iw6-mod/data/ui_scripts/stats/__init__.lua

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Lua
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2024-02-27 01:39:05 -05:00
if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
game:addlocalizedstring("LUA_MENU_UNLOCKALL", "UNLOCK ALL")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_DESC",
"Whether all items should be unlocked.")
function UnlockAllAction( f1_arg0, f1_arg1 )
Engine.Exec("unlockstats")
end
function StatsButtonHelper( f2_arg0, f2_arg1 )
f2_arg0:processEvent( LUI.ButtonHelperText.CommonEvents.addBackButton )
end
function BarrackPrestigeResetStatsAction( f3_arg0, f3_arg1 )
LUI.FlowManager.RequestAddMenu( f3_arg0, "prestige_reset", true, f3_arg1.controller )
end
function menu_stats()
return {
type = "UIElement",
id = "menu_stats_root",
states = {
default = {
topAnchor = true,
bottomAnchor = true,
leftAnchor = true,
rightAnchor = true,
top = 0,
bottom = 0,
left = 0,
right = 0
}
},
handlers = {
menu_create = StatsButtonHelper,
},
children = {
{
type = "generic_menu_title",
id = "stats_title_text_id",
properties = {
menu_title = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" )
}
},
{
type = "UIVerticalList",
id = "stats_options_vlist_id",
states = {
default = {
alignment = LUI.Alignment.Top,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
},
childrenFeeder = StatsOptionsFeeder
},
{
type = "button_helper_text_main",
id = "stats_button_helper_text_id"
},
{
type = "UIBindButton",
id = "stats_bind_buttons_id",
handlers = {
button_secondary = MBh.LeaveMenu()
}
},
}
}
end
function StatsOptionsFeeder( f8_arg0 )
local f8_local4 = {}
local f8_local0 = Engine.IsAliensMode()
local f8_local2 = Engine.InLobby()
local f8_local3 = f8_arg0.exclusiveController
f8_local4[#f8_local4 + 1] = {
type = "UIGenericButton",
id = "unlockall_items_button_id",
properties = {
button_text = Engine.Localize( "@LUA_MENU_UNLOCKALL" ),
button_action_func = UnlockAllAction,
desc_text = Engine.Localize( "@LUA_MENU_UNLOCKALL_DESC" )
}
}
if not f8_local2 then
local f8_local5 = #f8_local4 + 1
local f8_local6 = {
type = "UIGenericButton",
id = "reset_stats_button_id"
}
local f8_local7
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
f8_local7 = Engine.IsUserAGuest( f8_local3 )
else
f8_local7 = true
end
f8_local6.disabled = f8_local7
f8_local6.properties = {
button_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_CAPS" ),
button_action_func = BarrackPrestigeResetStatsAction,
desc_text = Engine.Localize( "@LUA_MENU_MP_RESET_STATS_DESC" )
}
f8_local6.handlers = {
element_refresh = function ( f12_arg0, f12_arg1 )
local f12_local0
if Cac.GetPrestigeLevel( f8_local3, Cac.GetSquadLoc() ) == 10 then
f12_local0 = Engine.IsUserAGuest( f8_local3 )
else
f12_local0 = true
end
local f12_local1 = f12_arg0
local f12_local2 = f12_arg0.processEvent
local f12_local3 = {}
local f12_local4
if f12_local0 then
f12_local4 = "disable"
if not f12_local4 then
else
f12_local3.name = f12_local4
f12_local2( f12_local1, f12_local3 )
end
end
f12_local4 = "enable"
end
}
f8_local4[f8_local5] = f8_local6
end
f8_local4[#f8_local4 + 1] = {
type = "button_desc_text",
id = "stats_button_description_id"
}
return f8_local4
end
function stats_options_vlist()
return {
type = "UIVerticalList",
focusable = true,
states = {
default = {
alignment = LUI.Alignment.Top,
leftAnchor = true,
rightAnchor = false,
topAnchor = true,
bottomAnchor = false,
left = GenericMenuDims.menu_left,
right = GenericMenuDims.menu_right,
top = GenericMenuDims.menu_top,
bottom = GenericMenuDims.menu_bottom
}
}
}
end
LUI.MenuBuilder.registerDef( "menu_stats", menu_stats )
LUI.MenuBuilder.registerDef( "stats_options_vlist", stats_options_vlist )