feat: more arxan patches

This commit is contained in:
diamante0018 2025-01-30 13:14:21 +01:00
parent 6f2c293970
commit b60692f0d7
No known key found for this signature in database
GPG Key ID: F2000F181A4F7C85
9 changed files with 101 additions and 26 deletions

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@ -198,25 +198,6 @@ namespace dedicated
return hwnd;
}
void sys_error_stub(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]()
{
command::execute("map_rotate");
}, scheduler::pipeline::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
void add_commands()
{
command::add("map", [](const command::params& params)
@ -364,9 +345,6 @@ namespace dedicated
utils::hook::nop(0x1404F8BE1, 2); // ^
utils::hook::set<uint8_t>(0x140328660, 0xC3); // Disable image pak file loading
// Stop crashing from sys_errors
utils::hook::jump(0x1404FF510, sys_error_stub);
// Reduce min required memory
utils::hook::set<uint64_t>(0x1404FA6BD, 0x80000000);
utils::hook::set<uint64_t>(0x1404FA76F, 0x80000000);

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@ -7,10 +7,10 @@
#include "console.hpp"
#include "fastfiles.hpp"
#include <utils/hook.hpp>
#include <utils/memory.hpp>
#include <utils/io.hpp>
#include <utils/memory.hpp>
#include <utils/string.hpp>
namespace fastfiles
{
@ -32,6 +32,12 @@ namespace fastfiles
return;
}
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
if (utils::io::file_exists(out_name))
{
return;
}
std::string buffer;
buffer.append(header.scriptfile->name, std::strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
@ -40,12 +46,38 @@ namespace fastfiles
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(reinterpret_cast<char*>(header.scriptfile->bytecode), header.scriptfile->bytecodeLen);
const auto out_name = std::format("gsc_dump/{}.gscbin", name);
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.data());
console::info("Dumped %s\n", out_name.c_str());
}
void dump_csv_table(const std::string& name, game::XAssetHeader header)
{
if (!dvars::g_dump_string_tables->current.enabled)
{
return;
}
const auto out_name = std::format("csv_dump/{}.csv", name);
if (utils::io::file_exists(out_name))
{
return;
}
std::string buffer;
for (auto row = 0; row < header.stringTable->rowCount; row++)
{
for (auto column = 0; column < header.stringTable->columnCount; column++)
{
const auto* string = header.stringTable->values[(row * header.stringTable->columnCount) + column].string;
buffer.append(utils::string::va("%s%s", string ? string : "", (column == header.stringTable->columnCount - 1) ? "\n" : ","));
}
}
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name.c_str());
}
game::XAssetHeader db_find_x_asset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
@ -58,6 +90,11 @@ namespace fastfiles
dump_gsc_script(name, result);
}
if (type == game::ASSET_TYPE_STRINGTABLE)
{
dump_csv_table(name, result);
}
if (diff > 100)
{
console::print(
@ -110,6 +147,7 @@ namespace fastfiles
db_find_x_asset_header_hook.create(game::DB_FindXAssetHeader, db_find_x_asset_header_stub);
dvars::g_dump_scripts = game::Dvar_RegisterBool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts to binary format");
dvars::g_dump_string_tables = game::Dvar_RegisterBool("g_dumpStringTables", false, game::DVAR_FLAG_NONE, "Dump CSV files");
utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);

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@ -295,6 +295,8 @@ namespace patches
utils::hook::nop(0x1404758C0, 16);
utils::hook::jump(0x1404758C0, game::engine::SV_GameSendServerCommand, true);
utils::hook::call(0x140477399, game::engine::SV_SendServerCommand);
// Register dvars
com_register_dvars_hook.create(0x140413A90, &com_register_dvars_stub);

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@ -25,6 +25,7 @@ namespace dvars
game::dvar_t* g_rocketPushbackScale = nullptr;
game::dvar_t* g_enableElevators = nullptr;
game::dvar_t* g_dump_scripts = nullptr;
game::dvar_t* g_dump_string_tables = nullptr;
game::dvar_t* g_log = nullptr;
game::dvar_t* bg_surfacePenetration = nullptr;

