Christmas Day Update
This commit is contained in:
parent
0090d894c4
commit
45907301ee
2
deps/GSL
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2
deps/GSL
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Subproject commit f1a494cfd2ce55fe88b5134eab985f5852667b8d
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Subproject commit 272463043ef3e442f6c80a530d3dd38ee6781381
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2
deps/WinToast
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deps/WinToast
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Subproject commit 821c4818ade1aa4da56ac753285c159ce26fd597
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Subproject commit a78ce469b456c06103b3b30d4bd37e7bb80da30c
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2
deps/asmjit
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2
deps/asmjit
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Subproject commit bfa0bf690c2e90cc0844f2f012efa41b916bde7e
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Subproject commit cfc9f813cc6ccda63cad872edb32b38e0662bedb
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2
deps/gsc-tool
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2
deps/gsc-tool
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Subproject commit b8e30e6334aa33ea731caf8d0700a9e6c7794c09
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Subproject commit 9ff3b871ef59b14eb8b32d258bf18347e14a3e18
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2
deps/libtomcrypt
vendored
2
deps/libtomcrypt
vendored
@ -1 +1 @@
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Subproject commit 7e863d21429f94ed6a720e24499a12a3f852bb31
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Subproject commit c900951dab1bb94bab803fc57688dac18e3b71f9
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2
deps/libtommath
vendored
2
deps/libtommath
vendored
@ -1 +1 @@
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Subproject commit 8314bde5e5c8e5d9331460130a9d1066e324f091
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Subproject commit 5809141a3a6ec1bf3443c927c02b955e19224016
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2
deps/minhook
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2
deps/minhook
vendored
@ -1 +1 @@
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Subproject commit f5485b8454544c2f034c78f8f127c1d03dea3636
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Subproject commit c1a7c3843bd1a5fe3eb779b64c0d823bca3dc339
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2
deps/rapidjson
vendored
2
deps/rapidjson
vendored
@ -1 +1 @@
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Subproject commit 6089180ecb704cb2b136777798fa1be303618975
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Subproject commit d621dc9e9c77f81e5c8a35b8dcc16dcd63351321
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2
deps/zlib
vendored
2
deps/zlib
vendored
@ -1 +1 @@
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Subproject commit 9f0f2d4f9f1f28be7e16d8bf3b4e9d4ada70aa9f
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Subproject commit ef24c4c7502169f016dcd2a26923dbaf3216748c
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35
src/client/component/asset_restrict.cpp
Normal file
35
src/client/component/asset_restrict.cpp
Normal file
@ -0,0 +1,35 @@
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#include <std_include.hpp>
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#include <loader/component_loader.hpp>
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#include "game/game.hpp"
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#include <utils/memory.hpp>
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namespace asset_restrict
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{
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namespace
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{
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void reallocate_asset_pool(game::XAssetType type, const int size)
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{
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const auto asset_size = game::DB_GetXAssetTypeSize(type);
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const auto new_size = size * game::g_poolSize[type];
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const auto new_allocation_size = static_cast<std::size_t>(new_size * asset_size);
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const game::XAssetHeader pool_entry = { .data = utils::memory::allocate(new_allocation_size) };
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game::DB_XAssetPool[type] = pool_entry.data;
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game::g_poolSize[type] = new_size;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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reallocate_asset_pool(game::ASSET_TYPE_XANIMPARTS, 2);
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reallocate_asset_pool(game::ASSET_TYPE_ATTACHMENT, 2);
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}
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};
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}
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REGISTER_COMPONENT(asset_restrict::component)
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@ -8,11 +8,13 @@
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#include "console.hpp"
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#include "network.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/smbios.hpp>
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/hook.hpp>
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#include <utils/info_string.hpp>
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#include <utils/io.hpp>
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#include <utils/properties.hpp>
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#include <utils/smbios.hpp>
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#include <utils/string.hpp>
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namespace auth
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{
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@ -31,13 +33,26 @@ namespace auth
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std::string get_hw_profile_guid()
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{
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auto hw_profile_path = (utils::properties::get_appdata_path() / "iw6-guid.dat").generic_string();
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if (utils::io::file_exists(hw_profile_path))
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{
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std::string hw_profile_info;
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if (utils::io::read_file(hw_profile_path, &hw_profile_info) && !hw_profile_info.empty())
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{
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return hw_profile_info;
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}
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}
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HW_PROFILE_INFO info;
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if (!GetCurrentHwProfileA(&info))
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{
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return {};
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}
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return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
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auto hw_profile_info = std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
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utils::io::write_file(hw_profile_path, hw_profile_info);
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return hw_profile_info;
