fix: remove _s poison
This commit is contained in:
parent
27d5985574
commit
a299874dd2
@ -25,9 +25,7 @@ namespace binding
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if (value && value < 100)
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
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const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
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if (len < 0)
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{
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return bytes_used;
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@ -40,9 +38,7 @@ namespace binding
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value -= 100;
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if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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"bind %s \"%s\"\n", key_button, custom_binds[value].data());
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const auto len = game::Com_sprintf(&buffer[bytes_used], (buffer_size_align - bytes_used), "bind %s \"%s\"\n", key_button, custom_binds[value].data());
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if (len < 0)
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{
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return bytes_used;
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@ -107,7 +107,7 @@ namespace colors
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int com_sprintf_stub(char* dest, int size, const char* fmt, const char* name)
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{
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const auto len = sprintf_s(dest, size, fmt, name);
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const auto len = game::Com_sprintf(dest, size, fmt, name);
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if (len < 0)
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{
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game::I_strncpyz(dest, "UnnamedAgent", size);
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@ -84,15 +84,14 @@ namespace console
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void print_stub(const char* fmt, ...)
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{
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char buffer[4096]{};
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va_list ap;
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va_start(ap, fmt);
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char buffer[4096]{};
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const auto res = vsnprintf_s(buffer, _TRUNCATE, fmt, ap);
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(void)res;
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print_message(buffer);
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[[maybe_unused]] const auto len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
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va_end(ap);
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print_message(buffer);
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}
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void append_text(const char* text)
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@ -222,7 +222,7 @@ namespace demonware
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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vsnprintf(buffer, sizeof(buffer), msg, ap);
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printf("%s: %s\n", function, buffer);
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va_end(ap);
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@ -63,7 +63,7 @@ namespace game_console
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void clear()
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{
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strncpy_s(con.buffer, "", sizeof(con.buffer));
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game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
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con.cursor = 0;
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fixed_input = "";
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@ -249,7 +249,7 @@ namespace game_console
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dvars::con_inputDvarInactiveValueColor->current.vector, offset);
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}
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strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
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game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
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con.globals.may_auto_complete = true;
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}
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else if (matches.size() > 1)
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@ -274,7 +274,7 @@ namespace game_console
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}
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}
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strncpy_s(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
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game::I_strncpyz(con.globals.auto_complete_choice, matches[0].data(), sizeof(con.globals.auto_complete_choice));
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con.globals.may_auto_complete = true;
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}
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}
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@ -364,11 +364,11 @@ namespace game_console
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void print_internal(const char* fmt, ...)
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{
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char va_buffer[0x200] = { 0 };
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char va_buffer[1024]{};
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va_list ap;
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va_start(ap, fmt);
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vsprintf_s(va_buffer, fmt, ap);
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vsnprintf(va_buffer, sizeof(va_buffer), fmt, ap);
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va_end(ap);
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const auto formatted = std::string(va_buffer);
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@ -424,7 +424,7 @@ namespace game_console
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con.buffer[1] = '\0';
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}
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strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
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game::I_strncat(con.buffer, sizeof(con.buffer), con.globals.auto_complete_choice);
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con.cursor = static_cast<int>(std::string(con.buffer).length());
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if (con.cursor != 254)
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@ -549,7 +549,7 @@ namespace game_console
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if (history_index != -1)
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{
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strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
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game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
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con.cursor = static_cast<int>(strlen(con.buffer));
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}
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}
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@ -564,7 +564,7 @@ namespace game_console
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if (history_index != -1)
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{
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strncpy_s(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
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game::I_strncpyz(con.buffer, history.at(history_index).c_str(), sizeof(con.buffer));
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con.cursor = static_cast<int>(strlen(con.buffer));
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}
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}
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@ -721,7 +721,7 @@ namespace game_console
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con.output_visible = false;
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con.display_line_offset = 0;
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con.line_count = 0;
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strncpy_s(con.buffer, "", sizeof(con.buffer));
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game::I_strncpyz(con.buffer, "", sizeof(con.buffer));
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con.globals.x = 0.0f;
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con.globals.y = 0.0f;
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@ -729,7 +729,7 @@ namespace game_console
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con.globals.font_height = 0.0f;
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con.globals.may_auto_complete = false;
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con.globals.info_line_count = 0;
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strncpy_s(con.globals.auto_complete_choice, "", sizeof(con.globals.auto_complete_choice));
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game::I_strncpyz(con.globals.auto_complete_choice, "", sizeof(con.globals.auto_complete_choice));
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// add clear command
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command::add("clear", [&]()
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@ -3,12 +3,10 @@
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "scripting.hpp"
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#include "console.hpp"
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#include "game_log.hpp"
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#include "gsc/script_extension.hpp"
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#include "scheduler.hpp"
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#include "scripting.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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@ -23,7 +21,7 @@ namespace game_log
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char buf[1024]{};
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std::size_t out_chars = 0;
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for (auto i = 0u; i < game::Scr_GetNumParam(); ++i)
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for (std::uint32_t i = 0; i < game::Scr_GetNumParam(); ++i)
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{
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const auto* value = game::Scr_GetString(i);
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const auto len = std::strlen(value);
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@ -34,7 +32,7 @@ namespace game_log
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break;
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}
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strncat_s(buf, value, _TRUNCATE);
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game::I_strncat(buf, sizeof(buf), value);
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}