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@ -24,6 +24,7 @@ namespace dvars
extern game::dvar_t* g_rocketPushbackScale;
extern game::dvar_t* g_enableElevators;
extern game::dvar_t* g_dump_scripts;
extern game::dvar_t* g_dump_string_tables;
extern game::dvar_t* g_log;
extern game::dvar_t* bg_surfacePenetration;

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@ -178,4 +178,29 @@ namespace game::engine
assert(static_cast<unsigned>(clientNum) < sv_maxclients->current.unsignedInt);
SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
}
void SV_ReconnectClients(int savepersist)
{
const auto* sv_maxclients = Dvar_FindVar("sv_maxclients");
for (int i = 0; i < sv_maxclients->current.integer; ++i)
{
mp::client_t* client = &mp::svs_clients[i];
if (client->header.state < CS_CONNECTED)
{
continue;
}
SV_AddServerCommand(client, SV_CMD_RELIABLE, utils::string::va("%c", savepersist != 0 ? 107 : 118));
const char* denied = ClientConnect(i, client->scriptId);
if (denied)
{
SV_DropClient(client, denied, true);
console::info("SV_MapRestart_f: dropped client %i - denied!\n", i);
}
else if (client->header.state == CS_ACTIVE)
{
SV_ClientEnterWorld(client, &client->lastUsercmd);
}
}
}
}

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@ -2,5 +2,7 @@
namespace game::engine
{
void SV_SendServerCommand(mp::client_t* cl, svscmd_type type, const char* fmt, ...);
void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text);
void SV_ReconnectClients(int savepersist);
}

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@ -990,6 +990,27 @@ namespace game
LOOKUP_ERROR_COUNT = 0x5,
};
struct ComStreamSyncModel
{
unsigned __int16 modelIndex;
unsigned __int8 alternateIndex;
};
static_assert(sizeof(ComStreamSyncModel) == 4);
struct ComStreamedSyncModelList
{
unsigned int modelCount;
ComStreamSyncModel models[18];
};
static_assert(sizeof(ComStreamedSyncModelList) == 0x4C);
struct ComStreamedSyncSwapBuffer
{
ComStreamedSyncModelList modelLists[2];
};
struct StructuredDataEnumEntry
{
unsigned int name;

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@ -30,6 +30,7 @@ namespace game
WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1404158C0};
WEAK symbol<void(const char* text_in)> Com_TokenizeString{0x1403B4150, 0x1403F7CC0};
WEAK symbol<void()> Com_EndTokenizeString{0x1403B37C0, 0x1403F7330};
WEAK symbol<void()> Com_StreamSync_UpdateLaunchData{0x0, 0x140411B50};
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14043DDE0, 0x1405028C0};
@ -220,6 +221,10 @@ namespace game
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
WEAK symbol<void(mp::client_t* cl, int isReconnectingClient)> SV_StreamSync_ClientConnect{0x0, 0x140488080};
WEAK symbol<const char*(int clientNum, unsigned __int16 scriptPersId)> ClientConnect{0x0, 0x140387630};
WEAK symbol<void(mp::client_t* client, usercmd_s* cmd)> SV_ClientEnterWorld{0x0, 0x1404710F0};
WEAK symbol<void(mp::client_t* drop, const char* reason, bool tellThem)> SV_DropClient{0x0, 0x140472110};
WEAK symbol<mp::gentity_s*(const char*, unsigned int, unsigned int, unsigned int)> SV_AddBot{0, 0x140470920};
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x140461340};
@ -344,6 +349,8 @@ namespace game
WEAK symbol<int> serverTime{0, 0x14647B280};
WEAK symbol<XZone> g_zones_0{0, 0x143A46498};
WEAK symbol<int> s_launchDataAvailable{0x0, 0x1445CE354};
}
namespace hks