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}
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std::string get_protected_data()
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@ -232,7 +232,10 @@ namespace command
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (!command.ends_with('\n'))
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{
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command += "\n";
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}
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if (sync)
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{
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@ -553,12 +556,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].flags ^= game::FL_GODMODE;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"godmode %s\"",
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game::mp::g_entities[client_num].flags & game::FL_GODMODE
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? "^2on"
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@ -569,12 +572,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].flags ^= game::FL_NOTARGET;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"notarget %s\"",
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game::mp::g_entities[client_num].flags & game::FL_NOTARGET
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? "^2on"
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@ -585,12 +588,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].client->flags ^= 1;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"noclip %s\"",
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game::mp::g_entities[client_num].client->flags & 1
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? "^2on"
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@ -601,12 +604,12 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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game::mp::g_entities[client_num].client->flags ^= 2;
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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utils::string::va("f \"ufo %s\"",
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game::mp::g_entities[client_num].client->flags & 2
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? "^2on"
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@ -617,13 +620,13 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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if (params.size() < 4)
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{
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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"f \"You did not specify the correct number of coordinates\"");
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return;
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}
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@ -637,13 +640,13 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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if (params.size() < 4)
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{
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game::SV_GameSendServerCommand(client_num, 1,
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
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"f \"You did not specify the correct number of coordinates\"");
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return;
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}
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@ -657,13 +660,13 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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if (params.size() < 2)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
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return;
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}
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@ -680,13 +683,13 @@ namespace command
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{
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if (!dvars::sv_cheats->current.enabled)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"Cheats are not enabled on this server\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"Cheats are not enabled on this server\"");
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return;
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}
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if (params.size() < 2)
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{
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game::SV_GameSendServerCommand(client_num, 1, "f \"You did not specify a weapon name\"");
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE, "f \"You did not specify a weapon name\"");
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return;
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}
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@ -25,28 +25,28 @@ namespace dedicated_info
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scheduler::loop([]()
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{
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auto* sv_running = game::Dvar_FindVar("sv_running");
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const auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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{
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console::set_title("iw6-mod Dedicated Server");
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return;
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}
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auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
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auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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auto* const mapname = game::Dvar_FindVar("mapname");
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const auto* sv_hostname = game::Dvar_FindVar("sv_hostname");
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const auto* sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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const auto* mapname = game::Dvar_FindVar("mapname");
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auto client_count = 0;
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auto bot_count = 0;
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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for (auto i = 0; i < sv_maxclients->current.integer; ++i)
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{
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auto* client = &game::mp::svs_clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state > game::CS_FREE && self && self->client)
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{
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client_count++;
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++client_count;
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if (game::SV_BotIsBot(i))
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{
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++bot_count;
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@ -136,7 +136,7 @@ namespace dvar_cheats
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const auto* dvar = game::Scr_GetString(0); // grab the original dvar again since it's never stored on stack
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const auto* command = utils::string::va("q %s \"%s\"", dvar, value);
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game::SV_GameSendServerCommand(entity_num, 1, command);
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game::SV_GameSendServerCommand(entity_num, game::SV_CMD_RELIABLE, command);
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}
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const auto player_cmd_set_client_dvar = utils::hook::assemble([](utils::hook::assembler& a)
