iw6-mod/src/client/component/filesystem.cpp
2025-01-27 22:28:55 +01:00

306 lines
6.2 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace filesystem
{
namespace
{
bool initialized = false;
bool custom_path_registered = false;
std::deque<std::filesystem::path>& get_search_paths_internal()
{
static std::deque<std::filesystem::path> search_paths{};
return search_paths;
}
const char* sys_default_install_path_stub()
{
static auto current_path = std::filesystem::current_path().string();
return current_path.data();
}
std::string get_binary_directory()
{
const auto dir = game_module::get_host_module().get_folder();
return utils::string::replace(dir, "/", "\\");
}
void register_custom_path_stub(const char* path, const char* dir)
{
if (!custom_path_registered)
{
custom_path_registered = true;
const auto launcher_dir = get_binary_directory();
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
}
game::FS_AddLocalizedGameDirectory(path, dir);
}
void fs_startup_stub(const char* gamename)
{
console::info("[FS] Startup\n");
custom_path_registered = false;
game::FS_Startup(gamename);
}
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
{
std::vector<std::filesystem::path> paths{};
paths.push_back(path);
return paths;
}
bool can_insert_path(const std::filesystem::path& path)
{
for (const auto& path_ : get_search_paths_internal())
{
if (path_ == path)
{
return false;
}
}
return true;
}
void startup()
{
const auto base = std::filesystem::current_path();
register_path(base / "iw6");
register_path(get_binary_directory() + "\\data");
if (get_binary_directory() != base)
{
register_path(base / "data");
}
// game's search paths
register_path(base / "devraw");
register_path(base / "devraw_shared");
register_path(base / "raw_shared");
register_path(base / "raw");
register_path(base / "main");
}
void check_for_startup()
{
if (!initialized)
{
initialized = true;
startup();
}
}
}
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
std::string read_file(const std::string& path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return utils::io::read_file(path_.generic_string());
}
}
return {};
}
bool read_file(const std::string& path, std::string* data, std::string* real_path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::read_file(path_.generic_string(), data))
{
if (real_path != nullptr)
{
*real_path = path_.generic_string();
}
return true;
}
}
return false;
}
bool find_file(const std::string& path, std::string* real_path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
*real_path = path_.generic_string();
return true;
}
}
return false;
}
bool exists(const std::string& path)
{
check_for_startup();
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return true;
}
}
return false;
}
void register_path(const std::filesystem::path& path)
{
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
if (can_insert_path(path_))
{
console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
get_search_paths_internal().push_front(path_);
}
}
}
void unregister_path(const std::filesystem::path& path)
{
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.begin(); i != search_paths.end();)
{
if (*i == path_)
{
console::info("[FS] Unregistering path '%s'\n", path_.generic_string().data());
i = search_paths.erase(i);
}
else
{
++i;
}
}
}
}
std::vector<std::string> get_search_paths()
{
std::vector<std::string> paths{};
for (const auto& path : get_search_paths_internal())
{
paths.push_back(path.generic_string());
}
return paths;
}
std::vector<std::string> get_search_paths_rev()
{
std::vector<std::string> paths{};
const auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
{
paths.push_back(i->generic_string());
}
return paths;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Set fs_basegame
utils::hook::inject(SELECT_VALUE(0x14041C053, 0x1404DDA13), "iw6");
#ifndef INJECT_HOST_AS_LIB
utils::hook::jump(SELECT_VALUE(0x1404351B0, 0x1404F96C0), sys_default_install_path_stub);
#endif
if (game::environment::is_sp())
{
utils::hook::call(0x14041B744, fs_startup_stub);
utils::hook::call(0x14041CD00, register_custom_path_stub);
utils::hook::call(0x14041CD20, register_custom_path_stub);
utils::hook::call(0x14041CD5F, register_custom_path_stub);
}
else
{
utils::hook::call(0x1404DD704, fs_startup_stub);
utils::hook::call(0x1404DDB43, fs_startup_stub);
utils::hook::call(0x1404DE550, register_custom_path_stub);
utils::hook::call(0x1404DE570, register_custom_path_stub);
utils::hook::call(0x1404DE5AF, register_custom_path_stub);
}
}
};
}
REGISTER_COMPONENT(filesystem::component)