iw7-mod/data/cdata/ui_scripts/MainMenu/CPMainMenu.lua

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local f0_local0 = function ( f1_arg0, f1_arg1 )
Engine.Exec( "xblive_privatematch 0" )
utils.cp.AliensUtils.AliensRunConfig( f1_arg1.controller )
LUI.FlowManager.RequestAddMenu( "SystemLinkMenu", false, f1_arg1.controller, false, {}, true )
end
local f0_local1 = function ( f2_arg0, f2_arg1 )
f0_local0( f2_arg0, f2_arg1 )
end
local f0_local2 = function ( f3_arg0, f3_arg1 )
Engine.Exec( MPConfig.default_xboxlive, f3_arg1.controller )
Engine.SetDvarBool( "xblive_privatematch", true )
SetIsAliensSolo( true )
Engine.SetDvarInt( "party_maxplayers", 1 )
Engine.Exec( "xstartprivatematch" )
LUI.FlowManager.RequestAddMenu( "CPPrivateMatchMenu", false, f3_arg1.controller, false, {
showPlayNowButton = true,
isPublicMatch = false
} )
end
local f0_local3 = function ( f4_arg0, f4_arg1 )
Engine.Exec( MPConfig.default_xboxlive, f4_arg1.controller )
Engine.SetDvarBool( "xblive_privatematch", true )
SetIsAliensSolo( false )
Engine.Exec( "xstartprivatematch" )
LUI.FlowManager.RequestAddMenu( "CPPrivateMatchMenu", false, f4_arg1.controller, false, {
showPlayNowButton = true,
isPublicMatch = false
} )
end
local f0_local4 = function ( f5_arg0, f5_arg1, f5_arg2 )
assert( f5_arg0.PublicMatch )
assert( f5_arg0.SoloMatch )
assert( f5_arg0.CustomMatch )
local f5_local0 = LUI.DataSourceInGlobalModel.new( "frontEnd.lobby.areWeGameHost" )
local f5_local1 = DataSources.frontEnd.lobby.memberCount
local f5_local2 = function ()
return Lobby.IsInPrivateParty() and not Lobby.IsPrivatePartyHost()
end
local f5_local3 = function ()
local f7_local0 = f5_local2()
f5_arg0.PublicMatch:SetButtonDisabled( f7_local0 )
f5_arg0.CustomMatch:SetButtonDisabled( f7_local0 )
end
f5_arg0:SubscribeToModel( f5_local0:GetModel( f5_arg1 ), f5_local3 )
f5_arg0:SubscribeToModel( f5_local1:GetModel( f5_arg1 ), f5_local3 )
f5_arg0:SubscribeToModel( DataSources.frontEnd.lobby.isSolo:GetModel( f5_arg1 ), function ()
local f8_local0 = DataSources.frontEnd.lobby.isSolo:GetValue( f5_arg1 )
if f8_local0 ~= nil then
f5_arg0.SoloMatch:SetButtonDisabled( not f8_local0 )
end
end )
f5_arg0.PublicMatch:addEventHandler( "button_action", f0_local1 )
f5_arg0.SoloMatch:addEventHandler( "button_action", f0_local2 )
f5_arg0.Loadout:addEventHandler( "button_action", function ( f9_arg0, f9_arg1 )
LUI.FlowManager.RequestAddMenu( "CPLoadoutMenu", true, f9_arg1.controller )
end )
f5_arg0.Barracks:addEventHandler( "button_action", function ( f10_arg0, f10_arg1 )
LUI.FlowManager.RequestAddMenu( "Headquarters", true, f10_arg1.controller )
end )
f5_arg0.Armory:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 )
if not Engine.IsUserAGuest( f11_arg1.controller ) then
ACTIONS.OpenMenu( "Armory", true, f11_arg1.controller )
end
end )
f5_arg0.CustomMatch:addEventHandler( "button_action", f0_local3 )
f5_arg0.ContractsButton:addEventHandler( "button_action", function ( f12_arg0, f12_arg1 )
ACTIONS.OpenMenu( "ContractMenu", true, f12_arg1.controller or f5_arg1 )
end )
end
function CPMainMenuButtons( menu, controller )
local VNavigator = LUI.UIVerticalNavigator.new()
VNavigator:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 400 * _1080p )
VNavigator.id = "CPMainMenuButtons"
local f14_local1 = controller and controller.controllerIndex
if not f14_local1 and not Engine.InFrontend() then
f14_local1 = VNavigator:getRootController()
end
assert( f14_local1 )
local f14_local2 = VNavigator
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", {
controllerIndex = f14_local1
} )
