iw5-mod/src/module/steam_proxy.cpp
2022-12-09 15:09:37 +01:00

178 lines
4.7 KiB
C++

#include <std_include.hpp>
#include <loader/module_loader.hpp>
#include <utils/nt.hpp>
#include <utils/string.hpp>
#include "steam/steam.hpp"
#include "steam/interface.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
class steam_proxy final : public module
{
public:
void post_start() override
{
this->run_mod();
}
void post_load() override
{
this->load_client();
this->clean_up_on_error();
try
{
if (game::is_sp())
{
this->start_mod("\xF0\x9F\x90\x8D Open-IW5 Singleplayer", 42680);
}
else if (game::is_mp())
{
this->start_mod("\xF0\x9F\x90\x8D Open-IW5 Multiplayer", 42690);
}
}
catch (std::exception& e)
{
printf("Steam: %s\n", e.what());
}
}
void pre_destroy() override
{
if (this->steam_client_module_)
{
if (this->steam_pipe_)
{
if (this->global_user_)
{
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_, this->global_user_);
}
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
}
}
}
private:
utils::nt::library steam_client_module_;
steam::interface client_engine_;
steam::interface client_user_;
steam::interface client_utils_;
void* steam_pipe_ = nullptr;
void* global_user_ = nullptr;
void run_mod() const
{
const auto command = "-proc ";
const char* parent_proc = std::strstr(GetCommandLineA(), command);
if (parent_proc)
{
const auto pid = atoi(parent_proc + strlen(command));
const auto process_handle = OpenProcess(SYNCHRONIZE, FALSE, pid);
if (process_handle && process_handle != INVALID_HANDLE_VALUE)
{
WaitForSingleObject(process_handle, INFINITE);
CloseHandle(process_handle);
}
module_loader::trigger_premature_shutdown();
}
}
void* load_client_engine() const
{
if (!this->steam_client_module_) return nullptr;
for (auto i = 1; i < 1000; ++i)
{
const auto* name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
const auto client_engine = this->steam_client_module_.invoke<void*>("CreateInterface", name, nullptr);
if (client_engine) return client_engine;
}
return nullptr;
}
void load_client()
{
const std::filesystem::path steam_path = ::steam::get_steam_install_directory();
if (steam_path.empty()) return;
utils::nt::library::load(steam_path / "tier0_s.dll");
utils::nt::library::load(steam_path / "vstdlib_s.dll");
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient.dll");
if (!this->steam_client_module_) return;
this->client_engine_ = load_client_engine();
if (!this->client_engine_) return;
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
this->global_user_ = this->steam_client_module_.invoke<void*>("Steam_ConnectToGlobalUser", this->steam_pipe_);
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_); // GetIClientUser
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
}
void start_mod(const std::string& title, size_t app_id)
{
if (!this->client_utils_ || !this->client_user_) return;
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
{
app_id = 480; // Spacewar
}
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
const utils::nt::library self;
const auto path = self.get_path();
char our_directory[MAX_PATH] = {0};
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
const auto* cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
game_id game_id;
game_id.raw.type = 1; // k_EGameIDTypeGameMod
game_id.raw.app_id = app_id & 0xFFFFFF;
const auto mod_id = "OIW5";
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
this->client_user_.invoke<bool>("SpawnProcess", self.get_path().data(), cmdline, our_directory, game_id.bits, title.data(), app_id, 0, 0, 0);
}
void clean_up_on_error()
{
if (this->steam_client_module_
&& this->steam_pipe_
&& this->global_user_
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_, this->steam_pipe_)
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_))
{
scheduler::once([this]
{
clean_up_on_error();
});
return;
}
this->client_engine_ = nullptr;
this->client_user_ = nullptr;
this->client_utils_ = nullptr;
this->steam_pipe_ = nullptr;
this->global_user_ = nullptr;
this->steam_client_module_ = utils::nt::library{nullptr};
}
};
REGISTER_MODULE(steam_proxy)