maint: update rawfiles
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@ -476,7 +476,8 @@ spawnplayer( var_0 )
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self.waitingtospawnamortize = 0;
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}
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// // Returning false we use default character model and prevent a 5 second respawn delay. (Github issue #109)
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// It's possible when changing teams that we don't have our own customization loaded, wait until that's done
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// Setting self.waitingtospawnamortize to false so we can use the default character model and prevent a 5 second respawn delay. (Github issue #109)
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if ( !self hasloadedcustomizationplayerview( self ) )
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self.waitingtospawnamortize = 0;
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@ -6,6 +6,8 @@ if (package.loaded["LUI.mp_hud.OptionsMenu"] == nil) then
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return
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end
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game:addlocalizedstring("LUA_MENU_QUIT_TO_DESKTOP_CAPS", "QUIT TO DESKTOP")
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package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
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local f14_local0 = GameX.GetGameMode()
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local f14_local1 = Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f14_local0, GameTypesTable.Cols.ClassChoice ) == "1"
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@ -90,12 +92,23 @@ package.loaded["LUI.mp_hud.OptionsMenu"].options_def = function()
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_5",
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id = "btn_MPPause_4",
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properties = {
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childNum = 6,
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childNum = 5,
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button_text = Engine.Localize( "@LUA_MENU_END_GAME_CAPS" ),
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button_action_func = LUI.mp_hud.OptionsMenu.endGameButtonAction
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}
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})
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LUI.MenuBuilder.BuildAddChild(self, {
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type = "UIGenericButton",
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id = "btn_MPPause_5",
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properties = {
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childNum = 6,
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button_text = Engine.Localize( "@LUA_MENU_QUIT_TO_DESKTOP_CAPS" ),
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button_action_func = MBh.PopupMenu( "quit_popmenu", false, false )
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}
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})
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return self
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end
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