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@ -1,12 +1,12 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "fastfiles.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "fastfiles.hpp"
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#include <utils/hook.hpp>
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#include <utils/memory.hpp>
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@ -22,7 +22,7 @@ namespace fastfiles
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void db_try_load_x_file_internal(const char* zone_name, const int zone_flags, const int is_base_map)
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{
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console::info("Loading fastfile %s\n", zone_name);
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return db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
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db_try_load_x_file_internal_hook.invoke<void>(zone_name, zone_flags, is_base_map);
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}
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void dump_gsc_script(const std::string& name, game::XAssetHeader header)
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@ -114,21 +114,9 @@ namespace fastfiles
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utils::hook::call(SELECT_VALUE(0x1402752DF, 0x140156350), p_mem_free_stub);
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utils::hook::call(SELECT_VALUE(0x140276004, 0x140324259), p_mem_free_stub);
|
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|
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command::add("loadzone", [](const command::params& params)
|
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{
|
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if (params.size() < 2)
|
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{
|
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console::info("usage: loadzone <zone>\n");
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return;
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}
|
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|
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game::XZoneInfo info;
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info.name = params.get(1);
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info.allocFlags = 1;
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info.freeFlags = 0;
|
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|
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game::DB_LoadXAssets(&info, 1, game::DBSyncMode::DB_LOAD_SYNC);
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});
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// Allow loading of unsigned fastfiles
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utils::hook::set<uint8_t>(0x1402FBF23, 0xEB); // DB_LoadXFile
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utils::hook::nop(0x1402FC445, 2); // DB_SetFileLoadCompressor
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command::add("materiallist", [](const command::params& params)
|
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{
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|
@ -86,6 +86,11 @@ namespace filesystem
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register_path("iw6");
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register_path(get_binary_directory() + "\\data");
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|
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if (get_binary_directory() != std::filesystem::current_path())
|
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{
|
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register_path(std::filesystem::current_path() / "data");
|
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}
|
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|
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// game's search paths
|
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register_path("devraw");
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register_path("devraw_shared");
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|
@ -102,9 +102,14 @@ namespace game_log
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g_log_printf("InitGame\n");
|
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});
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scripting::on_shutdown([](int free_scripts)
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scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
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{
|
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console::info("==== ShutdownGame (%d) ====\n", free_scripts);
|
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if (post_shutdown)
|
||||
{
|
||||
return;
|
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}
|
||||
|
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console::info("==== ShutdownGame (%d) ====\n", clear_scripts);
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g_log_printf("ShutdownGame:\n");
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g_log_printf("------------------------------------------------------------\n");
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|
@ -113,7 +113,6 @@ namespace gsc
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|
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return res;
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}
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}
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unsigned int scr_get_object(unsigned int index)
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@ -284,28 +283,23 @@ namespace gsc
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public:
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void post_unpack() override
|
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{
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if (game::environment::is_sp())
|
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{
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return;
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}
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scr_emit_function_hook.create(SELECT_VALUE(0x1403D3350, 0x14042E150), &scr_emit_function_stub);
|
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|
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scr_emit_function_hook.create(0x14042E150, &scr_emit_function_stub);
|
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|
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utils::hook::call(0x14042E0E4, compile_error_stub); // LinkFile
|
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utils::hook::call(0x14042E138, compile_error_stub); // LinkFile
|
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utils::hook::call(0x14042E22B, find_variable_stub); // Scr_EmitFunction
|
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utils::hook::call(SELECT_VALUE(0x1403D32E4, 0x14042E0E4), compile_error_stub); // LinkFile
|
||||
utils::hook::call(SELECT_VALUE(0x1403D3338, 0x14042E138), compile_error_stub); // LinkFile
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utils::hook::call(SELECT_VALUE(0x1403D342A, 0x14042E22B), find_variable_stub); // Scr_EmitFunction
|
||||
|
||||
// Restore basic error messages to scr functions
|
||||
utils::hook::jump(0x140438ED0, scr_get_object);
|
||||
utils::hook::jump(0x140438AD0, scr_get_const_string);
|
||||
utils::hook::jump(0x1404388B0, scr_get_const_istring);
|
||||
utils::hook::jump(0x1404393D0, scr_get_vector);
|
||||
utils::hook::jump(0x140438E10, scr_get_int);
|
||||
utils::hook::jump(0x140438D60, scr_get_float);
|
||||
utils::hook::jump(game::Scr_GetObject, scr_get_object);
|
||||
utils::hook::jump(game::Scr_GetConstString, scr_get_const_string);
|
||||
