#include #include #include "game/game.hpp" #include namespace asset_restrict { namespace { void reallocate_asset_pool(game::XAssetType type, const int size) { const auto asset_size = game::DB_GetXAssetTypeSize(type); const auto new_size = size * game::g_poolSize[type]; const auto new_allocation_size = static_cast(new_size * asset_size); const game::XAssetHeader pool_entry = { .data = utils::memory::allocate(new_allocation_size) }; game::DB_XAssetPool[type] = pool_entry.data; game::g_poolSize[type] = new_size; } } class component final : public component_interface { public: void post_unpack() override { reallocate_asset_pool(game::ASSET_TYPE_XANIMPARTS, 2); reallocate_asset_pool(game::ASSET_TYPE_ATTACHMENT, 2); } }; } REGISTER_COMPONENT(asset_restrict::component)