maint: April update
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97c48da499
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0090d894c4
@ -204,6 +204,7 @@ namespace bots
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if (server_list::get_master_server(master) && !bot_names_received && target == master)
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if (server_list::get_master_server(master) && !bot_names_received && target == master)
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{
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{
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bot_names = utils::string::split(data, '\n');
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bot_names = utils::string::split(data, '\n');
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console::info("Got %zu names from the master server\n", bot_names.size());
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bot_names_received = true;
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bot_names_received = true;
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}
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}
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});
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});
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@ -3,7 +3,9 @@
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "network.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/string.hpp>
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@ -86,8 +88,7 @@ namespace network
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return net_compare_base_address(a1, a2) && a1->port == a2->port;
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return net_compare_base_address(a1, a2) && a1->port == a2->port;
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}
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}
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void reconnect_migratated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*,
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void reconnect_migrated_client(game::mp::client_t*, game::netadr_s* from, const int, const int, const char*, const char*, bool)
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const char*, bool)
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{
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{
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// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
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// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
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// We don't want this to do anything. It decides to crash seemingly randomly
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// We don't want this to do anything. It decides to crash seemingly randomly
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@ -224,7 +225,7 @@ namespace network
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utils::hook::jump(0x14041DFB0, utils::hook::assemble(set_xuid_config_string_stub), true);
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utils::hook::jump(0x14041DFB0, utils::hook::assemble(set_xuid_config_string_stub), true);
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utils::hook::jump(0x14041D010, net_compare_address);
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utils::hook::jump(0x14041D010, net_compare_address);
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utils::hook::jump(0x14041D060, net_compare_base_address);
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utils::hook::jump(0x14041D060, net_compare_address);
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// don't establish secure conenction
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// don't establish secure conenction
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utils::hook::set<uint8_t>(0x1402ECF1D, 0xEB);
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utils::hook::set<uint8_t>(0x1402ECF1D, 0xEB);
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@ -275,13 +276,26 @@ namespace network
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utils::hook::jump(0x1405019CB, 0x1405019F3);
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utils::hook::jump(0x1405019CB, 0x1405019F3);
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// don't try to reconnect client
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// don't try to reconnect client
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utils::hook::call(0x14047197E, reconnect_migratated_client);
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utils::hook::call(0x14047197E, reconnect_migrated_client);
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// allow server owner to modify net_port before the socket bind
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// allow server owner to modify net_port before the socket bind
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utils::hook::call(0x140500FD0, register_netport_stub);
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utils::hook::call(0x140500FD0, register_netport_stub);
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// ignore built in "print" oob command for security reasons
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// ignore built in "print" oob command for security reasons
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utils::hook::set<std::uint8_t>(0x1402C6AA4, 0xEB);
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utils::hook::set<std::uint8_t>(0x1402C6AA4, 0xEB);
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if (!game::environment::is_dedi())
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{
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// we need this on the client for RCon
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on("print", [](const game::netadr_s& address, const std::string& message)
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{
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if (address != party::get_target())
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{
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return;
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}
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console::info("%s", message.data());
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});
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}
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// patch buffer overflow
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// patch buffer overflow
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utils::hook::call(0x14041D17E, memmove_stub); // NET_DeferPacketToClient
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utils::hook::call(0x14041D17E, memmove_stub); // NET_DeferPacketToClient
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@ -132,14 +132,14 @@ namespace patches
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{
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{
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if (args.size() == 1)
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if (args.size() == 1)
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{
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{
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const auto current = game::Dvar_ValueToString(dvar, dvar->current);
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const std::string current = game::Dvar_ValueToString(dvar, dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, dvar->reset);
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const std::string reset = game::Dvar_ValueToString(dvar, dvar->reset);
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console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current, reset);
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console::info("\"%s\" is: \"%s^7\" default: \"%s^7\"\n", dvar->name, current.data(), reset.data());
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console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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}
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else
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else
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{
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{
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char command[0x1000] = {0};
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char command[0x1000]{};
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(args.get(0), command);
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game::Dvar_SetCommand(args.get(0), command);
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}
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}
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@ -15,6 +15,7 @@ namespace rcon
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{
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{
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bool is_redirecting_ = false;
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bool is_redirecting_ = false;
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game::netadr_s redirect_target_ = {};
