#pragma once #include "structs.hpp" namespace dvars { extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_outputBarColor; extern game::dvar_t* con_outputSliderColor; extern game::dvar_t* con_outputWindowColor; extern game::dvar_t* con_inputDvarMatchColor; extern game::dvar_t* con_inputDvarValueColor; extern game::dvar_t* con_inputDvarInactiveValueColor; extern game::dvar_t* con_inputCmdMatchColor; extern game::dvar_t* sv_cheats; extern game::dvar_t* sv_botsAutoJoin; extern game::dvar_t* g_playerCollision; extern game::dvar_t* g_playerEjection; extern game::dvar_t* g_gravity; extern game::dvar_t* g_speed; extern game::dvar_t* g_rocketPushbackScale; extern game::dvar_t* g_enableElevators; extern game::dvar_t* g_dump_scripts; extern game::dvar_t* g_dump_string_tables; extern game::dvar_t* g_log; extern game::dvar_t* bg_surfacePenetration; extern game::dvar_t* pm_bouncing; extern game::dvar_t* player_sustainAmmo; extern game::dvar_t* r_aspectRatioCustom; extern game::dvar_t* jump_slowdownEnable; extern game::dvar_t* jump_enableFallDamage; extern game::dvar_t* jump_height; extern game::dvar_t* jump_ladderPushVel; extern game::dvar_t* jump_spreadAdd; extern game::dvar_t* r_fullbright; extern game::dvar_t* aimassist_enabled; extern game::dvar_t* cg_legacyCrashHandling; extern game::dvar_t* com_developer_script; extern game::dvar_t** com_developer; extern game::dvar_t** fs_gameDirVar; std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain); std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain); }