iw5-mod/src/game/game.cpp

775 lines
22 KiB
C++

#include <std_include.hpp>
#include "game.hpp"
namespace game
{
namespace native
{
Cmd_AddCommand_t Cmd_AddCommand;
Cmd_RemoveCommand_t Cmd_RemoveCommand;
Com_Error_t Com_Error;
Com_Filter_t Com_Filter;
DB_LoadXAssets_t DB_LoadXAssets;
DB_FindXAssetHeader_t DB_FindXAssetHeader;
Dvar_RegisterBool_t Dvar_RegisterBool;
Dvar_RegisterString_t Dvar_RegisterString;
Dvar_SetIntByName_t Dvar_SetIntByName;
Dvar_SetFromStringByName_t Dvar_SetFromStringByName;
Dvar_SetString_t Dvar_SetString;
Dvar_ForEach_t Dvar_ForEach;
Dvar_DisplayableValue_t Dvar_DisplayableValue;
Dvar_DisplayableLatchedValue_t Dvar_DisplayableLatchedValue;
G_RunFrame_t G_RunFrame;
G_GetWeaponForName_t G_GetWeaponForName;
MSG_ReadData_t MSG_ReadData;
MT_AllocIndex_t MT_AllocIndex;
RemoveRefToValue_t RemoveRefToValue;
SL_GetStringOfSize_t SL_GetStringOfSize;
Scr_AddEntityNum_t Scr_AddEntityNum;
Scr_Notify_t Scr_Notify;
Scr_NotifyLevel_t Scr_NotifyLevel;
Scr_GetNumParam_t Scr_GetNumParam;
Scr_GetString_t Scr_GetString;
Sys_ShowConsole_t Sys_ShowConsole;
Sys_Error_t Sys_Error;
Sys_Milliseconds_t Sys_Milliseconds;
VM_Notify_t VM_Notify;
BG_NetDataChecksum_t BG_NetDataChecksum;
LiveStorage_GetPersistentDataDefVersion_t LiveStorage_GetPersistentDataDefVersion;
LiveStorage_GetPersistentDataDefFormatChecksum_t LiveStorage_GetPersistentDataDefFormatChecksum;
SV_DirectConnect_t SV_DirectConnect;
SV_ClientEnterWorld_t SV_ClientEnterWorld;
SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
XUIDToString_t XUIDToString;
SEH_LocalizeTextMessage_t SEH_LocalizeTextMessage;
CM_TransformedCapsuleTrace_t CM_TransformedCapsuleTrace;
PM_WeaponUseAmmo_t PM_WeaponUseAmmo;
PM_playerTrace_t PM_playerTrace;
PM_trace_t PM_trace;
Jump_ClearState_t Jump_ClearState;
Vec3Normalize_t Vec3Normalize;
Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
Com_Quit_f_t Com_Quit_f;
FS_Printf_t FS_Printf;
player_die_t player_die;
decltype(longjmp)* _longjmp;
CmdArgs* sv_cmd_args;
CmdArgs* cmd_args;
short* scrVarGlob;
char** scrMemTreePub;
char* scrMemTreeGlob;
scrVarPub_t* scr_VarPub;
scrVmPub_t* scr_VmPub;
unsigned int* levelEntityId;
int* g_script_error_level;
jmp_buf* g_script_error;
scr_classStruct_t* g_classMap;
int* svs_clientCount;
gentity_s* g_entities;
DeferredQueue* deferredQueue;
float* com_codeTimeScale;
RTL_CRITICAL_SECTION* s_criticalSection;
int* logfile;
searchpath_s** fs_searchpaths;
char* fs_gamedir;
fileHandleData_t* fsh;
int* com_fileAccessed;
// DS does not have MJPEG thread
unsigned int (*threadId)[THREAD_CONTEXT_COUNT];
int* initialized_0;
int* sys_timeBase;
unsigned __int64* sys_counterBase;
int* dvarCount;
dvar_t** sortedDvars;
int Vec4Compare(const float* a, const float* b)
{
return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3];
}
namespace mp
{
SV_GetGuid_t SV_GetGuid;
SV_GameSendServerCommand_t SV_GameSendServerCommand;
client_t* svs_clients;
level_locals_t* level;
}
namespace sp
{
IsServerRunning_t IsServerRunning;
SV_GameSendServerCommand_t SV_GameSendServerCommand;
TeleportPlayer_t TeleportPlayer;
gentity_s* g_entities;
gclient_s* g_clients;
}
void AddRefToValue(VariableValue* value)
