2020-04-17 21:29:34 +02:00

305 lines
8.3 KiB
C++

#include <std_include.hpp>
#include "bdStorage.hpp"
#include "../data_types.hpp"
#include "utils/cryptography.hpp"
#include "utils/nt.hpp"
#include "utils/io.hpp"
#include "utils/string.hpp"
namespace demonware
{
bdStorage::bdStorage()
{
this->register_service(1, &bdStorage::set_legacy_user_file);
this->register_service(3, &bdStorage::get_legacy_user_file);
this->register_service(5, &bdStorage::list_legacy_user_files);
this->register_service(6, &bdStorage::list_publisher_files);
this->register_service(7, &bdStorage::get_publisher_file);
this->register_service(8, &bdStorage::update_legacy_user_file);
this->register_service(10, &bdStorage::set_user_file);
this->register_service(11, &bdStorage::delete_user_file);
this->register_service(12, &bdStorage::get_user_file);
this->map_publisher_resource("heatmap\\.raw", DW_HEATMAP);
this->map_publisher_resource("motd-.*\\.txt", DW_MOTD);
this->map_publisher_resource("online_mp\\.img", DW_IMG);
this->map_publisher_resource("online_[Tt][Uu][0-9]+_mp_.+\\.wad", DW_WAD);
this->map_publisher_resource("playlists(_.+)?\\.aggr", DW_PLAYLIST);
this->map_publisher_resource("social_[Tt][Uu][0-9]+\\.cfg", DW_CONFIG);
this->map_publisher_resource("iotd-.*\\.txt", DW_IOTD_TXT);
this->map_publisher_resource("iotd-.*\\.jpg", DW_IOTD_IMG);
}
void bdStorage::map_publisher_resource(const std::string& expression, const INT id)
{
const auto res = FindResource(::utils::nt::module(), MAKEINTRESOURCE(id), RT_RCDATA);
if (!res) return;
const auto handle = LoadResource(nullptr, res);
if (!handle) return;
std::string data(LPSTR(LockResource(handle)), SizeofResource(nullptr, res));
publisher_resources_.emplace_back(std::regex{expression}, data);
}
bool bdStorage::load_publisher_resource(const std::string& name, std::string& buffer)
{
for (const auto& resource : this->publisher_resources_)
{
if (std::regex_match(name, resource.first))
{
buffer = resource.second;
return true;
}
}
printf("DW: Missing publisher file: %s\n", name.data());
return false;
}
std::string bdStorage::get_user_file_path(const std::string& name)
{
return "players2/user/" + name;
}
void bdStorage::set_legacy_user_file(i_server* server, byte_buffer* buffer) const
{
bool priv;
std::string filename, data;
buffer->read_string(&filename);
buffer->read_bool(&priv);
buffer->read_blob(&data);
const auto id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
std::string id_string = utils::string::va("%llX", id);
printf("DW: Storing user file '%s' as %s\n", filename.data(), id_string.data());
const auto path = get_user_file_path(id_string);
utils::io::write_file(path, data);
auto info = new bdFileInfo;
info->file_id = id;
info->filename = filename;
info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = 0;
info->priv = priv;
auto reply = server->create_reply(this->get_sub_type());
reply->add(info);
reply->send();
}
void bdStorage::update_legacy_user_file(i_server* server, byte_buffer* buffer) const
{
uint64_t id;
std::string data;
buffer->read_uint64(&id);
buffer->read_blob(&data);
std::string id_string = utils::string::va("%llX", id);
printf("DW: Updating user file %s\n", id_string.data());
const auto path = get_user_file_path(id_string);
utils::io::write_file(path, data);
auto info = new bdFileInfo;
info->file_id = id;
info->filename = "<>";
info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = 0;
info->priv = false;
auto reply = server->create_reply(this->get_sub_type());
reply->add(info);
reply->send();
}
void bdStorage::get_legacy_user_file(i_server* server, byte_buffer* buffer) const
{
std::string filename, data;
buffer->read_string(&filename);
const auto id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
std::string id_string = utils::string::va("%llX", id);
printf("DW: Loading user file: %s (%s)\n", filename.data(), id_string.data());
const auto path = get_user_file_path(id_string);
if (utils::io::read_file(path, &data))
{
auto reply = server->create_reply(this->get_sub_type());
reply->add(new bdFileData(data));
reply->send();
}
else
{
server->create_reply(this->get_sub_type(), game::native::BD_NO_FILE)->send();
}
}
void bdStorage::list_legacy_user_files(i_server* server, byte_buffer* buffer) const
{
uint64_t unk;
uint32_t date;
uint16_t num_results, offset;
std::string filename, data;
buffer->read_uint64(&unk);
buffer->read_uint32(&date);
buffer->read_uint16(&num_results);
buffer->read_uint16(&offset);
buffer->read_string(&filename);
auto reply = server->create_reply(this->get_sub_type());
const auto path = get_user_file_path(filename);
if (utils::io::read_file(path, &data))
{
auto* info = new bdFileInfo;
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename;
info->create_time = 0;
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = 0;
info->priv = false;
reply->add(info);
}
reply->send();
}
void bdStorage::list_publisher_files(i_server* server, byte_buffer* buffer)
{
uint32_t date;
uint16_t num_results, offset;
std::string filename, data;
buffer->read_uint32(&date);
buffer->read_uint16(&num_results);
buffer->read_uint16(&offset);
buffer->read_string(&filename);
auto reply = server->create_reply(this->get_sub_type());
if (this->load_publisher_resource(filename, data))
{
auto* info = new bdFileInfo;
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename;
info->create_time = 0;
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = 0;
info->priv = false;
reply->add(info);
}
reply->send();
}
void bdStorage::get_publisher_file(i_server* server, byte_buffer* buffer)
{
std::string filename;
buffer->read_string(&filename);
printf("DW: Loading publisher file: %s\n", filename.data());
std::string data;
if (this->load_publisher_resource(filename, data))
{
auto reply = server->create_reply(this->get_sub_type());
reply->add(new bdFileData(data));
reply->send();
}
else
{
server->create_reply(this->get_sub_type(), game::native::BD_NO_FILE)->send();
}
}
void bdStorage::delete_user_file(i_server* server, byte_buffer* buffer) const
{
uint64_t owner;
std::string game, filename;
buffer->read_string(&game);
buffer->read_string(&filename);
buffer->read_uint64(&owner);
// Really remove the file?
auto reply = server->create_reply(this->get_sub_type());
reply->send();
}
void bdStorage::set_user_file(i_server* server, byte_buffer* buffer) const
{
bool priv;
uint64_t owner;
std::string game, filename, data;
buffer->read_string(&game);
buffer->read_string(&filename);
buffer->read_bool(&priv);
buffer->read_blob(&data);
buffer->read_uint64(&owner);
const auto path = get_user_file_path(filename);
utils::io::write_file(path, data);
auto* info = new bdFileInfo;
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename;
info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = owner;
info->priv = priv;
auto reply = server->create_reply(this->get_sub_type());
reply->add(info);
reply->send();
}
void bdStorage::get_user_file(i_server* server, byte_buffer* buffer) const
{
uint64_t owner{};
std::string game, filename, platform, data;
buffer->read_string(&game);
buffer->read_string(&filename);
buffer->read_uint64(&owner);
buffer->read_string(&platform);
const auto path = get_user_file_path(filename);
if (utils::io::read_file(path, &data))
{
auto reply = server->create_reply(this->get_sub_type());
reply->add(new bdFileData(data));
reply->send();
}
else
{
server->create_reply(this->get_sub_type(), game::native::BD_NO_FILE)->send();
}
}
}