iw5-mod/src/module/scripting.cpp
2019-01-19 12:13:11 +01:00

720 lines
21 KiB
C++

#include <std_include.hpp>
#include "notification.hpp"
#include "utils/io.hpp"
#include "utils/string.hpp"
#include "scheduler.hpp"
#include "game/scripting/functions.hpp"
utils::hook scripting::start_hook_;
utils::hook scripting::stop_hook_;
std::mutex scripting::mutex_;
std::vector<std::function<void()>> scripting::start_callbacks_;
std::vector<std::function<void()>> scripting::stop_callbacks_;
scripting::entity::entity() : entity(nullptr, 0)
{
}
scripting::entity::entity(const entity& other) : entity(other.environment_, other.entity_id_)
{
}
scripting::entity::entity(scripting* environment, const unsigned int entity_id) : environment_(environment),
entity_id_(entity_id)
{
if (this->entity_id_)
{
game::native::VariableValue value;
value.type = game::native::SCRIPT_OBJECT;
value.u.entityId = this->entity_id_;
game::native::AddRefToValue(&value);
}
}
scripting::entity::~entity()
{
if (this->entity_id_)
{
game::native::RemoveRefToValue(game::native::SCRIPT_OBJECT, {static_cast<int>(this->entity_id_)});
}
}
void scripting::entity::on_notify(const std::string& event,
const std::function<void(const std::vector<chaiscript::Boxed_Value>&)>& callback,
const bool is_volatile)
const
{
event_listener listener;
listener.event = event;
listener.callback = callback;
listener.entity_id = this->entity_id_;
listener.is_volatile = is_volatile;
this->environment_->add_event_listener(listener);
}
unsigned int scripting::entity::get_entity_id() const
{
return this->entity_id_;
}
game::native::scr_entref_t scripting::entity::get_entity_reference() const
{
return game::native::Scr_GetEntityIdRef(this->get_entity_id());
}
chaiscript::Boxed_Value scripting::entity::call(const std::string& function,
const std::vector<chaiscript::Boxed_Value>& arguments) const
{
return this->environment_->call(function, this->get_entity_id(), arguments);
}
void scripting::entity::notify(const std::string& event, const std::vector<chaiscript::Boxed_Value>& arguments) const
{
this->environment_->notify(event, this->get_entity_id(), arguments);
}
scripting::variable::variable(game::native::VariableValue value) : value_(value)
{
game::native::AddRefToValue(&value);
}
scripting::variable::~variable()
{
game::native::RemoveRefToValue(this->value_.type, this->value_.u);
}
scripting::variable::operator game::native::VariableValue() const
{
return this->value_;
}
void scripting::post_start()
{
on_start([this]()
{
try
{
this->initialize();
}
catch (std::exception& e)
{
propagate_error(e);
}
});
on_stop([this]()
{
this->chai_ = {};
});
}
void scripting::post_load()
{
start_hook_.initialize(SELECT_VALUE(0x50C575, 0x50D4F2, 0x48A026), []()
{
start_execution();
static_cast<void(*)()>(start_hook_.get_original())();
}, HOOK_CALL)->install()->quick();
stop_hook_.initialize(SELECT_VALUE(0x528B04, 0x569E46, 0x4F03FA), []()
{
stop_execution();
static_cast<void(*)()>(stop_hook_.get_original())();
}, HOOK_CALL)->install()->quick();
}
void scripting::pre_destroy()
{
this->chai_ = {};
start_callbacks_.clear();
stop_callbacks_.clear();
}
void scripting::add_event_listener(const event_listener& listener)
{
this->event_listeners_.add(listener);
}
void scripting::initialize()
{
this->chai_ = std::make_unique<chaiscript::ChaiScript>();
this->chai_->add(chaiscript::fun([](const std::string& string)
{
printf("%s\n", string.data());
}), "print");
this->chai_->add(chaiscript::fun([](const std::string& string)
{
MessageBoxA(nullptr, string.data(), nullptr, 0);
}), "alert");
this->initialize_entity();
const auto level_id = *game::native::levelEntityId;
this->chai_->add_global(chaiscript::var(entity(this, level_id)), "level");
this->load_scripts();
notification::listen([this](notification::event* event)
{
std::vector<chaiscript::Boxed_Value> arguments;
for (const auto& argument : event->arguments)
{
arguments.push_back(this->make_boxed(argument));
}
for (auto listener = this->event_listeners_.begin(); listener.is_valid(); ++listener)
{
try
{
if (listener->event == event->name && listener->entity_id == event->entity_id)
{
if (listener->is_volatile)
{
this->event_listeners_.remove(listener);
}
listener->callback(arguments);
}
}
catch (chaiscript::exception::eval_error& e)
{
throw std::runtime_error(e.pretty_print());
}
}
});
}
void scripting::initialize_entity()