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g_log_printf("%s", buf);
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@ -49,22 +47,15 @@ namespace game_log
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return;
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}
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char buffer[0x400]{};
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char buffer[1024]{};
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va_list ap;
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va_start(ap, fmt);
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vsprintf_s(buffer, fmt, ap);
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vsnprintf(buffer, sizeof(buffer), fmt, ap);
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va_end(ap);
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const auto time = *game::level_time / 1000;
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utils::io::write_file(log, utils::string::va("%3i:%i%i %s",
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time / 60,
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time % 60 / 10,
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time % 60 % 10,
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buffer
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), true);
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utils::io::write_file(log, utils::string::va("%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, buffer), true);
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}
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class component final : public component_interface
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@ -10,43 +10,15 @@ namespace logger
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{
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namespace
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{
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utils::hook::detour com_error_hook;
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const game::dvar_t* logger_dev = nullptr;
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void print_com_error(int, const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("%s", buffer);
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}
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void com_error_stub(const int error, const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("Error: %s\n", buffer);
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com_error_hook.invoke<void>(error, "%s", buffer);
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}
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void print_warning(const char* msg, ...)
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{
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char buffer[2048]{};
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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vsnprintf(buffer, sizeof(buffer), msg, ap);
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va_end(ap);
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console::warn("%s", buffer);
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@ -58,7 +30,7 @@ namespace logger
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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vsnprintf(buffer, sizeof(buffer), msg, ap);
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va_end(ap);
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console::info("%s", buffer);
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@ -75,7 +47,7 @@ namespace logger
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, _TRUNCATE, msg, ap);
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vsnprintf(buffer, sizeof(buffer), msg, ap);
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va_end(ap);
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console::info("%s", buffer);
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@ -141,13 +113,6 @@ namespace logger
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sub_1401DAA40();
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}
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if (!game::environment::is_sp())
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{
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utils::hook::call(0x140501AE3, print_com_error);
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}
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com_error_hook.create(game::Com_Error, com_error_stub);
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// Make havok script's print function actually print
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utils::hook::jump(SELECT_VALUE(0x1406283A4, 0x140732184), print);
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@ -16,24 +16,24 @@ namespace mods
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{
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utils::hook::detour sys_create_file_hook;
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void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, unsigned int size, char* filename)
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void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, int size, char* filename)
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{
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char user_map[MAX_PATH]{};
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switch (source)
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{
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case game::FFD_DEFAULT:
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(void)sprintf_s(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
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(void)game::Com_sprintf(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
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break;
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case game::FFD_MOD_DIR:
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assert(mods::is_using_mods());
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(void)sprintf_s(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
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(void)game::Com_sprintf(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
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break;
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case game::FFD_USER_MAP:
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strncpy_s(user_map, zone_name, _TRUNCATE);
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game::I_strncpyz(user_map, zone_name, sizeof(user_map));
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(void)sprintf_s(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
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(void)game::Com_sprintf(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
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break;
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default:
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assert(false && "inconceivable");
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@ -181,18 +181,21 @@ namespace party
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{
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for (auto i = 0; !name.empty() && i < *game::mp::svs_clientCount; ++i)
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{
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if (game::mp::g_entities[i].client)
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if (!game::mp::g_entities[i].client)
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{
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char client_name[16] = {0};
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strncpy_s(client_name, game::mp::g_entities[i].client->sess.cs.name, sizeof(client_name));
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game::I_CleanStr(client_name);
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continue;
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}
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if (client_name == name)
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{
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return i;
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}
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char client_name[16]{};
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game::I_strncpyz(client_name, game::mp::g_entities[i].client->sess.cs.name, sizeof(client_name));
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game::I_CleanStr(client_name);
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if (client_name == name)
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{
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return i;
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}
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}
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return -1;
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}
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@ -73,8 +73,10 @@ namespace patches
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if (exec_params.size() == 2)
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{
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std::string file_name = exec_params.get(1);
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if (file_name.find(".cfg") == std::string::npos)
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if (!file_name.ends_with(".cfg"))
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{
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file_name.append(".cfg");
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}
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const auto file = filesystem::file(file_name);
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if (file.exists())
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@ -368,6 +370,9 @@ namespace patches
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utils::hook::nop(0x1403A1A0F, 1);
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// ^^
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utils::hook::nop(0x1403A072F, 5); // LiveStorage_RecordMovementInMatchdata
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// Disable Com_Error in NET_SendPacket
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utils::hook::nop(0x140501AE3, 5);
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}
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static void patch_sp()
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@ -59,7 +59,7 @@ namespace rcon
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}
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char clean_name[32]{};
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strncpy_s(clean_name, self->client->sess.cs.name, sizeof(clean_name));
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game::I_strncpyz(clean_name, self->client->sess.cs.name, sizeof(clean_name));
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game::I_CleanStr(clean_name);
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buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
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@ -61,6 +61,42 @@ namespace security
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ui_replace_directive_hook.invoke<void>(local_client_num, src_string, dst_string, dst_buffer_size);
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}
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int hud_elem_set_enum_string_stub(char* string, const char* format, ...)
