30 lines
1.5 KiB
C++
30 lines
1.5 KiB
C++
#pragma once
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namespace steam
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{
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class game_server final
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{
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public:
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virtual void LogOn();
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virtual void LogOff();
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virtual bool LoggedOn();
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virtual bool Secure();
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virtual steam_id GetSteamID();
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virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, steam_id *pSteamIDUser);
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virtual steam_id CreateUnauthenticatedUserConnection();
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virtual void SendUserDisconnect(steam_id steamIDUser);
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virtual bool UpdateUserData(steam_id steamIDUser, const char *pchPlayerName, unsigned int uScore);
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virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode);
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virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName);
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virtual void UpdateSpectatorPort(unsigned short unSpectatorPort);
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virtual void SetGameType(const char *pchGameType);
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virtual bool GetUserAchievementStatus(steam_id steamID, const char *pchAchievementName);
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virtual void GetGameplayStats();
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virtual unsigned __int64 GetServerReputation();
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virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
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virtual unsigned int GetPublicIP();
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virtual void SetGameData(const char *pchGameData);
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virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
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};
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}
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