{
this->chai_->add(chaiscript::user_type<entity>(), "entity");
this->chai_->add(chaiscript::constructor<entity()>(), "entity");
this->chai_->add(chaiscript::constructor<entity(const entity&)>(), "entity");
this->chai_->add(chaiscript::fun(&entity::on_notify), "onNotify");
this->chai_->add(chaiscript::fun([](const entity& ent, const std::string& event,
const std::function<void(const std::vector<chaiscript::Boxed_Value>&)>&
callback)
{
return ent.on_notify(event, callback, false);
}), "onNotify");
this->chai_->add(chaiscript::fun([](entity& lhs, const entity& rhs) -> entity&
{
return lhs = rhs;
}), "=");
// Notification
this->chai_->add(chaiscript::fun(&entity::notify), "vectorNotify");
this->chai_->add(chaiscript::fun([](const entity& ent, const std::string& event)
{
return ent.notify(event, {});
}), "notify");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& event,
const chaiscript::Boxed_Value& a1)
{
return ent.notify(event, {a1});
}), "notify");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& event,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2)
{
return ent.notify(event, {a1, a2});
}), "notify");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& event,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3)
{
return ent.notify(event, {a1, a2, a3});
}), "notify");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& event,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4)
{
return ent.notify(event, {a1, a2, a3, a4});
}), "notify");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& event,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4,
const chaiscript::Boxed_Value& a5)
{
return ent.notify(event, {a1, a2, a3, a4, a5});
}), "notify");
// Instance call
this->chai_->add(chaiscript::fun(&entity::call), "vectorCall");
this->chai_->add(chaiscript::fun([](const entity& ent, const std::string& function)
{
return ent.call(function, {});
}), "call");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& function,
const chaiscript::Boxed_Value& a1)
{
return ent.call(function, {a1});
}), "call");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2)
{
return ent.call(function, {a1, a2});
}), "call");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3)
{
return ent.call(function, {a1, a2, a3});
}), "call");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4)
{
return ent.call(function, {a1, a2, a3, a4});
}), "call");
this->chai_->add(chaiscript::fun(
[](const entity& ent, const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4,
const chaiscript::Boxed_Value& a5)
{
return ent.call(function, {a1, a2, a3, a4, a5});
}), "call");
// Global call
this->chai_->add(chaiscript::fun(
[this](const std::string& function, const std::vector<chaiscript::Boxed_Value>& arguments)
{
return this->call(function, 0, arguments);
}), "vectorCall");
this->chai_->add(chaiscript::fun([this](const std::string& function)
{
return this->call(function, 0, {});
}), "call");
this->chai_->add(chaiscript::fun(
[this](const std::string& function,
const chaiscript::Boxed_Value& a1)
{
return this->call(function, 0, {a1});
}), "call");
this->chai_->add(chaiscript::fun(
[this](const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2)
{
return this->call(function, 0, {a1, a2});
}), "call");
this->chai_->add(chaiscript::fun(
[this](const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3)
{
return this->call(function, 0, {a1, a2, a3});
}), "call");
this->chai_->add(chaiscript::fun(
[this](const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4)
{
return this->call(function, 0, {a1, a2, a3, a4});
}), "call");
this->chai_->add(chaiscript::fun(
[this](const std::string& function,
const chaiscript::Boxed_Value& a1,
const chaiscript::Boxed_Value& a2,
const chaiscript::Boxed_Value& a3,
const chaiscript::Boxed_Value& a4,
const chaiscript::Boxed_Value& a5)
{
return this->call(function, 0, {a1, a2, a3, a4, a5});
}), "call");
}
void scripting::load_scripts() const
{
const auto scripts = utils::io::list_files("open-iw5/scripts/");
for (const auto& script : scripts)
{
if (script.substr(script.find_last_of('.') + 1) == "chai")
{
try
{
this->chai_->eval_file(script);
}
catch (chaiscript::exception::eval_error& e)
{
throw std::runtime_error(e.pretty_print());
}
}
}
}
chaiscript::Boxed_Value scripting::make_boxed(const game::native::VariableValue value)
