.size) >> 12));
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// Load our scripts with an uncompressed stack
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utils::hook::call(0xC09DA7_b, db_get_raw_buffer_stub);
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// Compiler start and cleanup, also loads scripts
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scr_begin_load_scripts_hook.create(0xBFD500_b, scr_begin_load_scripts_stub);
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scr_end_load_scripts_hook.create(0xBFD630_b, scr_end_load_scripts_stub);
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@ -446,23 +449,19 @@ namespace gsc
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utils::hook::call(0xC09D37_b, find_script);
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utils::hook::call(0xC09D47_b, db_is_x_asset_default);
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// GScr_LoadScripts: initial loading of scripts
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utils::hook::call(0xB5CB70_b, load_scripts_stub);
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// execute main handle after G_LoadStructs (now called G_Spawn_LoadStructs)
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//g_load_structs_hook.create(0x409FB0_b, g_load_structs_stub);
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// execute main handle
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g_load_structs_hook.create(0x409FB0_b, g_load_structs_stub);
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// execute init handle
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scr_load_level_hook.create(0xB51B40_b, scr_load_level_stub);
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// clear memory (SV_GameMP_ShutdownGameVM)
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g_shutdown_game_hook.create(0xBB36D86_b, g_shutdown_game_stub);
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}
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void pre_destroy() override
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{
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scr_begin_load_scripts_hook.clear();
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scr_end_load_scripts_hook.clear();
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scripting::on_shutdown([](bool free_scripts, bool post_shutdown)
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{
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if (free_scripts && post_shutdown)
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{
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clear();
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}
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});
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}
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};
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}
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@ -7,6 +7,8 @@
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#include <utils/hook.hpp>
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#include "version.h"
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namespace logger
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{
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namespace
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@ -77,6 +79,17 @@ namespace logger
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vsnprintf(buffer, buffer_length, msg, va);
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console::warn(buffer);
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}
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void com_init_stub()
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{
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console::info("%s %s build %s %s\n", "IW7", VERSION, "win64", __DATE__);
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console::info("--- Common Initialization ---\n");
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utils::hook::invoke<void>(0xB8EF90_b);
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console::info("--- Common Initialization Complete ---\n");
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console::info("Working directory: %s\n", game::Sys_Cwd());
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}
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}
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class component final : public component_interface
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@ -93,6 +106,8 @@ namespace logger
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// Com_Printf
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utils::hook::jump(0x343080_b, print_info);
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utils::hook::call(0xD4D8D8_b, com_init_stub);
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if (!game::environment::is_dedi())
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{
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// R_WarnOncePerFrame
