55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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int f1(int) {
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return 32;
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}
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int f2(int, int) {
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return 1;
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}
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struct fer {
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double f3(int, int) {
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return 2.5;
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}
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};
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int main() {
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sol::state lua;
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// overloaded function f
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lua.set("f",
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sol::c_call<sol::wrap<decltype(&f1), &f1>,
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sol::wrap<decltype(&f2), &f2>,
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sol::wrap<decltype(&fer::f3), &fer::f3>>);
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// singly-wrapped function
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lua.set("g", sol::c_call<sol::wrap<decltype(&f1), &f1>>);
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// without the 'sol::wrap' boilerplate
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lua.set("h", sol::c_call<decltype(&f2), &f2>);
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// object used for the 'fer' member function call
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lua.set("obj", fer());
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// call them like any other bound function
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lua.script("r1 = f(1)");
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lua.script("r2 = f(1, 2)");
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lua.script("r3 = f(obj, 1, 2)");
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lua.script("r4 = g(1)");
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lua.script("r5 = h(1, 2)");
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// get the results and see
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// if it worked out
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int r1 = lua["r1"];
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SOL_ASSERT(r1 == 32);
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int r2 = lua["r2"];
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SOL_ASSERT(r2 == 1);
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double r3 = lua["r3"];
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SOL_ASSERT(r3 == 2.5);
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int r4 = lua["r4"];
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SOL_ASSERT(r4 == 32);
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int r5 = lua["r5"];
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SOL_ASSERT(r5 == 1);
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return 0;
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}
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