utils::hook::jump(game::Scr_GetConstIString, scr_get_const_istring);
|
||||
utils::hook::jump(game::Scr_GetVector, scr_get_vector);
|
||||
utils::hook::jump(game::Scr_GetInt, scr_get_int);
|
||||
utils::hook::jump(game::Scr_GetFloat, scr_get_float);
|
||||
|
||||
utils::hook::jump(0x1404390B0, scr_get_pointer_type);
|
||||
utils::hook::jump(0x140439280, scr_get_type);
|
||||
utils::hook::jump(0x1404392F0, scr_get_type_name);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE150, 0x1404390B0), scr_get_pointer_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE320, 0x140439280), scr_get_type);
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DE390, 0x1404392F0), scr_get_type_name);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
@ -37,9 +37,60 @@ namespace gsc
|
||||
bool force_error_print = false;
|
||||
std::optional<std::string> gsc_error_msg;
|
||||
|
||||
std::vector<devmap_entry> devmap_entries{};
|
||||
|
||||
std::optional<devmap_entry> get_devmap_entry(const std::uint8_t* codepos)
|
||||
{
|
||||
const auto itr = std::ranges::find_if(devmap_entries, [codepos](const devmap_entry& entry) -> bool
|
||||
{
|
||||
return codepos >= entry.bytecode && codepos < entry.bytecode + entry.size;
|
||||
});
|
||||
|
||||
if (itr != devmap_entries.end())
|
||||
{
|
||||
return *itr;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::uint16_t, std::uint16_t>> get_line_and_col_for_codepos(const std::uint8_t* codepos)
|
||||
{
|
||||
const auto entry = get_devmap_entry(codepos);
|
||||
|
||||
if (!entry.has_value())
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::uint16_t, std::uint16_t>> best_line_info{};
|
||||
std::uint32_t best_codepos = 0;
|
||||
|
||||
assert(codepos >= entry->bytecode);
|
||||
const std::uint32_t codepos_offset = static_cast<std::uint32_t>(codepos - entry->bytecode);
|
||||
|
||||
for (const auto& instruction : entry->devmap)
|
||||
{
|
||||
if (instruction.codepos > codepos_offset)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (best_line_info.has_value() && codepos_offset - instruction.codepos > codepos_offset - best_codepos)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
best_line_info = { { instruction.line, instruction.col } };
|
||||
best_codepos = instruction.codepos;
|
||||
}
|
||||
|
||||
return best_line_info;
|
||||
}
|
||||
|
||||
unsigned int scr_get_function_stub(const char** p_name, int* type)
|
||||
{
|
||||
const auto result = utils::hook::invoke<unsigned int>(0x1403CD9F0, p_name, type);
|
||||
const auto result = game::Scr_GetFunction(p_name, type);
|
||||
|
||||
for (const auto& [name, func] : functions)
|
||||
{
|
||||
@ -120,27 +171,36 @@ namespace gsc
|
||||
const auto pos = frame == game::scr_VmPub->function_frame ? game::scr_function_stack->pos : frame->fs.pos;
|
||||
const auto function = find_function(frame->fs.pos);
|
||||
|
||||
const char* location;
|
||||
if (function.has_value())
|
||||
{
|
||||
console::warn("\tat function \"%s\" in file \"%s.gsc\"\n", function.value().first.data(), function.value().second.data());
|
||||
location = utils::string::va("function \"%s\" in file \"%s\"", function.value().first.data(), function.value().second.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
console::warn("\tat unknown location %p\n", pos);
|
||||
location = utils::string::va("unknown location %p", pos);
|
||||
}
|
||||
|
||||
const auto line_info = get_line_and_col_for_codepos(reinterpret_cast<const std::uint8_t*>(pos));
|
||||
if (line_info.has_value())
|
||||
{
|
||||
location = utils::string::va("%s line \"%d\" column \"%d\"", location, line_info->first, line_info->second);
|
||||
}
|
||||
|
||||
console::warn("\tat %s\n", location);
|
||||
}
|
||||
}
|
||||
|
||||
void vm_error_stub(int mark_pos)
|
||||
void vm_error_stub(const unsigned __int64 mark_pos)
|
||||
{
|
||||
if (!dvars::com_developer_script->current.enabled && !force_error_print)
|
||||
{
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
game::LargeLocalResetToMark(mark_pos);
|
||||
return;
|
||||
}
|
||||
|
||||
console::warn("******* script runtime error ********\n");
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x144D57840);
|
||||
const auto opcode_id = *reinterpret_cast<std::uint8_t*>(SELECT_VALUE(0x1455BE740, 0x144D57840));
|
||||
|
||||
const std::string error = gsc_error_msg.has_value() ? std::format(": {}", gsc_error_msg.value()) : std::string();
|
||||
|
||||
@ -166,7 +226,7 @@ namespace gsc
|
||||
|
||||
print_callstack();
|
||||
console::warn("************************************\n");
|
||||
utils::hook::invoke<void>(0x1404E4D00, mark_pos);
|
||||
game::LargeLocalResetToMark(mark_pos);
|
||||
}
|
||||
|
||||
void inc_in_param()
|
||||
@ -228,6 +288,11 @@ namespace gsc
|
||||
scr_error(utils::string::va("Assert fail: %s", game::Scr_GetString(0)));
|
||||
}
|
||||
|
||||
void scr_cmd_is_dedicated_server()
|
||||
{
|
||||
game::Scr_AddInt(game::environment::is_dedi());
|
||||
}
|
||||
|
||||
const char* get_code_pos(const int index)
|
||||
{
|
||||
if (static_cast<unsigned int>(index) >= game::scr_VmPub->outparamcount)
|
||||
@ -248,6 +313,22 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void add_devmap_entry(std::uint8_t* codepos, std::size_t size, const std::string& name, xsk::gsc::buffer devmap_buf)
|
||||
{
|
||||
std::vector<dev_map_instruction> devmap{};
|
||||
const auto* devmap_ptr = reinterpret_cast<const dev_map*>(devmap_buf.data);
|
||||
|
||||
devmap.resize(devmap_ptr->num_instructions);
|
||||
std::memcpy(devmap.data(), devmap_ptr->instructions, sizeof(dev_map_instruction) * devmap_ptr->num_instructions);
|
||||
|
||||
devmap_entries.emplace_back(codepos, size, name, std::move(devmap));
|
||||
}
|
||||
|
||||
void clear_devmap()
|
||||
{
|
||||
devmap_entries.clear();
|
||||
}
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function)
|
||||
{
|
||||
++function_id_start;
|
||||
@ -271,27 +352,18 @@ namespace gsc
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F468, 0x1409E6CE8), scr_print);
|
||||
utils::hook::set<game::BuiltinFunction>(SELECT_VALUE(0x14086F480, 0x1409E6D00), scr_print_ln);
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353C, 0x14042E33C), 0x1000); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D353B + 1, 0x14042E33B + 1), 0x1000); // Scr_RegisterFunction
|
||||
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403D3542 + 4, 0x14042E342 + 4), RVA(&func_table)); // Scr_RegisterFunction
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
// utils::hook::set<std::uint32_t>(SELECT_VALUE(0x1403E0BDD + 3, 0x14043BBBE + 3), RVA(&func_table)); // VM_Execute_0
|
||||
utils::hook::inject(SELECT_VALUE(0x1403D38E4 + 3, 0x14042E734 + 3), &func_table); // Scr_BeginLoadScripts
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
utils::hook::nop(SELECT_VALUE(0x1403E0BDD + 5, 0x14043BBBE + 5), 2);
|
||||
utils::hook::call(SELECT_VALUE(0x1403E0BDD, 0x14043BBBE), vm_call_builtin_function);
|
||||
|
||||
utils::hook::nop(0x14043BBBE + 5, 2);
|
||||
utils::hook::call(0x14043BBBE, vm_call_builtin_function);
|
||||
utils::hook::call(SELECT_VALUE(0x1403D391F, 0x14042E76F), scr_get_function_stub);
|
||||
|
||||
utils::hook::call(0x14043CEB1, vm_error_stub);
|
||||
|
||||
utils::hook::call(0x14042E76F, scr_get_function_stub);
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
utils::hook::call(SELECT_VALUE(0x1403E1ED0, 0x14043CEB1), vm_error_stub);
|
||||
|
||||
add_function("replacefunc", []
|
||||
{
|
||||
@ -309,10 +381,16 @@ namespace gsc
|
||||
command::execute(cmd);
|
||||
});
|
||||
|
||||
add_function("isdedicated", []
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
game::Scr_AddInt(game::environment::is_dedi());
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E38, assert_ex_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E50, assert_msg_cmd);
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E6E20, assert_cmd);
|
||||
|
||||
utils::hook::set<game::BuiltinFunction>(0x1409E94D0, scr_cmd_is_dedicated_server);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,9 +1,36 @@
