367 lines
22 KiB
INI
367 lines
22 KiB
INI
///////////////////////////////////////////////////
|
|
/// IW6 Server Configuration //
|
|
///////////////////////////////////////////////////
|
|
|
|
///////////////////////////////////////////////////
|
|
// SERVER NAME & COLORS TIPS //
|
|
///////////////////////////////////////////////////
|
|
// //
|
|
// ^1 Red //
|
|
// ^2 Green //
|
|
// ^3 yellow //
|
|
// ^4 Blue //
|
|
// ^5 Cyan //
|
|
// ^6 Pink //
|
|
// ^7 White //
|
|
// ^8 Depends on the team colors playing. //
|
|
// ^9 grey //
|
|
// ^0 Black //
|
|
// ^: Rainbow colors //
|
|
// //
|
|
///////////////////////////////////////////////////
|
|
|
|
set sv_hostname "IW6 Default Server" // Sets the server hostname.
|
|
name "[IW6] server" // Currently sets the say name
|
|
|
|
//////////////////////////////////////////////////
|
|
// ADMIN INFO (Optional) //
|
|
//////////////////////////////////////////////////
|
|
|
|
set _Admin "" // Your username.
|
|
set _Email "" // E-mail address. you can leave blank
|
|
set _Website "" // Website. (IW4MAdmin uses this.)
|
|
set _Location "Earth" // Location
|
|
|
|
//////////////////////////////////////////////////
|
|
// NON-GAMEPLAY CONFIGURATION //
|
|
//////////////////////////////////////////////////
|
|
|
|
set sv_maxclients "18" // Max players in your server.
|
|
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
|
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
|
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
|
|
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
|
|
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
|
|
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
|
|
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
|
|
set sv_reconnectlimit "3" // How many times you can try to reconnect.
|
|
|
|
//////////////////////////////////////////////////
|
|
// BASE GAME CONFIGURATION //
|
|
//////////////////////////////////////////////////
|
|
// //
|
|
// blitz - Blitz //
|
|
// conf - Kill Confirmed //
|
|
// cranked - Cranked //
|
|
// dm - Free-for-all //
|
|
// dom - Domination //
|
|
// grind - Grind //
|
|
// grnd - Drop Zone //
|
|
// gun - Gun Game //
|
|
// horde - Safeguard //
|
|
// infect - Infected //
|
|
// sd - Search and Destroy //
|
|
// siege - Reinforce //
|
|
// sotf - Hunted //
|
|
// sotf_ffa - Hunted FFA //
|
|
// sr - Search and Rescue //
|
|
// war - Team Deathmatch //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
|
|
|
|
set scr_game_allowkillcam "1" // Allow Killcam.
|
|
set team_rebalance "1" // Auto Balance teams?
|
|
set scr_teambalance "1" // Enable or Disable auto balance.
|
|
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
|
set sv_checkMinPlayers "0"
|
|
set scr_game_graceperiod "0"
|
|
set scr_game_onlyheadshots "0"
|
|
set scr_game_deathpointloss "0"
|
|
set scr_game_suicidepointloss "0"
|
|
set scr_team_teamkillpointloss "1"
|
|
set scr_game_perks "1"
|
|
set scr_game_forceuav "0"
|
|
set scr_game_hardpoints "1"
|
|
set scr_nukeTimer "10"
|
|
set scr_nukeCancelMode "0"
|
|
set scr_default_maxagents "5"
|
|
set scr_disableClientSpawnTraces "0"
|
|
set scr_hardpoint_allowartillery "1"
|
|
set scr_hardpoint_allowuav "1"
|
|
set scr_hardpoint_allowhelicopter "1"
|
|
set scr_team_respawntime "0"
|
|
set scr_player_numlives "0"
|
|
set scr_player_respawndelay "0"
|
|
set scr_player_suicidespawndelay "0"
|
|
set scr_player_forcerespawn "1"
|
|
set scr_player_sprinttime "4"
|
|
set scr_explBulletMod "1"
|
|
set scr_maxPerPlayerExplosives "2"
|
|
|
|
//////////////////////////////////////////////////
|
|
// HARDCORE CONFIGURATION //
|
|
//////////////////////////////////////////////////
|
|
// uncomment below commands for some hardcore //
|
|
// by removing the // before each set dvar. //
|
|
//////////////////////////////////////////////////
|
|
|
|
// set g_hardcore "1" // Enable hardcore mode.
|
|
// set scr_hardcore "1" // Enable hardcore mode again...
|
|
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC.
|
|
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
|
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
|
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
|
// set scr_team_teamkillspawndelay "20"
|
|
// set scr_team_kickteamkillers "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_war_scorelimit "75" // Score limit to win the game.
|
|
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_war_roundlimit "1" // Rounds per game.
|
|
set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
|
|
set scr_war_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// FREE FOR ALL GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_dm_scorelimit "30" // Score limit to win the game.
|
|
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
|
set scr_dm_roundlimit "1" // Rounds per game.
