iw7-mod/src/client/game/scripting/stack_isolation.hpp

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#pragma once
#include "game/game.hpp"
namespace scripting
{
class stack_isolation final
{
public:
stack_isolation();
~stack_isolation();
stack_isolation(stack_isolation&&) = delete;
stack_isolation(const stack_isolation&) = delete;
stack_isolation& operator=(stack_isolation&&) = delete;
stack_isolation& operator=(const stack_isolation&) = delete;
private:
game::VariableValue stack_[512]{};
game::VariableValue* max_stack_;
game::VariableValue* top_;
unsigned int in_param_count_;
unsigned int out_param_count_;
};
}