iw5-mod/src/module/client_command.cpp
2022-03-10 19:50:36 +00:00

143 lines
3.8 KiB
C++

#include <std_include.hpp>
#include "loader/module_loader.hpp"
#include "command.hpp"
#include "game/structs.hpp"
#include "game/game.hpp"
#include "utils/string.hpp"
class client_command final : public module
{
public:
void post_load() override
{
if (game::is_mp())
{
add_mp_client_commands();
}
}
private:
static void send_msg_to_client(int client_num, game::native::svscmd_type type, const char* string)
{
if (game::is_dedi())
{
game::native::SV_SendServerCommand(&game::native::dedi::svs_clients[client_num],
type, string);
}
else if (game::is_mp())
{
game::native::SV_GameSendServerCommand(client_num, type, string);
}
}
// I know this is supposed to check sv_cheats but it's not even a registered dvar so why bother
static bool cheats_ok(game::native::gentity_s* ent)
{
if (ent->health < 1)
{
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
return false;
}
return true;
}
static void add_mp_client_commands()
{
command::add_sv("noclip", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
ent->client->flags ^= 1;
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 0x65, (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
});
command::add_sv("ufo", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
ent->client->flags ^= 2;
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 0x65, (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF"));
});
command::add_sv("god", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
ent->flags = game::native::FL_GODMODE;
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 0x65, (ent->flags & game::native::FL_GODMODE)
? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
});
command::add_sv("demigod", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
ent->flags = game::native::FL_DEMI_GODMODE;
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 0x65, (ent->flags & game::native::FL_DEMI_GODMODE)
? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
});
command::add_sv("notarget", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
ent->flags = game::native::FL_NOTARGET;
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 0x65, (ent->flags & game::native::FL_NOTARGET)
? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
});
command::add_sv("setviewpos", [](game::native::gentity_s* ent, [[maybe_unused]] const command::params_sv& params)
{
if (!cheats_ok(ent))
return;
game::native::vec3_t origin, angles{0.f, 0.f, 0.f};
if (params.size() < 4 || params.size() > 6)
{
send_msg_to_client(ent->s.number, game::native::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\"", 0x65));
return;
}
for (auto i = 0; i < 3; i++)
{
origin[i] = std::strtof(params.get(i + 1), nullptr);
}
if (params.size() > 4)
{
angles[1] = std::strtof(params.get(4), nullptr); // Yaw
}
if (params.size() == 6u)
{
angles[0] = std::strtof(params.get(5), nullptr); // Pitch
}
game::native::TeleportPlayer(ent, origin, angles);
});
}
};
REGISTER_MODULE(client_command);