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{
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va_list ap;
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va_start(ap, format);
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const auto len = vsnprintf(string, 0x800, format, ap);
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va_end(ap);
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string[0x800 - 1] = '\0';
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return len;
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}
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int sv_add_bot_stub(char* string, const char* format, ...)
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{
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va_list ap;
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va_start(ap, format);
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const auto len = vsnprintf(string, 0x400, format, ap);
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va_end(ap);
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string[0x400 - 1] = '\0';
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return len;
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}
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int sv_add_test_client_stub(char* string, const char* format, ...)
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{
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va_list ap;
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va_start(ap, format);
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const auto len = vsnprintf(string, 0x400, format, ap);
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va_end(ap);
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string[0x400 - 1] = '\0';
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return len;
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}
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}
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class component final : public component_interface
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@ -68,11 +104,18 @@ namespace security
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public:
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void post_unpack() override
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{
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// sprinf
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utils::hook::call(SELECT_VALUE(0x140310D0F, 0x140399B0F), hud_elem_set_enum_string_stub);
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if (game::environment::is_sp()) return;
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// Patch vulnerability in PlayerCards_SetCachedPlayerData
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utils::hook::call(0x140287C5C, set_cached_playerdata_stub);
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// sprinf
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utils::hook::call(0x140470A88, sv_add_bot_stub);
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utils::hook::call(0x140470F68, sv_add_test_client_stub);
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// It is possible to make the server hang if left unchecked
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utils::hook::call(0x14047A29A, sv_execute_client_message_stub);
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@ -136,7 +136,7 @@ namespace game::engine
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const auto server_command_buf_large = std::make_unique<char[]>(0x20000);
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va_start(va, fmt);
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len = vsnprintf_s(server_command_buf_large.get(), 0x20000, _TRUNCATE, fmt, va);
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len = vsnprintf(server_command_buf_large.get(), 0x20000, fmt, va);
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va_end(va);
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assert(len >= 0);
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@ -31,6 +31,7 @@ namespace game
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WEAK symbol<void(const char* text_in)> Com_TokenizeString{0x1403B4150, 0x1403F7CC0};
|
||||
WEAK symbol<void()> Com_EndTokenizeString{0x1403B37C0, 0x1403F7330};
|
||||
WEAK symbol<void()> Com_StreamSync_UpdateLaunchData{0x0, 0x140411B50};
|
||||
WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x140432310, 0x1404F6260};
|
||||
|
||||
WEAK symbol<void(const char* message)> Conbuf_AppendText{0x14043DDE0, 0x1405028C0};
|
||||
|
||||
@ -114,10 +115,10 @@ namespace game
|
||||
|
||||
WEAK symbol<char*(char* string)> I_CleanStr{0x140432460, 0x1404F63C0};
|
||||
WEAK symbol<void(char* dest, const char* src, int destsize)> I_strncpyz{0x140432810, 0x1404F67A0};
|
||||
WEAK symbol<void(char* dest, int size, const char* src)> I_strncat{0x140432740, 0x1404F66D0};
|
||||
|
||||
WEAK symbol<char*(GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
|
||||
uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const void* initData)>
|
||||
Image_Setup{0x140517910, 0x1405E4380};
|
||||
uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const void* initData)> Image_Setup{0x140517910, 0x1405E4380};
|
||||
|
||||
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x14023D9A0, 0x1402C40E0};
|
||||
|
||||
|
@ -64,9 +64,7 @@ LONG WINAPI exception_handler(PEXCEPTION_POINTERS exception_info)
|
||||
&exception_information, nullptr, nullptr))
|
||||
{
|
||||
char buf[4096]{};
|
||||
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n",
|
||||
exception_info->ExceptionRecord->ExceptionCode,
|
||||
exception_info->ExceptionRecord->ExceptionAddress);
|
||||
sprintf_s(buf, "An exception 0x%08X occurred at location 0x%p\n", exception_info->ExceptionRecord->ExceptionCode, exception_info->ExceptionRecord->ExceptionAddress);
|
||||
game::show_error(buf);
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace utils::string
|
||||
|
||||
while (true)
|
||||
{
|
||||
const int res = vsnprintf_s(entry->buffer, entry->size, _TRUNCATE, format, ap);
|
||||
const int res = vsnprintf(entry->buffer, entry->size, format, ap);
|
||||
if (res > 0) break; // Success
|
||||
if (res == 0) return nullptr; // Error
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user