|
||||
#pragma once
|
||||
#include <xsk/gsc/engine/iw6_pc.hpp>
|
||||
|
||||
namespace gsc
|
||||
{
|
||||
extern void* func_table[0x1000];
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct dev_map_instruction
|
||||
{
|
||||
std::uint32_t codepos;
|
||||
std::uint16_t line;
|
||||
std::uint16_t col;
|
||||
};
|
||||
|
||||
struct dev_map
|
||||
{
|
||||
std::uint32_t num_instructions;
|
||||
dev_map_instruction instructions[1];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct devmap_entry
|
||||
{
|
||||
const std::uint8_t* bytecode;
|
||||
std::size_t size;
|
||||
std::string script_name;
|
||||
std::vector<dev_map_instruction> devmap;
|
||||
};
|
||||
|
||||
void add_devmap_entry(std::uint8_t*, std::size_t, const std::string&, xsk::gsc::buffer);
|
||||
void clear_devmap();
|
||||
|
||||
void add_function(const std::string& name, game::BuiltinFunction function);
|
||||
|
||||
void scr_error(const char* error);
|
||||
|
@ -3,15 +3,16 @@
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
#include <utils/compression.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/io.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
|
||||
#include "component/filesystem.hpp"
|
||||
#include "component/console.hpp"
|
||||
#include "component/filesystem.hpp"
|
||||
#include "component/scripting.hpp"
|
||||
|
||||
#include "script_extension.hpp"
|
||||
#include "script_loading.hpp"
|
||||
|
||||
namespace gsc
|
||||
@ -32,6 +33,7 @@ namespace gsc
|
||||
init_handles.clear();
|
||||
loaded_scripts.clear();
|
||||
script_allocator.clear();
|
||||
clear_devmap();
|
||||
}
|
||||
|
||||
bool read_raw_script_file(const std::string& name, std::string* data)
|
||||
@ -114,6 +116,12 @@ namespace gsc
|
||||
|
||||
loaded_scripts[real_name] = script_file_ptr;
|
||||
|
||||
const auto devmap = std::get<2>(output_script);
|
||||
if (devmap.size > 0 && (gsc_ctx->build() & xsk::gsc::build::dev_maps) != xsk::gsc::build::prod)
|
||||
{
|
||||
add_devmap_entry(script_file_ptr->bytecode, byte_code_size, real_name, devmap);
|
||||
}
|
||||
|
||||
return script_file_ptr;
|
||||
}
|
||||
catch (const std::exception& ex)
|
||||
@ -180,13 +188,9 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void load_scripts(const std::filesystem::path& root_dir)
|
||||
void load_scripts_from_folder(const std::filesystem::path& root_dir, const std::filesystem::path& script_dir)
|
||||
{
|
||||
const std::filesystem::path script_dir = root_dir / "scripts";
|
||||
if (!utils::io::directory_exists(script_dir.generic_string()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
console::info("Scanning directory '%s' for custom GSC scripts...\n", script_dir.generic_string().data());
|
||||
|
||||
const auto scripts = utils::io::list_files(script_dir.generic_string());
|
||||
for (const auto& script : scripts)
|
||||
@ -204,6 +208,44 @@ namespace gsc
|
||||
}
|
||||
}
|
||||
|
||||
void load_scripts(const std::filesystem::path& root_dir)
|
||||
{
|
||||
const auto load = [&root_dir](const std::filesystem::path& folder) -> void
|
||||
{
|
||||
const std::filesystem::path script_dir = root_dir / folder;
|
||||
if (utils::io::directory_exists(script_dir.generic_string()))
|
||||
{
|
||||
load_scripts_from_folder(root_dir, script_dir);
|
||||
}
|
||||
};
|
||||
|
||||
const std::filesystem::path base_dir = "scripts";
|
||||
|
||||
load(base_dir);
|
||||
|
||||
const auto* map_name = game::Dvar_FindVar("mapname");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
const std::filesystem::path game_folder = "sp";
|
||||
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::filesystem::path game_folder = "mp";
|
||||
|
||||
load(base_dir / game_folder);
|
||||
|
||||
load(base_dir / game_folder / map_name->current.string);
|
||||
|
||||
const auto* game_type = game::Dvar_FindVar("g_gametype");
|
||||
load(base_dir / game_folder / game_type->current.string);
|
||||
}
|
||||
}
|
||||
|
||||
int db_is_x_asset_default(game::XAssetType type, const char* name)
|
||||
{
|
||||
if (loaded_scripts.contains(name))
|
||||
@ -218,12 +260,22 @@ namespace gsc
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CCB10);
|
||||
|
||||
clear();
|
||||
for (const auto& path : filesystem::get_search_paths())
|
||||
{
|
||||
load_scripts(path);
|
||||
}
|
||||
}
|
||||
|
||||
int g_scr_load_script_and_label_stub(game::ScriptFunctions* functions)
|
||||
{
|
||||
const auto result = utils::hook::invoke<int>(0x140349790, functions);
|
||||
|
||||
for (const auto& path : filesystem::get_search_paths())
|
||||
{
|
||||
load_scripts(path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void db_get_raw_buffer_stub(const game::RawFile* rawfile, char* buf, const int size)
|
||||
@ -250,7 +302,26 @@ namespace gsc
|
||||
utils::hook::invoke<void>(0x1403D2CA0);
|
||||
}
|
||||
|
||||
void scr_load_level_stub()
|
||||
void scr_load_level_singleplayer_stub()
|
||||
{
|
||||
for (auto& function_handle : main_handles)
|
||||
{
|
||||
console::info("Executing '%s::main'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
|
||||
utils::hook::invoke<void>(0x1403401B0);
|
||||
|
||||
for (auto& function_handle : init_handles)
|
||||
{
|
||||
console::info("Executing '%s::init'\n", function_handle.first.data());
|
||||
const auto thread = game::Scr_ExecThread(static_cast<int>(function_handle.second), 0);
|
||||
game::RemoveRefToObject(thread);
|
||||
}
|
||||
}
|
||||
|
||||
void scr_load_level_multiplayer_stub()
|
||||
{
|
||||
utils::hook::invoke<void>(0x1403CDC60);
|
||||
|
||||
@ -345,31 +416,35 @@ namespace gsc
|
||||
utils::hook::call(SELECT_VALUE(0x14032D1E0, 0x1403CCED9), scr_begin_load_scripts_stub); // GScr_LoadScripts
|
||||
utils::hook::call(SELECT_VALUE(0x14032D345, 0x1403CD08D), scr_end_load_scripts_stub); // GScr_LoadScripts
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC887, 0x1404378D7), find_script);
|
||||
utils::hook::call(SELECT_VALUE(0x1403DC897, 0x1404378E7), db_is_x_asset_default);
|
||||
|
||||
dvars::com_developer_script = game::Dvar_RegisterBool("developer_script", false, game::DVAR_FLAG_NONE, "Enable developer script comments");
|
||||
|
||||
if (game::environment::is_sp())
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// ProcessScript
|
||||
utils::hook::call(0x1404378D7, find_script);
|
||||
utils::hook::call(0x1404378E7, db_is_x_asset_default);
|
||||
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_stub);
|
||||
|
||||
scripting::on_shutdown([](int free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
if (clear_scripts && post_shutdown)
|
||||
{
|
||||
clear();
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::call(0x14034996F, g_scr_load_script_and_label_stub);
|
||||
|
||||
utils::hook::call(0x140316591, scr_load_level_singleplayer_stub);
|
||||
}
|
||||
else
|
||||
{
|
||||
// GScr_LoadScripts
|
||||
utils::hook::call(0x1403CD009, gscr_load_game_type_script_stub);
|
||||
|
||||
// Exec script handles
|
||||
utils::hook::call(0x14039F64E, g_load_structs_stub);
|
||||
utils::hook::call(0x14039F653, scr_load_level_multiplayer_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
157
src/client/component/mods.cpp
Normal file
157
src/client/component/mods.cpp
Normal file
@ -0,0 +1,157 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "mods.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace mods
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour sys_create_file_hook;
|
||||
|
||||
void db_build_os_path_from_source(const char* zone_name, game::FF_DIR source, unsigned int size, char* filename)
|
||||
{
|
||||
char user_map[MAX_PATH]{};
|
||||
|
||||
switch (source)
|
||||
{
|
||||
case game::FFD_DEFAULT:
|
||||
(void)sprintf_s(filename, size, "%s\\%s.ff", std::filesystem::current_path().string().c_str(), zone_name);
|
||||
break;
|
||||
case game::FFD_MOD_DIR:
|
||||
assert(mods::is_using_mods());
|
||||
|
||||
(void)sprintf_s(filename, size, "%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), (*dvars::fs_gameDirVar)->current.string, zone_name);