|
|
set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_dm_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// DOMINATION GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_dom_scorelimit "200" // Score limit to win the game.
|
|
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
|
set scr_dom_roundlimit "1" // Rounds per game.
|
|
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_dom_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
|
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_sd_numlives "1" // Number of lives per player per game.
|
|
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
|
set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
|
|
set scr_sd_roundswitch "3" // After X rounds, switch sides.
|
|
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
|
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
|
set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
|
|
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
|
|
set scr_sd_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// SEARCH AND RESCUE GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sr_scorelimit "1" // Score limit required to win the game.
|
|
set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_sr_numlives "1" // Number of lives per player per game.
|
|
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
|
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
|
|
set scr_sr_roundswitch "3" // After X rounds, switch sides.
|
|
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
|
|
set scr_sr_defusetime "5" // Time taken to defuse the bomb.
|
|
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
|
|
set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
|
|
set scr_sr_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// KILL CONFIRMED GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_conf_scorelimit "65" // Score limit to win the game.
|
|
set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_conf_roundlimit "1" // Rounds per game.
|
|
set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_conf_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// INFECTED DRAFT GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_infect_roundlimit "1" // Rounds per game.
|
|
set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_infect_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// GRIND GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_grind_scorelimit "65" // Score limit to win the game.
|
|
set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_grind_roundlimit "1" // Rounds per game.
|
|
set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_grind_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// DROP ZONE GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_grnd_scorelimit "7500" // Score limit to win the game.
|
|
set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
|
|
set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
|
|
set scr_grnd_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// BLITZ GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_blitz_scorelimit "16" // Score limit to win the game.
|
|
set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_blitz_roundlimit "2" // Rounds per game.
|
|
set scr_blitz_roundswitch "1" // Switching sides.
|
|
set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_blitz_scoredelay "10"
|
|
set scr_blitz_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// CRANKED GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_cranked_scorelimit "100" // Score limit to win the game.
|
|
set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_cranked_roundlimit "1" // Rounds per game.
|
|
set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
|
|
set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
|
|
set scr_cranked_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// SAFEGUARD GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_horde_scorelimit "0" // Score limit to win the game.
|
|
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_horde_roundlimit "1" // Rounds per game.
|
|
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
|
|
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_horde_promode "0"
|
|
set scr_horde_maxagents "24"
|
|
set scr_horde_difficulty "3"
|
|
|
|
//////////////////////////////////////////////////
|
|
// HUNTED GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sotf_scorelimit "65" // Score limit to win the game.
|
|
set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_sotf_roundlimit "1" // Rounds per game.
|
|
set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_sotf_promode "0"
|
|
|
|
//////////////////////////////////////////////////
|
|
// HUNTED (FFA) GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
|
|
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
|
|
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
|
|
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
|
|
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
set scr_sotf_ffa_promode "0"
|
|
|
|
////////////////////////////////////////////////////////
|
|
// MAP SHORT NAMES ROTATION LIST //
|
|
////////////////////////////////////////////////////////
|
|
// //
|
|
// Prision Break - mp_prisonbreak //
|
|
// Octane - mp_dart //
|
|
// Tremor - mp_lonestar //
|
|
// Freight - mp_frag //
|
|
// Whiteout - mp_snow //
|
|
// Stormfront - mp_fahrenheit //
|
|
// Siege - mp_hashima //
|
|
// Warhawk - mp_warhawk //
|
|
// Sovereign - mp_sovereign //
|
|
// Overload - mp_zebra //
|
|
// Stonehaven - mp_skeleton //
|
|
// Chasm - mp_chasm //
|
|
// Flooded - mp_flooded //
|
|
// Strikezone - mp_strikezone //
|
|
// Free Fall - mp_descent_new //
|
|
// //
|
|
/// DEVASTATION DLC ////////////////////////////////////
|
|
// //
|
|
// Unearthed - mp_dome_ns //
|
|
// Collision - mp_ca_impact //
|
|
// Behemoth - mp_ca_behemoth //
|
|
// Ruins - mp_battery3 //
|
|
// //
|
|
/// INVASION DLC ///////////////////////////////////////
|
|
// //
|
|
// Pharaoh - mp_dig //
|
|
// Favela - mp_favela_iw6 //
|
|
// Mutiny - mp_pirate //
|
|
// Departed - mp_zulu //
|
|
// //
|
|
/// NEMESIS DLC ////////////////////////////////////////
|
|
// //
|
|
// Dynasty - mp_conflict //
|
|
// Goldrush - mp_mine //
|
|
// Showtime - mp_shipment_ns //
|
|
// Subzero - mp_zerosub //
|
|
// //
|
|
/// ONSLAUGHT DLC //////////////////////////////////////
|
|
// //
|
|
// Ignition - mp_boneyard_ns //
|
|
// Containment - mp_ca_red_river //
|
|
// Bayview - mp_ca_rumble //
|
|
// Fog - mp_swamp //
|
|
// //
|
|
////////////////////////////////////////////////////////
|
|
|
|
set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
|