iw5-mod/src/steam/interfaces/SteamMatchmaking.hpp
2018-12-22 18:46:16 +01:00

65 lines
3.6 KiB
C++

#pragma once
namespace steam
{
struct lobby_created final
{
enum { callback_id = 513 };
int m_e_result;
int m_pad;
steam_id m_ul_steam_id_lobby;
};
struct lobby_enter final
{
enum { callback_id = 504 };
steam_id m_ul_steam_id_lobby;
int m_rgf_chat_permissions;
bool m_b_locked;
int m_e_chat_room_enter_response;
};
class matchmaking final
{
public:
virtual int GetFavoriteGameCount();
virtual bool GetFavoriteGame(int iGame, unsigned int *pnAppID, unsigned int *pnIP, unsigned short *pnConnPort, unsigned short *pnQueryPort, unsigned int *punFlags, unsigned int *pRTime32LastPlayedOnServer);
virtual int AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags, unsigned int rTime32LastPlayedOnServer);
virtual bool RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort, unsigned short nQueryPort, unsigned int unFlags);
virtual unsigned __int64 RequestLobbyList();
virtual void AddRequestLobbyListStringFilter(const char *pchKeyToMatch, const char *pchValueToMatch, int eComparisonType);
virtual void AddRequestLobbyListNumericalFilter(const char *pchKeyToMatch, int nValueToMatch, int eComparisonType);
virtual void AddRequestLobbyListNearValueFilter(const char *pchKeyToMatch, int nValueToBeCloseTo);
virtual void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable);
virtual void AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter);
virtual void AddRequestLobbyListResultCountFilter(int cMaxResults);
virtual steam_id GetLobbyByIndex(int iLobby);
virtual unsigned __int64 CreateLobby(int eLobbyType, int cMaxMembers);
virtual unsigned __int64 JoinLobby(steam_id steamIDLobby);
virtual void LeaveLobby(steam_id steamIDLobby);
virtual bool InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee);
virtual int GetNumLobbyMembers(steam_id steamIDLobby);
virtual steam_id GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember);
virtual const char *GetLobbyData(steam_id steamIDLobby, const char *pchKey);
virtual bool SetLobbyData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
virtual int GetLobbyDataCount(steam_id steamIDLobby);
virtual bool GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize);
virtual bool DeleteLobbyData(steam_id steamIDLobby, const char *pchKey);
virtual const char *GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char *pchKey);
virtual void SetLobbyMemberData(steam_id steamIDLobby, const char *pchKey, const char *pchValue);
virtual bool SendLobbyChatMsg(steam_id steamIDLobby, const void *pvMsgBody, int cubMsgBody);
virtual int GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id *pSteamIDUser, void *pvData, int cubData, int *peChatEntryType);
virtual bool RequestLobbyData(steam_id steamIDLobby);
virtual void SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP, unsigned short unGameServerPort, steam_id steamIDGameServer);
virtual bool GetLobbyGameServer(steam_id steamIDLobby, unsigned int *punGameServerIP, unsigned short *punGameServerPort, steam_id *psteamIDGameServer);
virtual bool SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers);
virtual int GetLobbyMemberLimit(steam_id steamIDLobby);
virtual bool SetLobbyType(steam_id steamIDLobby, int eLobbyType);
virtual bool SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable);
virtual steam_id GetLobbyOwner(steam_id steamIDLobby);
virtual bool SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner);
};
}