iw5-mod/src/game/scripting/event_handler.hpp
2019-09-27 22:35:57 +02:00

58 lines
1.5 KiB
C++

#pragma once
#include "utils/concurrent_list.hpp"
#include "entity.hpp"
#include "event.hpp"
namespace game::scripting
{
class context;
class event_listener_handle
{
public:
unsigned long long id = 0;
};
class event_listener final : public event_listener_handle
{
public:
std::string event = {};
unsigned int entity_id = 0;
std::function<void(std::vector<chaiscript::Boxed_Value>)> callback = {};
bool is_volatile = false;
};
class generic_event_listener final : public event_listener_handle
{
public:
std::string event = {};
std::function<void(entity, std::vector<chaiscript::Boxed_Value>)> callback = {};
bool is_volatile = false;
};
class event_handler final
{
public:
explicit event_handler(context* context);
void dispatch(event* event);
event_listener_handle add_event_listener(event_listener listener);
event_listener_handle add_event_listener(generic_event_listener listener);
void clear();
private:
context* context_;
std::atomic_int64_t current_listener_id_ = 0;
utils::concurrent_list<event_listener> event_listeners_;
utils::concurrent_list<generic_event_listener> generic_event_listeners_;
void dispatch_to_specific_listeners(event* event, const std::vector<chaiscript::Boxed_Value>& arguments);
void dispatch_to_generic_listeners(event* event, const std::vector<chaiscript::Boxed_Value>& arguments);
void remove(const event_listener_handle& handle);
};
}