29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#pragma once
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namespace steam
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{
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class master_server_updater
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{
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protected:
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~master_server_updater() = default;
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public:
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virtual void SetActive(bool bActive);
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virtual void SetHeartbeatInterval(int iHeartbeatInterval);
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virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
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virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
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virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char* pRegionName,
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const char* pProductName, unsigned short nMaxReportedClients,
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bool bPasswordProtected, const char* pGameDescription);
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virtual void ClearAllKeyValues();
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virtual void SetKeyValue(const char* pKey, const char* pValue);
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virtual void NotifyShutdown();
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virtual bool WasRestartRequested();
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virtual void ForceHeartbeat();
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virtual bool AddMasterServer(const char* pServerAddress);
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virtual bool RemoveMasterServer(const char* pServerAddress);
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virtual int GetNumMasterServers();
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virtual int GetMasterServerAddress(int iServer, char* pOut, int outBufferSize);
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};
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}
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