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetRGBFromTable( SWATCHES.genericButton.textDisabled, 0 )
ButtonDescription.Description:SetRight( _1080p * 415, 0 )
ButtonDescription:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 336, _1080p * 394 )
VNavigator:addElement( ButtonDescription )
VNavigator.ButtonDescription = ButtonDescription
local PublicMatch = nil
PublicMatch = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
PublicMatch.id = "PublicMatch"
PublicMatch.buttonDescription = "Browse for Custom Servers"
PublicMatch.Text:setText( ToUpperCase( "Server Browser" ), 0 )
PublicMatch:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, 0, _1080p * 30 )
VNavigator:addElement( PublicMatch )
VNavigator.PublicMatch = PublicMatch
local SoloMatch = nil
SoloMatch = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
SoloMatch.id = "SoloMatch"
SoloMatch.buttonDescription = Engine.Localize( "LUA_MENU_ZM_SOLO_MATCH_DESC" )
SoloMatch.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_SOLO_MATCH_CAPS" ) ), 0 )
SoloMatch:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 40, _1080p * 70 )
VNavigator:addElement( SoloMatch )
VNavigator.SoloMatch = SoloMatch
local CustomMatch = nil
CustomMatch = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
CustomMatch.id = "CustomMatch"
CustomMatch.buttonDescription = Engine.Localize( "LUA_MENU_ZM_CUSTOM_MATCH_DESC" )
CustomMatch.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_CUSTOM_GAME_CAPS" ) ), 0 )
CustomMatch:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 80, _1080p * 110 )
VNavigator:addElement( CustomMatch )
VNavigator.CustomMatch = CustomMatch
local Loadout = nil
Loadout = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
Loadout.id = "Loadout"
Loadout.buttonDescription = Engine.Localize( "LUA_MENU_ZM_LOADOUT_DESC" )
Loadout.Text:setText( Engine.Localize( "LUA_MENU_ZM_LOADOUT_CAPS" ), 0 )
Loadout:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 120, _1080p * 150 )
VNavigator:addElement( Loadout )
VNavigator.Loadout = Loadout
local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
Barracks.id = "Barracks"
Barracks.buttonDescription = Engine.Localize( "LUA_MENU_ZM_BARRACKS_DESC" )
Barracks.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_ZM_BARRACKS_CAPS" ) ), 0 )
Barracks:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 160, _1080p * 190 )
VNavigator:addElement( Barracks )
VNavigator.Barracks = Barracks
local Armory = nil
Armory = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f14_local1
} )
Armory.id = "Armory"
Armory.buttonDescription = Engine.Localize( "LUA_MENU_ZM_SURVIVAL_DEPOT_DESC" )
Armory.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_ZM_SURVIVAL_DEPOT" ) ), 0 )
Armory:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 200, _1080p * 230 )
VNavigator:addElement( Armory )
VNavigator.Armory = Armory
local ContractsButton = nil
ContractsButton = MenuBuilder.BuildRegisteredType( "ContractsButtonCP", {
controllerIndex = f14_local1
} )
ContractsButton.id = "ContractsButton"
ContractsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 340, _1080p * 240, _1080p * 300 )
VNavigator:addElement( ContractsButton )
VNavigator.ContractsButton = ContractsButton
f0_local4( VNavigator, f14_local1, controller )
return VNavigator
end
2024-08-03 17:39:49 -04:00
CPMainMenu_original = MenuBuilder.m_types["CPMainMenu"]
function CPMainMenuStub( menu, controller )
ret = CPMainMenu_original( menu, controller )
-- play music immediately
Engine.PlayMusic( CoD.Music.MainCPMusic )
return ret
end
MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub
MenuBuilder.m_types["CPMainMenuButtons"] = CPMainMenuButtons