maint(network): very good fix
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1f32ca159a
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@ -294,6 +294,10 @@ namespace dedicated
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utils::hook::call(0x140412FD3, execute_console_command);
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utils::hook::call(0x140412FD3, execute_console_command);
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utils::hook::nop(0x140412FE9, 5);
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utils::hook::nop(0x140412FE9, 5);
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// disable check on an unregistered relay dvar
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utils::hook::nop(0x14041E9EB, 4);
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utils::hook::set<std::uint8_t>(0x14041E9EF, 0xEB);
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utils::hook::nop(0x1404DDC2E, 5); // don't load config file
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utils::hook::nop(0x1404DDC2E, 5); // don't load config file
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utils::hook::set<uint8_t>(0x140416100, 0xC3); // don't save config file
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utils::hook::set<uint8_t>(0x140416100, 0xC3); // don't save config file
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utils::hook::set<uint8_t>(0x1402E5830, 0xC3); // disable self-registration
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utils::hook::set<uint8_t>(0x1402E5830, 0xC3); // disable self-registration
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@ -94,6 +94,11 @@ namespace network
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// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
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// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
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game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
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game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
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}
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}
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void* memmove_stub(void* dest, const void* src, std::size_t count)
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{
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return std::memmove(dest, src, std::min<std::size_t>(count, 1262));
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}
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}
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}
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void on(const std::string& command, const callback& callback)
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void on(const std::string& command, const callback& callback)
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@ -278,6 +283,11 @@ namespace network
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// ignore built in "print" oob command for security reasons
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// ignore built in "print" oob command for security reasons
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utils::hook::set<std::uint8_t>(0x1402C6AA4, 0xEB);
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utils::hook::set<std::uint8_t>(0x1402C6AA4, 0xEB);
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// patch buffer overflow
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utils::hook::call(0x14041D355, memmove_stub);
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// this patches a crash found in a subroutine registered using atexit
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utils::hook::set<std::uint8_t>(0x140815D4E, 0xEB);
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}
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}
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}
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}
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};
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};
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