217 lines
5.5 KiB
C++
217 lines
5.5 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include <utils/nt.hpp>
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#include <utils/string.hpp>
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#include <utils/binary_resource.hpp>
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#include "game/game.hpp"
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#include "steam/interface.hpp"
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#include "steam/steam.hpp"
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namespace steam_proxy
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{
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namespace
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{
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enum class ownership_state
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{
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success,
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unowned,
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nosteam,
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error,
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};
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ownership_state state_;
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utils::binary_resource runner_file(RUNNER, "runner.exe");
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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this->load_client();
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this->clean_up_on_error();
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#ifndef DEV_BUILD
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try
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{
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const std::string game_type = game::environment::is_sp() ? "singleplayer" : "multiplayer";
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state_ = this->start_mod("\xF0\x9F\x92\x8E" " iw6-mod: " + (game_type), game::environment::is_sp() ? 209160 : 209170);
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}
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catch (const std::exception& ex)
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{
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state_ = ownership_state::error;
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printf("Steam: %s\n", ex.what());
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}
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#endif
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(void)state_;
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}
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void pre_destroy() override
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{
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if (this->steam_client_module_)
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{
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if (this->steam_pipe_)
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{
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if (this->global_user_)
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{
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this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_, this->global_user_);
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}
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this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
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}
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}
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}
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#ifdef LOAD_STEAM_OVERLAY
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[[nodiscard]] const utils::nt::library& get_overlay_module() const
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{
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return steam_overlay_module_;
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}
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#endif
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private:
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utils::nt::library steam_client_module_{};
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#ifdef LOAD_STEAM_OVERLAY
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utils::nt::library steam_overlay_module_{};
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#endif
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steam::interface client_engine_{};
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steam::interface client_user_{};
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steam::interface client_utils_{};
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void* steam_pipe_ = nullptr;
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void* global_user_ = nullptr;
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[[nodiscard]] void* load_client_engine() const
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{
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if (!this->steam_client_module_) return nullptr;
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for (auto i = 1; i < 1000; ++i)
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{
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const auto* name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
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auto* const client_engine = this->steam_client_module_.invoke<void*>("CreateInterface", name, nullptr);
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if (client_engine) return client_engine;
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}
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return nullptr;
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}
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void load_client()
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{
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const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
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if (steam_path.empty()) return;
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utils::nt::library::load(steam_path / "tier0_s64.dll");
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utils::nt::library::load(steam_path / "vstdlib_s64.dll");
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#ifdef LOAD_STEAM_OVERLAY
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this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
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#endif
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this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
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if (!this->steam_client_module_) return;
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this->client_engine_ = load_client_engine();
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if (!this->client_engine_) return;
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this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
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this->global_user_ = this->steam_client_module_.invoke<void*>("Steam_ConnectToGlobalUser", this->steam_pipe_);
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this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
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// GetIClientUser
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this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
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}
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ownership_state start_mod(const std::string& title, const size_t app_id)
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{
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__try
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{
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return this->start_mod_unsafe(title, app_id);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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this->do_cleanup();
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return ownership_state::error;
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}
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}
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ownership_state start_mod_unsafe(const std::string& title, size_t app_id)
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{
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if (!this->client_utils_ || !this->client_user_)
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{
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return ownership_state::nosteam;
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}
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if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
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{
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#ifdef _DEBUG
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app_id = 480; // Spacewar
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#else
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return ownership_state::unowned;
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#endif
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}
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this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
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char our_directory[MAX_PATH]{};
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GetCurrentDirectoryA(sizeof(our_directory), our_directory);
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const auto path = runner_file.get_extracted_file();
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const auto* cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
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steam::game_id game_id;
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game_id.raw.type = 1; // k_EGameIDTypeGameMod
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game_id.raw.app_id = app_id & 0xFFFFFF;
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const auto* mod_id = "iw6-mod";
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game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
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this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline, our_directory,
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&game_id.bits, title.data(), 0, 0, 0);
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return ownership_state::success;
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}
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void do_cleanup()
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{
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this->client_engine_ = nullptr;
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this->client_user_ = nullptr;
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this->client_utils_ = nullptr;
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this->steam_pipe_ = nullptr;
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this->global_user_ = nullptr;
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this->steam_client_module_ = utils::nt::library{ nullptr };
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}
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void clean_up_on_error()
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{
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scheduler::schedule([this]()
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{
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if (this->steam_client_module_
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&& this->steam_pipe_
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&& this->global_user_
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&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_, this->steam_pipe_)
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&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
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)
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{
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return scheduler::cond_continue;
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}
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this->do_cleanup();
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return scheduler::cond_end;
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});
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}
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};
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}
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REGISTER_COMPONENT(steam_proxy::component)
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