{
if (value->type == SCRIPT_OBJECT)
{
++scrVarGlob[4 * value->u.entityId];
}
else if ((value->type & ~1) == SCRIPT_STRING)
{
static const auto size = is_sp() ? 16 : 12;
const auto ref_count = reinterpret_cast<unsigned volatile *>(*scrMemTreePub + size * value->u.stringValue);
InterlockedIncrement(ref_count);
}
else if (value->type == SCRIPT_VECTOR)
{
if (!*PBYTE(value->u.vectorValue - 1))
{
++*PWORD(value->u.vectorValue - 4);
}
}
}
void Conbuf_AppendText(const char* message)
{
reinterpret_cast<void(*)(const char*)>(SELECT_VALUE(0x4C84E0, 0x5CF610))(message);
}
unsigned int FindVariable(const unsigned int parentId, const unsigned int name)
{
return reinterpret_cast<unsigned int(*)(unsigned int, unsigned int)>(SELECT_VALUE(0x4C4E70, 0x5651F0))(parentId, name);
}
VariableValue GetEntityFieldValue(const unsigned int classnum, const int entnum, const int offset)
{
return reinterpret_cast<VariableValue(*)(unsigned int, int, int)>(SELECT_VALUE(0x530E30, 0x56AF20))(classnum, entnum, offset);
}
void* MT_Alloc(const int numBytes, const int type)
{
return scrMemTreeGlob + 12 * size_t(MT_AllocIndex(numBytes, type));
}
dvar_t* Dvar_FindVar(const char* dvarName)
{
return reinterpret_cast<dvar_t*(*)(const char*)>(SELECT_VALUE(0x539550, 0x5BDCC0))(dvarName);
}
const dvar_t* Dvar_RegisterFloat(const char* dvarName, float value,
float min, float max, unsigned __int16 flags, const char* description)
{
return reinterpret_cast<const dvar_t*(*)(const char*, float, float, float, unsigned __int16, const char*)> //
(SELECT_VALUE(0x4F9CC0, 0x5BEA80))(dvarName, value, min, max, flags, description);
}
const dvar_t* Dvar_RegisterInt(const char* dvarName, int value,
int min, int max, unsigned __int16 flags, const char* description)
{
return reinterpret_cast<const dvar_t*(*)(const char*, int, int, int, unsigned __int16, const char*)> //
(SELECT_VALUE(0x48CD40, 0x5BEA40))(dvarName, value, min, max, flags, description);
}
void IncInParam()
{
Scr_ClearOutParams();
if (scr_VmPub->top == scr_VmPub->maxStack)
{
Sys_Error("Internal script stack overflow");
}
scr_VmPub->top++;
scr_VmPub->inparamcount++;
}
const float* Scr_AllocVector(const float* v)
{
const auto mem = static_cast<DWORD*>(MT_Alloc(16, 2));
*mem = 0;
const auto array = reinterpret_cast<float*>(mem + 1);
array[0] = v[0];
array[1] = v[1];
array[2] = v[2];
return array;
}
void Scr_ClearOutParams()
{
const auto num_params = scr_VmPub->outparamcount;
for (unsigned int i = num_params; i > 0; --i)
{
const auto value = scr_VmPub->top[i - 1];
RemoveRefToValue(value.type, value.u);
}
scr_VmPub->top -= num_params;
}
scr_entref_t Scr_GetEntityIdRef(const unsigned int id)
{
static auto class_array = reinterpret_cast<DWORD*>(SELECT_VALUE(0x19AFC84, 0x1E72184));
static auto ent_array = reinterpret_cast<WORD*>(SELECT_VALUE(0x19AFC82, 0x1E72182));
scr_entref_t result;
result.raw.classnum = static_cast<unsigned short>(class_array[2 * id]) >> 8;
result.raw.entnum = ent_array[4 * id];
return result;
}
__declspec(naked) void scr_notify_id_multiplayer(unsigned int id, unsigned int string_value, unsigned int paramcount)
{
static DWORD func = 0x56B5E0;
__asm
{
mov eax, paramcount
