136 lines
3.2 KiB
C++
136 lines
3.2 KiB
C++
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#define SOL_ALL_SAFETIES_ON 1
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#define SOL_ENABLE_INTEROP \
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1 // MUST be defined to use interop features
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#include <sol/sol.hpp>
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#include <LuaBridge/LuaBridge.h>
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#include <iostream>
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// LuaBridge,
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// no longer maintained, by VinnieFalco:
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// https://github.com/vinniefalco/LuaBridge
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struct A {
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A(int v) : v_(v) {
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}
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void print() {
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std::cout << "called A::print" << std::endl;
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}
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int value() const {
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return v_;
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}
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private:
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int v_ = 50;
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};
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template <typename T, typename Handler>
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inline bool sol_lua_interop_check(sol::types<T>, lua_State* L,
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int relindex, sol::type index_type, Handler&& handler,
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sol::stack::record& tracking) {
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// just marking unused parameters for no compiler warnings
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(void)index_type;
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(void)handler;
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tracking.use(1);
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int index = lua_absindex(L, relindex);
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T* corrected = luabridge::Userdata::get<T>(L, index, true);
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return corrected != nullptr;
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}
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template <typename T>
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inline std::pair<bool, T*> sol_lua_interop_get(sol::types<T> t,
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lua_State* L, int relindex, void* unadjusted_pointer,
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sol::stack::record& tracking) {
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(void)unadjusted_pointer;
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int index = lua_absindex(L, relindex);
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if (!sol_lua_interop_check(t,
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L,
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index,
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sol::type::userdata,
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sol::no_panic,
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tracking)) {
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return { false, nullptr };
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}
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T* corrected = luabridge::Userdata::get<T>(L, index, true);
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return { true, corrected };
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}
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void register_sol_stuff(lua_State* L) {
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// grab raw state and put into state_view
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// state_view is cheap to construct
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sol::state_view lua(L);
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// bind and set up your things: everything is entirely
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// self-contained
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lua["f"] = sol::overload(
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[](A& from_luabridge) {
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std::cout << "calling 1-argument version with "
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"luabridge-created A { "
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<< from_luabridge.value() << " }"
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<< std::endl;
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SOL_ASSERT(from_luabridge.value() == 24);
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},
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[](A& from_luabridge, int second_arg) {
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std::cout << "calling 2-argument version with "
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"luabridge-created A { "
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<< from_luabridge.value()
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<< " } and integer argument of "
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<< second_arg << std::endl;
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SOL_ASSERT(from_luabridge.value() == 24);
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SOL_ASSERT(second_arg == 5);
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});
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}
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void check_with_sol(lua_State* L) {
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sol::state_view lua(L);
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A& obj = lua["obj"];
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(void)obj;
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SOL_ASSERT(obj.value() == 24);
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}
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int main(int, char*[]) {
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std::cout << "=== interop example (LuaBridge) ==="
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<< std::endl;
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std::cout << "code modified from LuaBridge's examples: "
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"https://github.com/vinniefalco/LuaBridge"
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<< std::endl;
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struct closer {
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void operator()(lua_State* L) {
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lua_close(L);
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}
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};
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std::unique_ptr<lua_State, closer> state(luaL_newstate());
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lua_State* L = state.get();
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luaL_openlibs(L);
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luabridge::getGlobalNamespace(L)
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.beginNamespace("test")
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.beginClass<A>("A")
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.addConstructor<void (*)(int)>()
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.addFunction("print", &A::print)
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.addFunction("value", &A::value)
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.endClass()
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.endNamespace();
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register_sol_stuff(L);
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if (luaL_dostring(L, R"(
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obj = test.A(24)
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f(obj) -- call 1 argument version
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f(obj, 5) -- call 2 argument version
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)")) {
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lua_error(L);
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}
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check_with_sol(L);
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return 0;
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}
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