|
||||
break;
|
||||
case game::FFD_USER_MAP:
|
||||
strncpy_s(user_map, zone_name, _TRUNCATE);
|
||||
|
||||
(void)sprintf_s(filename, size, "%s\\%s\\%s\\%s.ff", std::filesystem::current_path().string().c_str(), "usermaps", user_map, zone_name);
|
||||
break;
|
||||
default:
|
||||
assert(false && "inconceivable");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
game::Sys_File sys_create_file_stub(const char* dir, const char* filename)
|
||||
{
|
||||
auto result = sys_create_file_hook.invoke<game::Sys_File>(dir, filename);
|
||||
|
||||
if (result.handle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
if (!is_using_mods())
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
// .ff extension was added previously
|
||||
if (!std::strcmp(filename, "mod.ff") && mods::db_mod_file_exists())
|
||||
{
|
||||
char file_path[MAX_PATH]{};
|
||||
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(file_path), file_path);
|
||||
result.handle = game::Sys_OpenFileReliable(file_path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void db_load_x_assets_stub(game::XZoneInfo* zone_info, unsigned int zone_count, game::DBSyncMode sync_mode)
|
||||
{
|
||||
std::vector<game::XZoneInfo> zones(zone_info, zone_info + zone_count);
|
||||
|
||||
if (db_mod_file_exists())
|
||||
{
|
||||
zones.emplace_back("mod", game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM, 0);
|
||||
}
|
||||
|
||||
game::DB_LoadXAssets(zones.data(), static_cast<unsigned int>(zones.size()), sync_mode);
|
||||
}
|
||||
|
||||
const auto skip_extra_zones_stub = utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
const auto skip = a.newLabel();
|
||||
const auto original = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags
|
||||
a.jnz(skip);
|
||||
|
||||
a.bind(original);
|
||||
a.popad64();
|
||||
a.mov(rdx, 0x140835F28);
|
||||
a.mov(rcx, rsi);
|
||||
a.call_aligned(strcmp);
|
||||
a.jmp(0x1403217C0);
|
||||
|
||||
a.bind(skip);
|
||||
a.popad64();
|
||||
a.mov(r15d, 0x80);
|
||||
a.not_(r15d);
|
||||
a.and_(ebp, r15d);
|
||||
a.jmp(0x1403217F6);
|
||||
});
|
||||
}
|
||||
|
||||
bool is_using_mods()
|
||||
{
|
||||
return (*dvars::fs_gameDirVar) && *(*dvars::fs_gameDirVar)->current.string;
|
||||
}
|
||||
|
||||
bool db_mod_file_exists()
|
||||
{
|
||||
if (!*(*dvars::fs_gameDirVar)->current.string)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char filename[MAX_PATH]{};
|
||||
db_build_os_path_from_source("mod", game::FFD_MOD_DIR, sizeof(filename), filename);
|
||||
|
||||
if (auto zone_file = game::Sys_OpenFileReliable(filename); zone_file != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
::CloseHandle(zone_file);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
static_assert(sizeof(game::Sys_File) == 8);
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
dvars::fs_gameDirVar = reinterpret_cast<game::dvar_t**>(SELECT_VALUE(0x145856D38, 0x147876000));
|
||||
|
||||
// Remove DVAR_INIT from fs_game
|
||||
utils::hook::set<std::uint32_t>(SELECT_VALUE(0x14041C085 + 2, 0x1404DDA45 + 2), SELECT_VALUE(game::DVAR_FLAG_NONE, game::DVAR_FLAG_SERVERINFO));
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't load eng_ + patch_ with loadzone
|
||||
utils::hook::nop(0x1403217B1, 15);
|
||||
utils::hook::jump(0x1403217B1, skip_extra_zones_stub, true);
|
||||
|
||||
// Add custom zone paths
|
||||
sys_create_file_hook.create(game::Sys_CreateFile, sys_create_file_stub);
|
||||
|
||||
// Load mod.ff
|
||||
utils::hook::call(0x1405E7113, db_load_x_assets_stub); // R_LoadGraphicsAssets According to myself but I don't remember where I got it from
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(mods::component)
|
7
src/client/component/mods.hpp
Normal file
7
src/client/component/mods.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace mods
|
||||
{
|
||||
bool is_using_mods();
|
||||
bool db_mod_file_exists();
|
||||
}
|
@ -126,7 +126,7 @@ namespace notifies
|
||||
a.lea(eax, dword_ptr(r15, -0x17));
|
||||
a.mov(dword_ptr(rbp, 0x60), r15d);
|
||||
|
||||
a.jmp(0x14043A593);
|
||||
a.jmp(SELECT_VALUE(0x1403DF5B3, 0x14043A593));
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
@ -174,22 +174,22 @@ namespace notifies
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::jump(SELECT_VALUE(0x1403DF5A4, 0x14043A584), utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const int clear_scripts, const int post_shutdown) -> void
|
||||
{
|
||||
if (clear_scripts && post_shutdown)
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
});
|
||||
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x1404724DD, client_command_stub);
|
||||
|
||||
utils::hook::jump(0x14043A584, utils::hook::assemble(vm_execute_stub), true);
|
||||
|
||||
scripting::on_shutdown([](const bool free_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
{
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -81,6 +81,26 @@ namespace party
|
||||
a.mov(ecx, 2);
|
||||
a.jmp(0x1402C617D);
|
||||
});
|
||||
|
||||
utils::info_string get_info()
|
||||
{
|
||||
utils::info_string info;
|
||||
|
||||
info.set("gamename", "IW6");
|
||||
info.set("hostname", dvars::get_string("sv_hostname"));
|
||||
info.set("gametype", dvars::get_string("g_gametype"));
|
||||
info.set("sv_motd", dvars::get_string("sv_motd"));
|
||||
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
||||
info.set("mapname", dvars::get_string("mapname"));
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
void switch_gamemode_if_necessary(const std::string& gametype)
|
||||
@ -360,7 +380,7 @@ namespace party
|
||||
const auto message = params.join(2);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s -> %i: %s\n", name, client_num, message.data());
|
||||
});
|
||||
|
||||
@ -374,7 +394,7 @@ namespace party
|
||||
const auto client_num = atoi(params.get(1));
|
||||
const auto message = params.join(2);
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%i: %s\n", client_num, message.data());
|
||||
});
|
||||
|
||||
@ -388,7 +408,7 @@ namespace party
|
||||
const auto message = params.join(1);
|
||||
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
console::info("%s: %s\n", name, message.data());
|
||||
});
|
||||
|
||||
@ -401,30 +421,61 @@ namespace party
|
||||
|
||||
const auto message = params.join(1);
|
||||
|
||||
game::SV_GameSendServerCommand(-1, 0, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
console::info("%s\n", message.data());
|
||||
});
|
||||
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
utils::info_string info;
|
||||
utils::info_string info = get_info();
|
||||
info.set("challenge", data);
|
||||
info.set("gamename", "IW6");
|
||||
info.set("hostname", dvars::get_string("sv_hostname"));
|
||||
info.set("gametype", dvars::get_string("g_gametype"));
|
||||
info.set("sv_motd", dvars::get_string("sv_motd"));
|
||||
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
|
||||
info.set("mapname", dvars::get_string("mapname"));
|
||||
info.set("isPrivate", dvars::get_string("g_password").empty() ? "0" : "1");
|
||||
info.set("clients", std::to_string(get_client_count()));
|
||||
info.set("bots", std::to_string(get_bot_count()));
|
||||
info.set("sv_maxclients", std::to_string(*game::mp::svs_clientCount));
|
||||
info.set("protocol", std::to_string(PROTOCOL));
|
||||
info.set("shortversion", SHORTVERSION);
|
||||
|
||||
network::send(target, "infoResponse", info.build(), '\n');
|
||||
});
|
||||
|
||||
network::on("getStatus", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
std::string player_list;
|
||||
|
||||
utils::info_string info = get_info();
|
||||
info.set("challenge", data);
|
||||
|
||||
const auto* sv_running = game::Dvar_FindVar("sv_running");
|
||||
if (!sv_running || !sv_running->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < game::Dvar_FindVar("sv_maxclients")->current.integer; ++i)
|
||||
{
|
||||
auto* client = &game::mp::svs_clients[i];
|
||||
auto* self = &game::mp::g_entities[i];
|
||||
|
||||
