iw5-mod/deps/zstd/contrib/largeNbDicts
2024-02-27 05:55:45 -05:00
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.gitignore Add dependencies locally & include game files 2024-02-27 05:55:45 -05:00
largeNbDicts.c Add dependencies locally & include game files 2024-02-27 05:55:45 -05:00
Makefile Add dependencies locally & include game files 2024-02-27 05:55:45 -05:00
README.md Add dependencies locally & include game files 2024-02-27 05:55:45 -05:00

largeNbDicts

largeNbDicts is a benchmark test tool dedicated to the specific scenario of dictionary decompression using a very large number of dictionaries. When dictionaries are constantly changing, they are always "cold", suffering from increased latency due to cache misses.

The tool is created in a bid to investigate performance for this scenario, and experiment mitigation techniques.

Command line :

largeNbDicts [Options] filename(s)

Options : 
-z          : benchmark compression (default) 
-d          : benchmark decompression 
-r          : recursively load all files in subdirectories (default: off) 
-B#         : split input into blocks of size # (default: no split) 
-#          : use compression level # (default: 3) 
-D #        : use # as a dictionary (default: create one) 
-i#         : nb benchmark rounds (default: 6) 
--nbBlocks=#: use # blocks for bench (default: one per file) 
--nbDicts=# : create # dictionaries for bench (default: one per block) 
-h          : help (this text) 
 
Advanced Options (see zstd.h for documentation) : 
--dedicated-dict-search
--dict-content-type=#
--dict-attach-pref=#