Refactor(branding.cpp): Remove branding functions, retain IW6-MOD copyright override
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@ -1,33 +1,13 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include "version.hpp"
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namespace branding
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{
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namespace
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{
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utils::hook::detour ui_get_formatted_build_number_hook;
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void dvar_set_string_stub(game::dvar_t* dvar, const char* string)
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{
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game::Dvar_SetString(dvar, utils::string::va("iw6-mod %s (game %s)", VERSION, string));
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}
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const char* ui_get_formatted_build_number_stub()
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{
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const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
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return utils::string::va("%s (%s)", VERSION, build_num);
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}
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}
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class component final : public component_interface
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{
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public:
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@ -38,27 +18,7 @@ namespace branding
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return;
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}
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "iw6-mod: " VERSION "\n");
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utils::hook::call(SELECT_VALUE(0x1403BDABA, 0x140414424), dvar_set_string_stub);
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x140415FD0, 0x1404D7C00), ui_get_formatted_build_number_stub);
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scheduler::loop([]()
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{
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const auto x = 3;
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const auto y = 0;
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const auto scale = 0.5f;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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const auto* text = "";
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auto* font = game::R_RegisterFont("fonts/normalfont");
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if (!font) return;
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game::R_AddCmdDrawText(text, std::numeric_limits<int>::max(), font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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}, scheduler::pipeline::renderer);
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localized_strings::override("LUA_MENU_LEGAL_COPYRIGHT", "IW6-MOD"); // Ahrimdon
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}
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};
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} // namespace branding
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