{
if (value.type == game::native::SCRIPT_STRING)
{
const std::string string = game::native::SL_ConvertToString(value.u.stringValue);
return chaiscript::var(string);
}
else if (value.type == game::native::SCRIPT_FLOAT)
{
return chaiscript::var(value.u.floatValue);
}
else if (value.type == game::native::SCRIPT_INTEGER)
{
return chaiscript::var(value.u.intValue);
}
else if (value.type == game::native::SCRIPT_OBJECT)
{
return chaiscript::var(entity(this, value.u.entityId));
}
else if (value.type == game::native::SCRIPT_VECTOR)
{
std::vector<float> values;
values.push_back(value.u.vectorValue[0]);
values.push_back(value.u.vectorValue[1]);
values.push_back(value.u.vectorValue[2]);
return chaiscript::var(values);
}
return {};
}
void scripting::on_start(const std::function<void()>& callback)
{
std::lock_guard _(mutex_);
start_callbacks_.push_back(callback);
}
void scripting::on_stop(const std::function<void()>& callback)
{
std::lock_guard _(mutex_);
stop_callbacks_.push_back(callback);
}
void scripting::propagate_error(const std::exception& e)
{
printf("\n******* Script execution error *******\n");
printf("%s\n", e.what());
printf("**************************************\n\n");
scheduler::error("Script execution error\n(see console for actual details)\n", 5);
}
void scripting::start_execution()
{
decltype(start_callbacks_) copy;
{
std::lock_guard _(mutex_);
copy = start_callbacks_;
}
for (const auto& callback : copy)
{
callback();
}
}
void scripting::stop_execution()
{
decltype(stop_callbacks_) copy;
{
std::lock_guard _(mutex_);
copy = stop_callbacks_;
std::reverse(copy.begin(), copy.end());
}
for (const auto& callback : copy)
{
callback();
}
}
int scripting::get_field_id(const int classnum, const std::string& field) const
{
switch (classnum)
{
case 0: // Entity
case 1: // HudElem
case 2: // Pathnode
case 3: // VehPathNode
case 4: // VehTrackSegment
case 6: // PIPElem
default:
return -1;
}
}
void scripting::notify(const std::string& event, const unsigned int entity_id,
std::vector<chaiscript::Boxed_Value> arguments)
{
const auto old_args = *game::native::scr_numArgs;
const auto old_params = *game::native::scr_numParam;
const auto old_stack_ptr = *game::native::scr_stackPtr;
const auto old_stack_end_ptr = *game::native::scr_stackEndPtr;
game::native::VariableValue stack[512];
*game::native::scr_stackPtr = stack;
*game::native::scr_stackEndPtr = &stack[ARRAYSIZE(stack) - 1];
*game::native::scr_numArgs = 0;
*game::native::scr_numParam = 0;
const auto cleanup = gsl::finally([=]()
{
game::native::Scr_ClearOutParams();
*game::native::scr_numArgs = old_args;
*game::native::scr_numParam = old_params;
*game::native::scr_stackPtr = old_stack_ptr;
*game::native::scr_stackEndPtr = old_stack_end_ptr;
});
std::reverse(arguments.begin(), arguments.end());
for (const auto& argument : arguments)
{
this->push_param(argument);
}
const auto event_id = game::native::SL_GetString(event.data(), 0);
game::native::Scr_NotifyId(entity_id, event_id, *game::native::scr_numArgs);
}
chaiscript::Boxed_Value scripting::call(const std::string& function, const unsigned int entity_id,
std::vector<chaiscript::Boxed_Value> arguments)
{
const auto function_index = find_function_index(function, entity_id == 0);
if (function_index < 0)
{
throw std::runtime_error("No function found for name '" + function + "'");
}
const auto entity = function_index > 0x1C7
? game::native::Scr_GetEntityIdRef(entity_id)
: game::native::scr_entref_t{~0u};
const auto function_ptr = game::native::Scr_GetFunc(function_index);
const auto old_args = *game::native::scr_numArgs;
const auto old_params = *game::native::scr_numParam;
const auto old_stack_ptr = *game::native::scr_stackPtr;
const auto old_stack_end_ptr = *game::native::scr_stackEndPtr;
game::native::VariableValue stack[512];
*game::native::scr_stackPtr = stack;
*game::native::scr_stackEndPtr = &stack[ARRAYSIZE(stack) - 1];
*game::native::scr_numArgs = 0;
*game::native::scr_numParam = 0;
const auto cleanup = gsl::finally([=]()
{
game::native::Scr_ClearOutParams();
*game::native::scr_numArgs = old_args;
*game::native::scr_numParam = old_params;
*game::native::scr_stackPtr = old_stack_ptr;
*game::native::scr_stackEndPtr = old_stack_end_ptr;
});
std::reverse(arguments.begin(), arguments.end());
for (const auto& argument : arguments)
{
this->push_param(argument);
}