if (client->header.state < game::CS_ACTIVE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!self || !self->client)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (game::SV_BotIsBot(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto score = game::G_GetClientScore(i);
|
||||
const auto ping = game::mp::svs_clients[i].ping;
|
||||
const std::string name = game::mp::svs_clients[i].name;
|
||||
|
||||
player_list.append(std::format("{} {} \"{}\"\n", score, ping, name));
|
||||
}
|
||||
|
||||
network::send(target, "statusResponse", info.build() + "\n"s + player_list + "\n"s, '\n');
|
||||
});
|
||||
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
|
@ -34,7 +34,7 @@ namespace scripting
|
||||
|
||||
std::unordered_map<unsigned int, std::string> canonical_string_table;
|
||||
|
||||
std::vector<std::function<void(int)>> shutdown_callbacks;
|
||||
std::vector<std::function<void(int, int)>> shutdown_callbacks;
|
||||
std::vector<std::function<void()>> init_callbacks;
|
||||
|
||||
void scr_load_level_stub()
|
||||
@ -47,9 +47,9 @@ namespace scripting
|
||||
}
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int free_scripts)
|
||||
void g_shutdown_game_stub(const int clear_scripts)
|
||||
{
|
||||
if (free_scripts)
|
||||
if (clear_scripts)
|
||||
{
|
||||
script_function_table_sort.clear();
|
||||
script_function_table.clear();
|
||||
@ -59,10 +59,15 @@ namespace scripting
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(free_scripts);
|
||||
callback(clear_scripts ,false);
|
||||
}
|
||||
|
||||
return g_shutdown_game_hook.invoke<void>(free_scripts);
|
||||
g_shutdown_game_hook.invoke<void>(clear_scripts);
|
||||
|
||||
for (const auto& callback : shutdown_callbacks)
|
||||
{
|
||||
callback(clear_scripts, true);
|
||||
}
|
||||
}
|
||||
|
||||
void process_script_stub(const char* filename)
|
||||
@ -165,7 +170,7 @@ namespace scripting
|
||||
return find_token(id);
|
||||
}
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback)
|
||||
void on_shutdown(const std::function<void(int, int)>& callback)
|
||||
{
|
||||
shutdown_callbacks.push_back(callback);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace scripting
|
||||
|
||||
extern std::string current_file;
|
||||
|
||||
void on_shutdown(const std::function<void(int)>& callback);
|
||||
void on_shutdown(const std::function<void(int, int)>& callback);
|
||||
void on_init(const std::function<void()>& callback);
|
||||
|
||||
std::optional<std::string> get_canonical_string(unsigned int id);
|
||||
|
@ -46,7 +46,9 @@ namespace dvars
|
||||
game::dvar_t* cg_legacyCrashHandling = nullptr;
|
||||
|
||||
game::dvar_t* com_developer_script = nullptr;
|
||||
game::dvar_t** com_developer;
|
||||
game::dvar_t** com_developer = nullptr;
|
||||
|
||||
game::dvar_t** fs_gameDirVar = nullptr;
|
||||
|
||||
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
|
||||
{
|
||||
|
@ -47,6 +47,8 @@ namespace dvars
|
||||
extern game::dvar_t* com_developer_script;
|
||||
extern game::dvar_t** com_developer;
|
||||
|
||||
extern game::dvar_t** fs_gameDirVar;
|
||||
|
||||
std::string dvar_get_vector_domain(int components, const game::dvar_limits& domain);
|
||||
std::string dvar_get_domain(game::dvar_type type, const game::dvar_limits& domain);
|
||||
}
|
||||
|
@ -25,6 +25,13 @@ namespace game
|
||||
return sv_cmd_args->argv[sv_cmd_args->nesting][index];
|
||||
}
|
||||
|
||||
HANDLE Sys_OpenFileReliable(const char* filename)
|
||||
{
|
||||
return ::CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, nullptr,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr);
|
||||
}
|
||||
|
||||
namespace environment
|
||||
{
|
||||
launcher::mode mode = launcher::mode::none;
|
||||
|
@ -63,6 +63,8 @@ namespace game
|
||||
[[nodiscard]] int SV_Cmd_Argc();
|
||||
[[nodiscard]] const char* SV_Cmd_Argv(int index);
|
||||
|
||||
[[nodiscard]] HANDLE Sys_OpenFileReliable(const char* filename);
|
||||
|
||||
[[nodiscard]] bool is_headless();
|
||||
void show_error(const std::string& text, const std::string& title = "Error");
|
||||
|
||||
|
@ -47,6 +47,12 @@ namespace game
|
||||
PMF_UNK3 = 0x4000,
|
||||
};
|
||||
|
||||
enum svscmd_type
|
||||
{
|
||||
SV_CMD_CAN_IGNORE,
|
||||
SV_CMD_RELIABLE,
|
||||
};
|
||||
|
||||
enum XAssetType
|
||||
{
|
||||
ASSET_TYPE_PHYSPRESET = 0x0,
|
||||
@ -127,6 +133,19 @@ namespace game
|
||||
DB_LOAD_SYNC_SKIP_ALWAYS_LOADED = 0x5,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DB_ZONE_COMMON = 0x1,
|
||||
DB_ZONE_UI = 0x2,
|
||||
DB_ZONE_GAME = 0x4,
|
||||
DB_ZONE_LOAD = 0x8,
|
||||
DB_ZONE_DEV = 0x10,
|
||||
DB_ZONE_BASEMAP = 0x20,
|
||||
DB_ZONE_TRANSIENT_POOL = 0x40,
|
||||
DB_ZONE_TRANSIENT_MASK = 0x40,
|
||||
DB_ZONE_CUSTOM = 0x80,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
THREAD_CONTEXT_MAIN = 0x0,
|
||||
@ -1106,6 +1125,7 @@ namespace game
|
||||
DVAR_FLAG_LATCHED = 0x2,
|
||||
DVAR_FLAG_CHEAT = 0x4,
|
||||
DVAR_FLAG_REPLICATED = 0x8,
|
||||
DVAR_FLAG_SERVERINFO = 0x400,
|
||||
DVAR_FLAG_WRITE = 0x800,
|
||||
DVAR_FLAG_READ = 0x2000,
|
||||
};
|
||||
@ -1553,6 +1573,13 @@ namespace game
|
||||
VAR_TOTAL_COUNT = 0x1B,
|
||||
};
|
||||
|
||||
struct ScriptFunctions
|
||||
{
|
||||
int maxSize;
|
||||
int count;
|
||||
int* address;
|
||||
};
|
||||
|
||||
struct VariableStackBuffer
|
||||
{
|
||||
const char* pos;
|
||||
@ -1952,8 +1979,8 @@ namespace game
|
||||
SurfaceFxTable *surfaceFx;*/
|
||||
RawFile* rawfile;
|
||||
ScriptFile* scriptfile;
|
||||
/*StringTable *stringTable;
|
||||
LeaderboardDef *leaderboardDef;
|
||||
StringTable* stringTable;
|
||||
/*LeaderboardDef *leaderboardDef;
|
||||
StructuredDataDefSet *structuredDataDefSet;
|
||||
TracerDef *tracerDef;
|
||||
VehicleDef *vehDef;
|
||||
@ -2015,6 +2042,18 @@ namespace game
|
||||
const void* weapCompleteDef;
|
||||
};
|
||||
|
||||
enum FF_DIR
|
||||
{
|
||||
FFD_DEFAULT = 0x0,
|
||||
FFD_MOD_DIR = 0x1,
|
||||
FFD_USER_MAP = 0x2,
|
||||
};
|
||||
|
||||
struct Sys_File
|
||||
{
|
||||
HANDLE handle;
|
||||
};
|
||||
|
||||
namespace sp
|
||||
{
|
||||
// very shit structures for the moment cuz i cba mapping the whole thing out right now...
|
||||
|
@ -8,12 +8,12 @@ namespace game
|
||||
* Functions
|
||||
**************************************************************/
|
||||
|
||||
WEAK symbol<void(unsigned int id)> AddRefToObject{0, 0x1404326D0};
|
||||
WEAK symbol<void(unsigned int id)> AddRefToObject{0x1403D7A10, 0x1404326D0};
|
||||
WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x1403D7740, 0x1404326E0};
|
||||
WEAK symbol<unsigned int(unsigned int id)> AllocThread{0, 0x1404329B0};
|
||||
WEAK symbol<ObjectVariableValue*(unsigned int* index)> AllocVariable{0x1403D7A70, 0x140432A10};
|
||||
WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x1403D90F0, 0x1404340C0};
|
||||
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0, 0x140433FB0};
|
||||
WEAK symbol<void(unsigned int id)> RemoveRefToObject{0x1403D8FE0, 0x140433FB0};
|
||||
WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x1403D91C0, 0x140434190};
|
||||
|
||||
WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0, 0x140139D80};
|
||||
@ -54,11 +54,11 @@ namespace game
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name, int allowCreateDefault)> DB_FindXAssetHeader{0x140272300, 0x14031F3A0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_XAssetExists{0x140276200, 0x1403245E0};
|
||||
WEAK symbol<int(XAssetType type, const char* name)> DB_IsXAssetDefault{0x140273480 , 0x1403204D0};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x0140272E80, 0x14031FF80};
|
||||
WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140272E80, 0x14031FF80};
|
||||
WEAK symbol<void(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140272D50, 0x14031FE50};
|
||||
WEAK symbol<int(const char* zoneName)> DB_IsLocalized{0x140273210, 0x140320360};
|
||||
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x0140430B80, 0x001404F46C0};
|
||||
