65 lines
3.6 KiB
C++
65 lines
3.6 KiB
C++
#pragma once
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namespace steam
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{
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struct lobby_created final
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{
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enum { callback_id = 513 };
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int m_e_result;
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int m_pad;
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steam_id m_ul_steam_id_lobby;
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};
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struct lobby_enter final
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{
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enum { callback_id = 504 };
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steam_id m_ul_steam_id_lobby;
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int m_rgf_chat_permissions;
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bool m_b_locked;
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int m_e_chat_room_enter_response;
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};
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class matchmaking final
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{
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public:
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virtual int GetFavoriteGameCount();
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virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
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virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
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virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
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virtual unsigned __int64 RequestLobbyList();
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virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
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virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
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virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
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virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
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virtual void AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter);
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virtual void AddRequestLobbyListResultCountFilter(int cMaxResults);
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virtual steam_id GetLobbyByIndex(int iLobby);
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virtual unsigned __int64 CreateLobby(int eLobbyType, int cMaxMembers);
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virtual unsigned __int64 JoinLobby(steam_id steamIDLobby);
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virtual void LeaveLobby(steam_id steamIDLobby);
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virtual bool InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee);
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virtual int GetNumLobbyMembers(steam_id steamIDLobby);
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virtual steam_id GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember);
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virtual const char *GetLobbyData(steam_id steamIDLobby, const char *pchKey);
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virtual bool SetLobbyData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
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virtual int GetLobbyDataCount(steam_id steamIDLobby);
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virtual bool GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
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virtual bool DeleteLobbyData(steam_id steamIDLobby, const char *pchKey);
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virtual const char *GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char *pchKey);
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virtual void SetLobbyMemberData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
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virtual bool SendLobbyChatMsg(steam_id steamIDLobby, const void *pvMsgBody, int cubMsgBody);
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virtual int GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
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virtual bool RequestLobbyData(steam_id steamIDLobby);
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virtual void SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, steam_id steamIDGameServer);
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virtual bool GetLobbyGameServer(steam_id steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, steam_id *psteamIDGameServer);
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virtual bool SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers);
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virtual int GetLobbyMemberLimit(steam_id steamIDLobby);
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virtual bool SetLobbyType(steam_id steamIDLobby, int eLobbyType);
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virtual bool SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable);
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virtual steam_id GetLobbyOwner(steam_id steamIDLobby);
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virtual bool SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner);
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};
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}
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