/////////////////////////////////////////////////// /// IW6 Server Configuration // /////////////////////////////////////////////////// /////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // /////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 yellow // // ^4 Blue // // ^5 Cyan // // ^6 Pink // // ^7 White // // ^8 Depends on the team colors playing. // // ^9 grey // // ^0 Black // // ^: Rainbow colors // // // /////////////////////////////////////////////////// set sv_hostname "IW6 Default Server" // Sets the server hostname. name "[IW6] server" // Currently sets the say name ////////////////////////////////////////////////// // ADMIN INFO (Optional) // ////////////////////////////////////////////////// set _Admin "" // Your username. set _Email "" // E-mail address. you can leave blank set _Website "" // Website. (IW4MAdmin uses this.) set _Location "Earth" // Location ////////////////////////////////////////////////// // NON-GAMEPLAY CONFIGURATION // ////////////////////////////////////////////////// set sv_maxclients "4" // Max players in your server. set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. set sv_reconnectlimit "3" // How many times you can try to reconnect. ////////////////////////////////////////////////// // BASE GAME CONFIGURATION // ////////////////////////////////////////////////// // // // horde - Safeguard // // // ////////////////////////////////////////////////// // GAMETYPE HAS TO BE SET VIA THE MAP ROTATION set scr_game_allowkillcam "1" // Allow Killcam. set team_rebalance "1" // Auto Balance teams? set scr_teambalance "0" // Enable or Disable auto balance. set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free set sv_checkMinPlayers "0" set scr_game_graceperiod "0" set scr_game_onlyheadshots "0" set scr_game_deathpointloss "0" set scr_game_suicidepointloss "0" set scr_team_teamkillpointloss "1" set scr_game_perks "1" set scr_game_forceuav "0" set scr_game_hardpoints "1" set scr_nukeTimer "10" set scr_nukeCancelMode "0" set scr_default_maxagents "5" set scr_disableClientSpawnTraces "0" set scr_hardpoint_allowartillery "1" set scr_hardpoint_allowuav "1" set scr_hardpoint_allowhelicopter "1" set scr_team_respawntime "0" set scr_player_numlives "0" set scr_player_respawndelay "0" set scr_player_suicidespawndelay "0" set scr_player_forcerespawn "1" set scr_player_sprinttime "4" set scr_explBulletMod "1" set scr_maxPerPlayerExplosives "2" ////////////////////////////////////////////////// // SAFEGUARD GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_horde_scorelimit "0" // Score limit to win the game. set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. set scr_horde_roundlimit "1" // Rounds per game. set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game. set scr_horde_numlives "1" // Number of lives per player 0 for unlimited. set scr_horde_playerrespawndelay "0" // How long player will wait until respawn. set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_horde_promode "0" set scr_horde_maxagents "24" set scr_horde_difficulty "3" //////////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // //////////////////////////////////////////////////////// // // // Prision Break - mp_prisonbreak // // Octane - mp_dart // // Tremor - mp_lonestar // // Freight - mp_frag // // Whiteout - mp_snow // // Stormfront - mp_fahrenheit // // Siege - mp_hashima // // Warhawk - mp_warhawk // // Sovereign - mp_sovereign // // Overload - mp_zebra // // Stonehaven - mp_skeleton // // Chasm - mp_chasm // // Flooded - mp_flooded // // Strikezone - mp_strikezone // // Free Fall - mp_descent_new // // // /// DEVASTATION DLC //////////////////////////////////// // // // Unearthed - mp_dome_ns // // Collision - mp_ca_impact // // Behemoth - mp_ca_behemoth // // Ruins - mp_battery3 // // // /// INVASION DLC /////////////////////////////////////// // // // Pharaoh - mp_dig // // Favela - mp_favela_iw6 // // Mutiny - mp_pirate // // Departed - mp_zulu // // // /// NEMESIS DLC //////////////////////////////////////// // // // Dynasty - mp_conflict // // Goldrush - mp_mine // // Showtime - mp_shipment_ns // // Subzero - mp_zerosub // // // /// ONSLAUGHT DLC ////////////////////////////////////// // // // Ignition - mp_boneyard_ns // // Containment - mp_ca_red_river // // Bayview - mp_ca_rumble // // Fog - mp_swamp // // // //////////////////////////////////////////////////////// set sv_maprotation "gametype horde map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"