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@ -24,17 +24,11 @@ namespace scripting
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std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
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std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
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utils::concurrency::container<shared_table_t> shared_table;
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std::string current_file;
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namespace
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{
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utils::hook::detour vm_notify_hook;
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utils::hook::detour vm_execute_hook;
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utils::hook::detour g_load_structs_hook;
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utils::hook::detour scr_load_level_hook;
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utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour scr_add_class_field_hook;
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@ -53,7 +47,7 @@ namespace scripting
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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game::VariableValue* top)
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{
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if (!game::Com_FrontEndScene_IsActive())
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if (!game::Com_FrontEnd_IsInFrontEnd())
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{
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const auto* string = game::SL_ConvertToString(string_value);
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if (string)
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@ -72,31 +66,6 @@ namespace scripting
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vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
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}
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void g_shutdown_game_stub(const int free_scripts)
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{
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if (free_scripts)
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{
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script_function_table_sort.clear();
|
||||
script_function_table.clear();
|
||||
script_function_table_rev.clear();
|
||||
canonical_string_table.clear();
|
||||
}
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts, false);
|
||||
}
|
||||
|
||||
scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
|
||||
|
||||
g_shutdown_game_hook.invoke<void>();
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts, true);
|
||||
}
|
||||
}
|
||||
|
||||
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
|
||||
{
|
||||
const auto name_str = game::SL_ConvertToString(name);
|
||||
@ -180,6 +149,91 @@ namespace scripting
|
||||
canonical_string_table[result] = str;
|
||||
return result;
|
||||
}
|
||||
|
||||
void shutdown_game_pre(const int free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
script_function_table_sort.clear();
|
||||
script_function_table.clear();
|
||||
script_function_table_rev.clear();
|
||||
canonical_string_table.clear();
|
||||
}
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts, false);
|
||||
}
|
||||
|
||||
scripting::notify(*game::levelEntityId, "shutdownGame_called", { 1 });
|
||||
}
|
||||
|
||||
void shutdown_game_post(const int free_scripts)
|
||||
{
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts, true);
|
||||
}
|
||||
}
|
||||
|
||||
namespace mp
|
||||
{
|
||||
utils::hook::detour sv_initgame_vm_hook;
|
||||
utils::hook::detour sv_shutdowngame_vm_hook;
|
||||
|
||||
void sv_initgame_vm_stub(game::sv::SvServerInitSettings* init_settings)
|
||||
{
|
||||
if (!game::Com_FrontEnd_IsInFrontEnd())
|
||||
{
|
||||
console::info("------- Game Initialization -------\n");
|
||||
console::info("gamename: %s\n", "Call of Duty Infinite Warfare");
|
||||
console::info("gamedate: %s\n", __DATE__);
|
||||
|
||||
//G_LogPrintf("------------------------------------------------------------\n");
|
||||
//G_LogPrintf("InitGame: %s\n", serverinfo);
|
||||
}
|
||||
|
||||
sv_initgame_vm_hook.invoke<void>(init_settings);
|
||||
|
||||
if (!game::Com_FrontEnd_IsInFrontEnd())
|
||||
{
|
||||
console::info("-----------------------------------\n");
|
||||
}
|
||||
}
|
||||
|
||||
void sv_shutdowngame_vm_stub(int full_clear, int a2)
|
||||
{
|
||||
if (!game::Com_FrontEnd_IsInFrontEnd())
|
||||
{
|
||||
console::info("==== ShutdownGame (%d) ====\n", full_clear);
|
||||
|
||||
//G_LogPrintf("ShutdownGame:\n");
|
||||
//G_LogPrintf("------------------------------------------------------------\n");
|
||||
}
|
||||
|
||||
shutdown_game_pre(full_clear);
|
||||
sv_shutdowngame_vm_hook.invoke<void>(full_clear, a2);
|
||||
shutdown_game_post(full_clear);
|
||||
}
|
||||
}
|
||||
|
||||
namespace sp
|
||||
{
|
||||
utils::hook::detour sv_initgame_vm_hook;
|
||||
utils::hook::detour sv_shutdowngame_vm_hook;
