iw5-mod/src/steam/interfaces/SteamGameServer.hpp
2018-12-22 18:46:16 +01:00

30 lines
1.5 KiB
C++

#pragma once
namespace steam
{
class game_server final
{
public:
virtual void LogOn();
virtual void LogOff();
virtual bool LoggedOn();
virtual bool Secure();
virtual steam_id GetSteamID();
virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, steam_id *pSteamIDUser);
virtual steam_id CreateUnauthenticatedUserConnection();
virtual void SendUserDisconnect(steam_id steamIDUser);
virtual bool UpdateUserData(steam_id steamIDUser, const char *pchPlayerName, unsigned int uScore);
virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode);
virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName);
virtual void UpdateSpectatorPort(unsigned short unSpectatorPort);
virtual void SetGameType(const char *pchGameType);
virtual bool GetUserAchievementStatus(steam_id steamID, const char *pchAchievementName);
virtual void GetGameplayStats();
virtual unsigned __int64 GetServerReputation();
virtual bool RequestUserGroupStatus(steam_id steamIDUser, steam_id steamIDGroup);
virtual unsigned int GetPublicIP();
virtual void SetGameData(const char *pchGameData);
virtual int UserHasLicenseForApp(steam_id steamID, unsigned int appID);
};
}