WEAK symbol<void*(unsigned int size, unsigned int alignment, unsigned int type, PMem_Source source)> PMem_AllocFromSource_NoDebug{0x140430B80, 0x1404F46C0};
|
||||
WEAK symbol<void(const char* name, PMem_Direction allocDir)> PMem_Free{0x140430EC0 , 0x1404F4A30};
|
||||
|
||||
WEAK symbol<void*(unsigned int size)> Hunk_AllocateTempMemoryHighInternal{0x140423C70, 0x1404E4E20};
|
||||
@ -103,6 +103,7 @@ namespace game
|
||||
WEAK symbol<unsigned int (const char* name, /*ConfigString*/ unsigned int start, unsigned int max, int create,
|
||||
const char* errormsg)> G_FindConfigstringIndex{0x0, 0x140161F90};
|
||||
WEAK symbol<int(int server_time)> G_RunFrame{0x0, 0x1403A05E0};
|
||||
WEAK symbol<int(int clientNun)> G_GetClientScore{0x0, 0x14039EF60};
|
||||
|
||||
WEAK symbol<game_hudelem_s*(int clientNum, int teamNum)> HudElem_Alloc{0x0, 0x1403997E0};
|
||||
|
||||
@ -132,8 +133,9 @@ namespace game
|
||||
|
||||
WEAK symbol<StructuredDataDef*(const char* filename, unsigned int maxSize)>StructuredDataDef_GetAsset{0, 0x1404E6560};
|
||||
WEAK symbol<StringTable*(const char* fileName, const StringTable** tablePtr)>StringTable_GetAsset{0, 0x1404E6170};
|
||||
WEAK symbol<const char*(const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
|
||||
WEAK symbol<int(const StringTable* table, const int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
|
||||
WEAK symbol<const char*(const StringTable* table, int row, int column)> StringTable_GetColumnValueForRow{0, 0x1404E61A0};
|
||||
WEAK symbol<int(const StringTable* table, int comparisonColumn, const char* value)> StringTable_LookupRowNumForValue{0, 0x1404E6260};
|
||||
WEAK symbol<int(const char* string)> StringTable_HashString{0x1404259A0, 0x1404E6320};
|
||||
|
||||
WEAK symbol<void(int localClientNum, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)> LUI_OpenMenu{0x1403FD460, 0x1404B3610};
|
||||
// Made up name, replaced by ScopedCriticalSection on Black Ops 3
|
||||
@ -163,13 +165,17 @@ namespace game
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x1403D84F0, 0x1404334A0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0, 0x1404333A0};
|
||||
WEAK symbol<unsigned int(unsigned int parentId, unsigned int id)> GetVariableName{0x1403D8E90, 0x140433E60};
|
||||
WEAK symbol<void (VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
|
||||
WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x1403DC810, 0x140437860};
|
||||
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x1403D9AF0, 0x140434A10};
|
||||
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0, 0x140439160};
|
||||
WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1403DE200, 0x140439160};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstString{0x1403DDAC0, 0x140438AD0};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetConstIString{0x1403DD8A0, 0x1404388B0};
|
||||
WEAK symbol<void(int value)> Scr_AddInt{0x0, 0x140437E70};
|
||||
WEAK symbol<void(const char* value)> Scr_AddString{0x0, 0x1404381D0};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x0, 0x140438E10};
|
||||
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0, 0x140438D60};
|
||||
WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1403DDEB0, 0x140438E10};
|
||||
WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1403DDD50, 0x140438D60};
|
||||
WEAK symbol<void(unsigned int index, float* vectorValue)> Scr_GetVector{0x1403DE470, 0x1404393D0};
|
||||
WEAK symbol<unsigned int(unsigned int index)> Scr_GetObject{0x1403DDF70, 0x140438ED0};
|
||||
WEAK symbol<unsigned int()> Scr_GetNumParam{0x1403DDF60, 0x140438EC0};
|
||||
WEAK symbol<void()> Scr_ClearOutParams{0x1403DD500, 0x140438600};
|
||||
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x1403DBDC0, 0x140436E10};
|
||||
@ -178,15 +184,16 @@ namespace game
|
||||
WEAK symbol<void(unsigned int id, unsigned int stringValue, unsigned int paramcount)> Scr_NotifyId{0x1403DE730, 0x140439700};
|
||||
WEAK symbol<void(unsigned int stringValue, unsigned int paramcount)> Scr_NotifyLevel{0x0, 0x1404397D0};
|
||||
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> Scr_GetEntityId{0x0, 0x140436D60};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x0, 0x140434AC0};
|
||||
WEAK symbol<bool(VariableValue* value)> Scr_CastString{0x1403D9BA0, 0x140434AC0};
|
||||
|
||||
WEAK symbol<unsigned __int16(int handle, unsigned int paramcount)> Scr_ExecThread{0x1403DD600, 0x1404386E0};
|
||||
WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1403D3C50, 0x14042EAA0};
|
||||
WEAK symbol<unsigned int(const char* script, unsigned int name)> Scr_GetFunctionHandle{0x1403D3AD0 , 0x14042E920};
|
||||
WEAK symbol<unsigned int(void* func, int type, unsigned int name)> Scr_RegisterFunction{0x1403D3530, 0x14042E330};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0x0, 0x140438660};
|
||||
WEAK symbol<unsigned int(const char** pName, int* type)> Scr_GetFunction{0x14034A950, 0x1403CD9F0};
|
||||
WEAK symbol<void()> Scr_ErrorInternal{0x1403DD580 , 0x140438660};
|
||||
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0x0, 0x140433CF0};
|
||||
WEAK symbol<int(unsigned int)> GetObjectType{0x1403D8D30, 0x140433CF0};
|
||||
|
||||
WEAK symbol<unsigned int(unsigned int localId, const char* pos, unsigned int paramcount)> VM_Execute{0, 0x14043A280};
|
||||
|
||||
@ -204,7 +211,6 @@ namespace game
|
||||
WEAK symbol<void()> SV_MatchEnd{0x0, 0x14047A090};
|
||||
|
||||
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140471390};
|
||||
WEAK symbol<void(int, int, const char*)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
|
||||
WEAK symbol<bool()> SV_Loaded{0x140491820, 0x1404770C0};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded)> SV_StartMap{0, 0x140470170};
|
||||
WEAK symbol<void(int localClientNum, const char* map, bool mapIsPreloaded, bool migrate)> SV_StartMapForParty{0, 0x1404702F0};
|
||||
@ -220,6 +226,7 @@ namespace game
|
||||
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0, 0x140475990};
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0, 0x14046F730};
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0, 0x140477450};
|
||||
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x140490F40, 0x1404758C0};
|
||||
|
||||
WEAK symbol<void(const char* error, ...)> Sys_Error{0x14043AC20, 0x1404FF510};
|
||||
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403C2D40, 0x140423920};
|
||||
@ -246,6 +253,8 @@ namespace game
|
||||
|
||||
WEAK symbol<void(void* ps)> Jump_ClearState{0x0, 0x140213120};
|
||||
|
||||
WEAK symbol<void(unsigned __int64 markPos)> LargeLocalResetToMark{0x140423B50, 0x1404E4D00};
|
||||
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x14062E030, 0x140738060};
|
||||
WEAK symbol<int (jmp_buf* Buf)> _setjmp{0x14062F030, 0x140739060};
|
||||
|
||||
|
@ -5,7 +5,9 @@
|
||||
#define BINARY_PAYLOAD_SIZE 0x0B500000
|
||||
|
||||
// Decide whether to load the game as lib or to inject it
|
||||
#if 1
|
||||
#define INJECT_HOST_AS_LIB
|
||||
#endif
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4100)
|
||||
|
25
src/common/utils/properties.cpp
Normal file
25
src/common/utils/properties.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include "properties.hpp"
|
||||
|
||||
#include <gsl/gsl>
|
||||
|
||||
#include <ShlObj.h>
|
||||
|
||||
namespace utils::properties
|
||||
{
|
||||
std::filesystem::path get_appdata_path()
|
||||
{
|
||||
PWSTR path;
|
||||
if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path)))
|
||||
{
|
||||
throw std::runtime_error("Failed to read APPDATA path!");
|
||||
}
|
||||
|
||||
auto _ = gsl::finally([&path]
|
||||
{
|
||||
CoTaskMemFree(path);
|
||||
});
|
||||
|
||||
static auto appdata = std::filesystem::path(path) / "alterware";
|
||||
return appdata;
|
||||
}
|
||||
}
|
7
src/common/utils/properties.hpp
Normal file
7
src/common/utils/properties.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include <filesystem>
|
||||
|
||||
namespace utils::properties
|
||||
{
|
||||
std::filesystem::path get_appdata_path();
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user