iw6-mod/src/client/component/map_rotation.cpp
diamante0018 d1e3d81d9b maint: January Update
Co-authored-by: Anomaly <jkohler@treyarch.com>
2025-01-11 10:20:05 +01:00

293 lines
6.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "map_rotation.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace map_rotation
{
namespace
{
rotation_data dedicated_rotation;
const game::dvar_t* sv_map_rotation;
const game::dvar_t* sv_map_rotation_current;
const game::dvar_t* sv_random_map_rotation;
void set_gametype(const std::string& gametype)
{
assert(!gametype.empty());
auto* g_gametype = game::Dvar_FindVar("g_gametype");
game::Dvar_SetString(g_gametype, gametype.data());
}
void launch_map(const std::string& mapname)
{
assert(!mapname.empty());
command::execute(utils::string::va("map %s", mapname.data()), false);
}
void launch_default_map()
{
auto* mapname = game::Dvar_FindVar("mapname");
if (mapname && *mapname->current.string)
{
launch_map(mapname->current.string);
}
else
{
launch_map("mp_prisonbreak");
}
}
void apply_rotation(rotation_data& rotation)
{
assert(!rotation.empty());
std::size_t i = 0;
while (i < rotation.get_entries_size())
{
const auto& entry = rotation.get_next_entry();
if (entry.first == "map"s)
{
console::info("Loading new map: '%s'\n", entry.second.data());
launch_map(entry.second);
// Map was found so we exit the loop
break;
}
if (entry.first == "gametype"s)
{
console::info("Applying new gametype: '%s'\n", entry.second.data());
set_gametype(entry.second);
}
++i;
}
if (i == rotation.get_entries_size())
{
console::error("Map rotation does not contain any map. Restarting\n");
launch_default_map();
}
}
void load_rotation(const std::string& data)
{
static auto loaded = false;
if (loaded)
{
return;
}
loaded = true;
try
{
dedicated_rotation.parse(data);
}
catch (const std::exception& ex)
{
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation->name);
}
#ifdef _DEBUG
console::info("dedicated_rotation size after parsing is '%llu'\n", dedicated_rotation.get_entries_size());
#endif
}
void load_map_rotation()
{
const std::string map_rotation = sv_map_rotation->current.string;
if (!map_rotation.empty())
{
#ifdef _DEBUG
console::info("%s is not empty. Parsing...\n", sv_map_rotation->name);
#endif
load_rotation(map_rotation);
}
}
void apply_map_rotation_current(const std::string& data)
{
assert(!data.empty());
rotation_data rotation_current;
try
{
rotation_current.parse(data);
}
catch (const std::exception& ex)
{
console::error("%s: %s contains invalid data!\n", ex.what(), sv_map_rotation_current->name);
}
game::Dvar_SetString(sv_map_rotation_current, "");
if (rotation_current.empty())
{
console::warn("%s is empty or contains invalid data\n", sv_map_rotation_current->name);
launch_default_map();
return;
}
apply_rotation(rotation_current);
}
void randomize_map_rotation()
{
if (sv_random_map_rotation->current.enabled)
{
console::info("Randomizing the map rotation\n");
dedicated_rotation.randomize();
}
}
void perform_map_rotation()
{
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::on_game_initialized(perform_map_rotation, scheduler::pipeline::main, 1s);
return;
}
console::info("Rotating map...\n");
// This takes priority because of backwards compatibility
const std::string map_rotation_current = sv_map_rotation_current->current.string;
if (!map_rotation_current.empty())
{
#ifdef _DEBUG
console::info("Applying %s\n", sv_map_rotation_current->name);
#endif
apply_map_rotation_current(map_rotation_current);
return;
}
load_map_rotation();
if (dedicated_rotation.empty())
{
console::warn("%s is empty or contains invalid data. Restarting map\n", sv_map_rotation->name);
launch_default_map();
return;
}
randomize_map_rotation();
apply_rotation(dedicated_rotation);
}
void trigger_map_rotation()
{
scheduler::schedule([]
{
if (game::CL_IsCgameInitialized())
{
return scheduler::cond_continue;
}
command::execute("map_rotate", false);
return scheduler::cond_end;
}, scheduler::pipeline::main, 1s);
}
}
rotation_data::rotation_data()
: index_(0)
{
}
void rotation_data::randomize()
{
std::random_device rd;
std::mt19937 gen(rd());
std::ranges::shuffle(this->rotation_entries_, gen);
}
void rotation_data::add_entry(const std::string& key, const std::string& value)
{
this->rotation_entries_.emplace_back(std::make_pair(key, value));
}
bool rotation_data::contains(const std::string& key, const std::string& value) const
{
return std::ranges::any_of(this->rotation_entries_, [&](const auto& entry)
{
return entry.first == key && entry.second == value;
});
}
bool rotation_data::empty() const noexcept
{
return this->rotation_entries_.empty();
}
std::size_t rotation_data::get_entries_size() const noexcept
{
return this->rotation_entries_.size();
}
rotation_data::rotation_entry& rotation_data::get_next_entry()
{
const auto index = this->index_;
++this->index_ %= this->rotation_entries_.size();
return this->rotation_entries_.at(index);
}
void rotation_data::parse(const std::string& data)
{
const auto tokens = utils::string::split(data, ' ');
for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
{
const auto& key = tokens[i];
const auto& value = tokens[i + 1];
if (key == "map"s || key == "gametype"s)
{
this->add_entry(key, value);
}
else
{
throw map_rotation_parse_error();
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::once([]
{
sv_map_rotation = game::Dvar_RegisterString("sv_mapRotation", "", game::DvarFlags::DVAR_FLAG_NONE, "");
sv_map_rotation_current = game::Dvar_RegisterString("sv_mapRotationCurrent", "", game::DvarFlags::DVAR_FLAG_NONE, "");
}, scheduler::pipeline::main);
sv_random_map_rotation = game::Dvar_RegisterBool("sv_randomMapRotation", false, game::DVAR_FLAG_NONE, "Randomize map rotation");
command::add("map_rotate", &perform_map_rotation);
// Hook SV_MatchEnd in GScr_ExitLevel
utils::hook::jump(0x1403CBC30, &trigger_map_rotation);
//utils::hook::call(0x1403CBC6C, &trigger_map_rotation);
}
};
}
REGISTER_COMPONENT(map_rotation::component)