|
||||
|
||||
void sv_initgame_vm_stub(int random_seed, int restart, int* savegame, void** save, int load_scripts)
|
||||
{
|
||||
sv_initgame_vm_hook.invoke<void>(random_seed, restart, savegame, save, load_scripts);
|
||||
}
|
||||
|
||||
void sv_shutdowngame_vm_stub(int full_clear, int a2)
|
||||
{
|
||||
shutdown_game_pre(full_clear);
|
||||
sv_shutdowngame_vm_hook.invoke<void>(full_clear, a2);
|
||||
shutdown_game_post(full_clear);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_token(unsigned int id)
|
||||
@ -219,6 +273,11 @@ namespace scripting
|
||||
scr_set_thread_position_hook.create(0xBFD190_b, scr_set_thread_position_stub);
|
||||
process_script_hook.create(0xC09D20_b, process_script_stub);
|
||||
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
|
||||
|
||||
mp::sv_initgame_vm_hook.create(0xBA3428D_b, mp::sv_initgame_vm_stub);
|
||||
sp::sv_initgame_vm_hook.create(0xBED4A96_b, sp::sv_initgame_vm_stub);
|
||||
mp::sv_shutdowngame_vm_hook.create(0xBB36D86_b, mp::sv_shutdowngame_vm_stub);
|
||||
sp::sv_shutdowngame_vm_hook.create(0x12159B6_b, sp::sv_shutdowngame_vm_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -3,15 +3,11 @@
|
||||
|
||||
namespace scripting
|
||||
{
|
||||
using shared_table_t = std::unordered_map<std::string, std::string>;
|
||||
|
||||
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
|
||||
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
|
||||
extern std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
|
||||
extern std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
|
||||
|
||||
extern utils::concurrency::container<shared_table_t> shared_table;
|
||||
|
||||
extern std::string current_file;
|
||||
|
||||
void on_shutdown(const std::function<void(bool, bool)>& callback);
|
||||
|
@ -3246,6 +3246,22 @@ namespace game
|
||||
ERR_MAPLOADERRORSUMMARY = 7,
|
||||
};
|
||||
|
||||
struct directory_t
|
||||
{
|
||||
char path[256];
|
||||
char gamedir[256];
|
||||
};
|
||||
|
||||
struct searchpath_s
|
||||
{
|
||||
searchpath_s* next;
|
||||
directory_t* dir;
|
||||
int bLocalized;
|
||||
int playersFolder;
|
||||
int language;
|
||||
int pad;
|
||||
};
|
||||
|
||||
struct scr_entref_t
|
||||
{
|
||||
unsigned short entnum;
|
||||
|
@ -129,6 +129,9 @@ namespace game
|
||||
int entnum, int offset)> GetEntityFieldValue{ 0xC09CC0 };
|
||||
|
||||
WEAK symbol<int(int clientNum)> G_MainMP_GetClientScore{ 0xB20550 };
|
||||
WEAK symbol<void* (void*, const char* name)> G_GetWeaponForName { 0x733D40 };
|
||||
WEAK symbol<int (void*, const void* weapon, int dualWield, int startInAltMode, int usedBefore)> G_GivePlayerWeapon{ 0x733D40 };
|
||||
WEAK symbol<int(void*, const void* weapon, const bool isAlternate, int hadWeapon)> G_InitializeAmmo{ 0x733D40 };
|
||||
|
||||
WEAK symbol<char* (char* string)> I_CleanStr{ 0xCFACC0 };
|
||||
|
||||
@ -171,6 +174,8 @@ namespace game
|
||||
#define R_AddCmdDrawTextWithCursor(TXT, MC, F, UNK, X, Y, XS, YS, R, C, S, CP, CC) \
|
||||
IW7_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, CP, CC, game::R_DrawSomething(S), 0, 0, 0, 0)
|
||||
|
||||
WEAK symbol<char* ()> Sys_Cwd{ 0xCFE5A0 };
|
||||
|
||||
WEAK symbol<int()> Sys_Milliseconds{ 0xD58110 };
|
||||
|
||||
WEAK symbol<HANDLE(Sys_Folder folder, const char* baseFilename)> Sys_CreateFile{ 0xCFDF50 };
|
||||
@ -178,6 +183,9 @@ namespace game
|
||||
WEAK symbol<int(int length, void const* data, const netadr_s* to)> Sys_SendPacket{ 0xD57DE0 };
|
||||
WEAK symbol<int(netadr_s* net_from, msg_t* net_message)> Sys_GetPacket{ 0xD57D50 };
|
||||
|
||||
WEAK symbol<char* ()> SEH_GetCurrentLanguageName{ 0xCBB090 };
|
||||
WEAK symbol<char* (int code)> SEH_GetLanguageName{ 0xCBB140 };
|
||||
|
||||
WEAK symbol<void(const char* name, int allocDir)> PMem_BeginAlloc{ 0xCF0E10 };
|
||||
WEAK symbol<void(const char* name, int allocDir)> PMem_EndAlloc{ 0xCF1070 };
|
||||
WEAK symbol<char* (const size_t size, unsigned int alignment, int type, int source)> PMem_AllocFromSource_NoDebug{ 0xCF0A90 };
|
||||
@ -221,6 +229,7 @@ namespace game
|
||||
WEAK symbol<bool()> SV_Loaded{ 0xC114C0 };
|
||||
WEAK symbol<bool(const char* name)> SV_MapExists{ 0xCDB620 };
|
||||
WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0xC3BC90 };
|
||||
WEAK symbol<void* (int num)> SV_GetPlayerstateForClientNum{ 0xC123A0 };
|
||||
|
||||
WEAK symbol<void(int)> SND_StopSounds{ 0xCA06E0 };
|
||||
WEAK symbol<void(const char*)> SND_SetMusicState{ 0xC9E110 };
|
||||
@ -273,9 +282,8 @@ namespace game
|
||||
WEAK symbol<scrVmPub_t> scr_VmPub{ 0x6B183B0 };
|
||||
WEAK symbol<function_stack_t> scr_function_stack{ 0x6B22908 };
|
||||
|
||||
WEAK game::symbol<unsigned __int64> pmem_size{ 0x7686A28 };
|
||||
WEAK game::symbol<unsigned char*> pmem_buffer{ 0x7686A20 };
|
||||
WEAK symbol<PhysicalMemory> g_mem{ 0x7685560 };
|
||||
WEAK symbol<PhysicalMemory> g_scriptmem{ 0x7685FC0 };
|
||||
|
||||
WEAK game::symbol<PhysicalMemory> g_mem{ 0x7685560 };
|
||||
WEAK game::symbol<PhysicalMemory> g_scriptmem{ 0x7685FC0 };
|
||||
WEAK symbol<searchpath_s> fs_searchpaths{ 0x756DEE0 };
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user