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2022-09-23 01:04:20 +03:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace lui
{
void print_debug_lui(const char* msg, ...)
{
if (!dvars::lui_debug || !dvars::lui_debug->current.enabled)
{
return;
}
char buffer[0x1000]{ 0 };
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::debug(buffer);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
dvars::lui_debug = game::Dvar_RegisterBool("lui_debug", false, game::DvarFlags::DVAR_FLAG_SAVED,
"Print LUI DebugPrint to console. (DEV)");
// LUI_Interface_DebugPrint
utils::hook::jump(0x61C430_b, print_debug_lui);
command::add("luiOpenMenu", [](const command::params& params)
{
if (params.size() == 2)
{
game::LUI_OpenMenu(0, params.get(1), 0, 0, 0);
}
else
{
auto command = params.get(0);
console::error("Incorrect number of arguments for \"%s\".\n", command);
}
});
command::add("luiOpenPopup", [](const command::params& params)
{
if (params.size() == 2)
{
game::LUI_OpenMenu(0, params.get(1), 1, 0, 0);
}
else
{
auto command = params.get(0);
console::error("Incorrect number of arguments for \"%s\".\n", command);
}
});
command::add("luiOpenModalPopup", [](const command::params& params)
{
if (params.size() == 2)
{
game::LUI_OpenMenu(0, params.get(1), 1, 1, 0);
}
else
{
auto command = params.get(0);
console::error("Incorrect number of arguments for \"%s\".\n", command);
}
});
command::add("luiLeaveMenu", [](const command::params& params)
{
if (params.size() == 2)
{
game::LUI_CloseMenu(0, params.get(1), 0);
}
else
{
auto command = params.get(0);
console::error("Incorrect number of arguments for \"%s\".\n", command);
}
});
command::add("luiCloseAll", []()
{
game::LUI_CoD_CLoseAll(0);
});
command::add("luiReload", []()
{
game::CL_Keys_RemoveCatcher(0, -65);
game::LUI_CoD_Shutdown();
game::LUI_CoD_Init(game::Com_FrontEnd_IsInFrontEnd(), false);
});
}
};
}
REGISTER_COMPONENT(lui::component)