iw5-mod/src/steam/interfaces/master_server_updater.hpp
2020-04-17 21:29:34 +02:00

29 lines
1.2 KiB
C++

#pragma once
namespace steam
{
class master_server_updater
{
protected:
~master_server_updater() = default;
public:
virtual void SetActive(bool bActive);
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
virtual bool HandleIncomingPacket(const void* pData, int cbData, unsigned int srcIP, unsigned short srcPort);
virtual int GetNextOutgoingPacket(void* pOut, int cbMaxOut, unsigned int* pNetAdr, unsigned short* pPort);
virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char* pRegionName,
const char* pProductName, unsigned short nMaxReportedClients,
bool bPasswordProtected, const char* pGameDescription);
virtual void ClearAllKeyValues();
virtual void SetKeyValue(const char* pKey, const char* pValue);
virtual void NotifyShutdown();
virtual bool WasRestartRequested();
virtual void ForceHeartbeat();
virtual bool AddMasterServer(const char* pServerAddress);
virtual bool RemoveMasterServer(const char* pServerAddress);
virtual int GetNumMasterServers();
virtual int GetMasterServerAddress(int iServer, char* pOut, int outBufferSize);
};
}