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game::netadr_s redirect_target_ = {};
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std::string redirect_buffer = {};
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std::recursive_mutex redirect_lock;
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std::recursive_mutex redirect_lock;
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void setup_redirect(const game::netadr_s& target)
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void setup_redirect(const game::netadr_s& target)
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@ -23,14 +24,18 @@ namespace rcon
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is_redirecting_ = true;
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is_redirecting_ = true;
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redirect_target_ = target;
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redirect_target_ = target;
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redirect_buffer.clear();
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}
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}
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void clear_redirect()
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void clear_redirect()
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{
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{
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std::lock_guard<std::recursive_mutex> $(redirect_lock);
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std::lock_guard<std::recursive_mutex> $(redirect_lock);
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network::send(redirect_target_, "print", redirect_buffer, '\n');
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is_redirecting_ = false;
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is_redirecting_ = false;
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redirect_target_ = {};
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redirect_target_ = {};
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redirect_buffer.clear();
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}
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}
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std::string build_status_buffer()
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std::string build_status_buffer()
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@ -104,9 +109,10 @@ namespace rcon
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if (is_redirecting_)
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if (is_redirecting_)
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{
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{
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network::send(redirect_target_, "print\n", message);
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redirect_buffer.append(message);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -13,7 +13,7 @@ namespace demonware
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{
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{
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auto result = new bdDMLRawData;
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auto result = new bdDMLRawData;
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result->country_code = "US";
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result->country_code = "US";
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result->country_code = "'Murica";
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result->country = "United States of America";
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result->region = "New York";
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result->region = "New York";
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result->city = "New York";
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result->city = "New York";
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result->latitude = 0;
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result->latitude = 0;
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@ -81,14 +81,14 @@ namespace dvars
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switch (type)
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switch (type)
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{
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{
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case game::dvar_type::boolean:
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case game::dvar_type::boolean:
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return "Domain is 0 or 1"s;
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return "Domain is 0 or 1";
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case game::dvar_type::value:
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case game::dvar_type::value:
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if (domain.value.min == -FLT_MAX)
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if (domain.value.min == -FLT_MAX)
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{
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{
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if (domain.value.max == FLT_MAX)
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if (domain.value.max == FLT_MAX)
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{
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{
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return "Domain is any number"s;
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return "Domain is any number";
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}
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}
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return utils::string::va("Domain is any number %g or smaller", domain.value.max);
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return utils::string::va("Domain is any number %g or smaller", domain.value.max);
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@ -116,7 +116,7 @@ namespace dvars
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{
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{
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if (domain.integer.max == INT_MAX)
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if (domain.integer.max == INT_MAX)
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{
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{
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return "Domain is any integer"s;
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return "Domain is any integer";
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}
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}
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return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
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return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
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@ -130,10 +130,10 @@ namespace dvars
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return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
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return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
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case game::dvar_type::color:
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case game::dvar_type::color:
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return "Domain is any 4-component color, in RGBA format"s;
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return "Domain is any 4-component color, in RGBA format";
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case game::dvar_type::enumeration:
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case game::dvar_type::enumeration:
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str = "Domain is one of the following:"s;
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str = "Domain is one of the following:";
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for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
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for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
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{
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{
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@ -143,7 +143,7 @@ namespace dvars
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return str;
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return str;
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case game::dvar_type::string:
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case game::dvar_type::string:
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return "Domain is any text"s;
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return "Domain is any text";
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default:
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default:
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return utils::string::va("unhandled dvar type '%i'", type);
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return utils::string::va("unhandled dvar type '%i'", type);
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