iw6-mod/src/client/component/steam_proxy.cpp

217 lines
5.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <utils/nt.hpp>
#include <utils/string.hpp>
#include <utils/binary_resource.hpp>
#include "game/game.hpp"
#include "steam/interface.hpp"
#include "steam/steam.hpp"
namespace steam_proxy
{
namespace
{
enum class ownership_state
{
success,
unowned,
nosteam,
error,
};
ownership_state state_;
utils::binary_resource runner_file(RUNNER, "runner.exe");
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
this->load_client();
this->clean_up_on_error();
#ifndef DEV_BUILD
try
{
const std::string game_type = game::environment::is_sp() ? "singleplayer" : "multiplayer";
state_ = this->start_mod("\xF0\x9F\x92\x8E" " iw6-mod: " + (game_type), game::environment::is_sp() ? 209160 : 209170);
}
catch (const std::exception& ex)
{
state_ = ownership_state::error;
printf("Steam: %s\n", ex.what());
}
#endif
(void)state_;
}
void pre_destroy() override
{
if (this->steam_client_module_)
{
if (this->steam_pipe_)
{
if (this->global_user_)
{
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_, this->global_user_);
}
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
}
}
}
#ifdef LOAD_STEAM_OVERLAY
[[nodiscard]] const utils::nt::library& get_overlay_module() const
{
return steam_overlay_module_;
}
#endif
private:
utils::nt::library steam_client_module_{};
#ifdef LOAD_STEAM_OVERLAY
utils::nt::library steam_overlay_module_{};
#endif
steam::interface client_engine_{};
steam::interface client_user_{};
steam::interface client_utils_{};
void* steam_pipe_ = nullptr;
void* global_user_ = nullptr;
[[nodiscard]] void* load_client_engine() const
{
if (!this->steam_client_module_) return nullptr;
for (auto i = 1; i < 1000; ++i)
{
const auto* name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
auto* const client_engine = this->steam_client_module_.invoke<void*>("CreateInterface", name, nullptr);
if (client_engine) return client_engine;
}
return nullptr;
}
void load_client()
{
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
if (steam_path.empty()) return;
utils::nt::library::load(steam_path / "tier0_s64.dll");
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
#ifdef LOAD_STEAM_OVERLAY
this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
#endif
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
if (!this->steam_client_module_) return;
this->client_engine_ = load_client_engine();
if (!this->client_engine_) return;
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
this->global_user_ = this->steam_client_module_.invoke<void*>("Steam_ConnectToGlobalUser", this->steam_pipe_);
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
// GetIClientUser
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
}
ownership_state start_mod(const std::string& title, const size_t app_id)
{
__try
{
return this->start_mod_unsafe(title, app_id);
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
this->do_cleanup();
return ownership_state::error;
}
}
ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_)
{
return ownership_state::nosteam;
}
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
#ifdef _DEBUG
app_id = 480; // Spacewar
#else
return ownership_state::unowned;
#endif
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
char our_directory[MAX_PATH]{};
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const auto path = runner_file.get_extracted_file();
const auto* cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
steam::game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto* mod_id = "iw6-mod";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline, our_directory,
&game_id.bits, title.data(), 0, 0, 0);
return ownership_state::success;
}
void do_cleanup()
{
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{ nullptr };
}
void clean_up_on_error()
{
scheduler::schedule([this]()
{
if (this->steam_client_module_
&& this->steam_pipe_
&& this->global_user_
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_, this->steam_pipe_)
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
)
{
return scheduler::cond_continue;
}
this->do_cleanup();
return scheduler::cond_end;
});
}
};
}
REGISTER_COMPONENT(steam_proxy::component)