iw7-mod/data/cdata/ui_scripts/MainMenu/MPMainMenu.lua

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Lua
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local f0_local0 = function ( f1_arg0, f1_arg1, f1_arg2 )
assert( f1_arg0.CreateAClassButton )
assert( f1_arg0.MissionSelect )
local f1_local0 = LUI.DataSourceInGlobalModel.new( "frontEnd.lobby.findMatchButtonWaitStatus" )
f1_arg0:SubscribeToModel( f1_local0:GetModel( f1_arg1 ), function ()
local f2_local0 = f1_local0:GetValue( f1_arg1 )
local f2_local1 = "Browse for Custom Servers"
if f2_local0 == "" then
f1_arg0.MissionSelect:SetButtonDisabled( false )
else
f1_arg0.MissionSelect:SetButtonDisabled( true )
f2_local1 = f2_local0
end
f1_arg0.MissionSelect.buttonDescription = f2_local1
f1_arg0.ButtonDescription:processEvent( {
name = "update_button_description",
text = f2_local1
} )
end )
if not Onboarding.RigTutorial:WasCompleted( f1_arg1 ) then
f1_arg0.CreateAClassButton.listDefaultFocus = 0
end
if not CONDITIONS.IsQuarterMasterAllowed( f1_arg0 ) then
f1_arg0.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150 )
f1_arg0.ButtonDescription:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190 )
end
end
function MissionsVerticalLayout( menu, controller )
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 330 * _1080p )
self.id = "MissionsVerticalLayout"
self._animationSets = {}
self._sequences = {}
local f3_local1 = controller and controller.controllerIndex
if not f3_local1 and not Engine.InFrontend() then
f3_local1 = self:getRootController()
end
assert( f3_local1 )
local f3_local2 = self
self:SetSpacing( 10 * _1080p )
local MissionSelect = nil
MissionSelect = MenuBuilder.BuildRegisteredType( "GenericButton", {
controllerIndex = f3_local1
} )
MissionSelect.id = "MissionSelect"
MissionSelect.buttonDescription = "Browse for Custom Servers"
MissionSelect.Text:setText( ToUpperCase( "Server Browser" ), 0 )
MissionSelect:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, 0, _1080p * 30 )
self:addElement( MissionSelect )
self.MissionSelect = MissionSelect
local MissionTeams = nil
MissionTeams = MenuBuilder.BuildRegisteredType( "GenericButton", {
controllerIndex = f3_local1
} )
MissionTeams.id = "MissionTeams"
MissionTeams.buttonDescription = Engine.Localize( "LUA_MENU_DESC_MISSION_TEAMS" )
MissionTeams.Text:setText( ToUpperCase( Engine.Localize( "MENU_MISSION_TEAMS" ) ), 0 )
MissionTeams:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 40, _1080p * 70 )
self:addElement( MissionTeams )
self.MissionTeams = MissionTeams
local CreateAClassButton = nil
CreateAClassButton = MenuBuilder.BuildRegisteredType( "CreateAClassButton", {
controllerIndex = f3_local1
} )
CreateAClassButton.id = "CreateAClassButton"
CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110 )
self:addElement( CreateAClassButton )
self.CreateAClassButton = CreateAClassButton
local f3_local6 = nil
if CONDITIONS.IsQuarterMasterAllowed( self ) then
f3_local6 = MenuBuilder.BuildRegisteredType( "QuartermasterButton", {
controllerIndex = f3_local1
} )
f3_local6.id = "Armory"
f3_local6:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150 )
self:addElement( f3_local6 )
self.Armory = f3_local6
end
local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType( "BarracksButton", {
controllerIndex = f3_local1
} )
Barracks.id = "Barracks"
Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190 )
self:addElement( Barracks )
self.Barracks = Barracks
local f3_local8 = nil
if CONDITIONS.AreContractsEnabled( self ) then
f3_local8 = MenuBuilder.BuildRegisteredType( "ContractsButton", {
controllerIndex = f3_local1
} )
f3_local8.id = "Contracts"
f3_local8:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260 )
self:addElement( f3_local8 )
self.Contracts = f3_local8
end
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", {
controllerIndex = f3_local1
} )
ButtonDescription.id = "ButtonDescription"
ButtonDescription.Description:SetRight( _1080p * 415, 0 )
ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 270, _1080p * 370 )
self:addElement( ButtonDescription )
self.ButtonDescription = ButtonDescription
self._animationSets.DefaultAnimationSet = function ()
self._sequences.DefaultSequence = function ()
end
CreateAClassButton:RegisterAnimationSequence( "ContractsKillswitched", {
{
function ()
return self.CreateAClassButton:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0 )
end
}
} )
if CONDITIONS.IsQuarterMasterAllowed( self ) then
f3_local6:RegisterAnimationSequence( "ContractsKillswitched", {
{
function ()
return self.Armory:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0 )
end
}
} )
end
Barracks:RegisterAnimationSequence( "ContractsKillswitched", {
{
function ()
return self.Barracks:SetAnchorsAndPosition( 0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0 )
end
}
} )
ButtonDescription:RegisterAnimationSequence( "ContractsKillswitched", {
{
function ()
return self.ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301, 0 )
end
}
} )
self._sequences.ContractsKillswitched = function ()
CreateAClassButton:AnimateSequence( "ContractsKillswitched" )
if CONDITIONS.IsQuarterMasterAllowed( self ) then
f3_local6:AnimateSequence( "ContractsKillswitched" )
end
Barracks:AnimateSequence( "ContractsKillswitched" )
ButtonDescription:AnimateSequence( "ContractsKillswitched" )
end
end
self._animationSets.DefaultAnimationSet()
MissionSelect:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 )
local f11_local0 = f11_arg1.controller or f3_local1
ACTIONS.OpenMenu( "SystemLinkMenu", true, f11_local0 )
end )
MissionTeams:addEventHandler( "button_action", function ( f12_arg0, f12_arg1 )
ACTIONS.OpenMenu( "MissionTeamSelect", true, f12_arg1.controller or f3_local1 )
end )
f0_local0( self, f3_local1, controller )
return self
end
MenuBuilder.m_types[ "MissionsVerticalLayout"] = MissionsVerticalLayout