if (!call_safe(function_ptr, entity))
{
throw std::runtime_error("Error executing function '" + function + "'");
}
return this->get_return_value();
}
#pragma warning(push)
#pragma warning(disable: 4611)
bool scripting::call_safe(const game::native::scr_call_t function, const game::native::scr_entref_t entref)
{
static_assert(sizeof(jmp_buf) == 64);
*game::native::g_script_error_level += 1;
if (setjmp(game::native::g_script_error[*game::native::g_script_error_level]))
{
*game::native::g_script_error_level -= 1;
return false;
}
function(entref.val);
*game::native::g_script_error_level -= 1;
return true;
}
#pragma warning(pop)
int scripting::find_function_index(const std::string& function, const bool prefer_global)
{
const auto target = utils::string::to_lower(function);
const auto primary_map = prefer_global
? &game::scripting::global_function_map
: &game::scripting::instance_function_map;
const auto secondary_map = !prefer_global
? &game::scripting::global_function_map
: &game::scripting::instance_function_map;
auto function_entry = primary_map->find(target);
if (function_entry != primary_map->end())
{
return function_entry->second;
}
function_entry = secondary_map->find(target);
if (function_entry != secondary_map->end())
{
return function_entry->second;
}
return -1;
}
void scripting::push_param(const chaiscript::Boxed_Value& value) const
{
if (*game::native::scr_numParam)
{
game::native::Scr_ClearOutParams();
}
if (*game::native::scr_stackPtr == *game::native::scr_stackEndPtr)
{
throw std::runtime_error("Internal script stack overflow");
}
game::native::VariableValue* value_ptr = ++*game::native::scr_stackPtr;
++*game::native::scr_numArgs;
value_ptr->type = game::native::SCRIPT_NONE;
value_ptr->u.intValue = 0;
if (value.get_type_info() == typeid(float))
{
const auto real_value = this->chai_->boxed_cast<float>(value);
value_ptr->type = game::native::SCRIPT_FLOAT;
value_ptr->u.floatValue = real_value;
}
else if (value.get_type_info() == typeid(double))
{
const auto real_value = this->chai_->boxed_cast<double>(value);
value_ptr->type = game::native::SCRIPT_FLOAT;
value_ptr->u.floatValue = static_cast<float>(real_value);
}
else if (value.get_type_info() == typeid(int))
{
const auto real_value = this->chai_->boxed_cast<int>(value);
value_ptr->type = game::native::SCRIPT_INTEGER;
value_ptr->u.intValue = real_value;
}
else if (value.get_type_info() == typeid(entity))
{
const auto real_value = this->chai_->boxed_cast<entity>(value);
value_ptr->type = game::native::SCRIPT_OBJECT;
value_ptr->u.entityId = real_value.get_entity_id();
game::native::AddRefToValue(value_ptr);
}
else if (value.get_type_info() == typeid(std::string))
{
const auto real_value = this->chai_->boxed_cast<std::string>(value);
value_ptr->type = game::native::SCRIPT_STRING;
value_ptr->u.stringValue = game::native::SL_GetString(real_value.data(), 0);
}
else if (value.get_type_info() == typeid(std::vector<chaiscript::Boxed_Value>))
{
float values[3];
const auto real_value = this->chai_->boxed_cast<std::vector<chaiscript::Boxed_Value>>(value);
if (real_value.size() != 3)
{
throw std::runtime_error("Invalid vector length. Size must be exactly 3");
}
const auto unbox_float = [&real_value, this](size_t index) -> float
{
const auto value = real_value[index];
if (value.get_type_info() == typeid(float))
{
return this->chai_->boxed_cast<float>(value);
}
else if (value.get_type_info() == typeid(double))
{
return float(this->chai_->boxed_cast<double>(value));
}
else if (value.get_type_info() == typeid(int))
{
return float(this->chai_->boxed_cast<int>(value));
}
throw std::runtime_error("Vector element at index " + std::to_string(index) + " is not a number");
};
values[0] = unbox_float(0);
values[1] = unbox_float(1);
values[2] = unbox_float(2);
value_ptr->type = game::native::SCRIPT_VECTOR;
value_ptr->u.vectorValue = game::native::Scr_AllocVector(values);
}
else
{
throw std::runtime_error("Unable to unbox value of type '" + value.get_type_info().bare_name() + "'");
}
}
chaiscript::Boxed_Value scripting::get_return_value()
{
if (*game::native::scr_numArgs == 0) return {};
game::native::Scr_ClearOutParams();
*game::native::scr_numParam = *game::native::scr_numArgs;
*game::native::scr_numArgs = 0;
return this->make_boxed((*game::native::scr_stackPtr)[1 - *game::native::scr_numParam]);
}
REGISTER_MODULE(scripting)