push string_value
push id
call func
add esp, 8h
retn
}
}
__declspec(naked) void scr_notify_id_singleplayer(unsigned int id, unsigned int string_value, unsigned int paramcount)
{
static DWORD func = 0x610980;
__asm
{
mov eax, paramcount
push string_value
push id
call func
add esp, 8h
retn
}
}
void Scr_NotifyId(unsigned int id, unsigned int stringValue, unsigned int paramcount)
{
if (is_mp())
{
scr_notify_id_multiplayer(id, stringValue, paramcount);
}
else
{
scr_notify_id_singleplayer(id, stringValue, paramcount);
}
}
int Scr_SetObjectField(const unsigned int classnum, const int entnum, const int offset)
{
return reinterpret_cast<int(*)(unsigned int, int, int)> //
(SELECT_VALUE(0x42CAD0, 0x52BCC0))(classnum, entnum, offset);
}
void Scr_AddString(const char* value)
{
reinterpret_cast<void(*)(const char*)> (SELECT_VALUE(0x4A5600, 0x56AC00))(value);
}
void Scr_AddInt(int value)
{
IncInParam();
scr_VmPub->top->type = SCRIPT_INTEGER;
scr_VmPub->top->u.intValue = value;
}
const char* SL_ConvertToString(const unsigned int stringValue)
{
if (!stringValue) return nullptr;
static const auto size = is_sp() ? 16 : 12;
return *scrMemTreePub + size * stringValue + 4;
}
unsigned int SL_GetString(const char* str, const unsigned int user)
{
return SL_GetStringOfSize(str, user, std::strlen(str) + 1, 7);
}
unsigned int sl_get_canonical_string(const char* string)
{
static DWORD func = SELECT_VALUE(0x610750, 0x56B040);
unsigned int result{};
__asm
{
pushad
mov edi, string
call func
mov result, eax
popad
}
return result;
}
unsigned int SL_GetCanonicalString(const char* str)
{
return sl_get_canonical_string(str);
}
__declspec(naked) void sv_send_client_game_state_mp(mp::client_t* /*client*/)
{
static DWORD func = 0x570FC0;
__asm
{
pushad
mov esi, [esp + 0x20 + 0x4]
call func
popad
retn
}
}
void SV_SendClientGameState(mp::client_t* client)
{
if (is_mp())
{
sv_send_client_game_state_mp(client);
}
}
int SV_IsTestClient(int clientNum)
{
assert(clientNum < MAX_CLIENTS);
if (is_mp())
{
return mp::svs_clients[clientNum].bIsTestClient;
}
return 0;
}
void SV_DropClient(mp::client_t* drop, const char* reason, bool tellThem)
{
if (is_mp())
{
reinterpret_cast<void(*)(mp::client_t*, const char*, bool)>(0x570980)(drop, reason, tellThem);
}
}
void sv_drop_all_bots_mp()
{
for (auto i = 0; i < *svs_clientCount; i++)
{
if (mp::svs_clients[i].header.state != CS_FREE
&& mp::svs_clients[i].header.netchan.remoteAddress.type == NA_BOT)
{
SV_DropClient(&mp::svs_clients[i], "EXE_TIMEDOUT", true);
}
}
}
void SV_DropAllBots()
{
if (is_mp())
{
sv_drop_all_bots_mp();
}
}
void ClientCommand(int clientNum)
{
if (is_mp())
{
reinterpret_cast<void(*)(int)>(0x502CB0)(clientNum);
}
}
int GetProtocolVersion()
{
return 0x507C;
}
void NetAdr_SetType(netadr_s* addr, netadrtype_t type)
{
addr->type = type;
}
void Cbuf_AddText(LocalClientNum_t localClientNum, const char* text)
{
reinterpret_cast<void(*)(LocalClientNum_t, const char*)> //
(SELECT_VALUE(0x457C90, 0x545680))(localClientNum, text);
}
void TeleportPlayer(gentity_s* player, float* origin, float* angles)
{
if (is_mp())
{
reinterpret_cast<void(*)(gentity_s*, float*, float*)>(0x50D840)(player, origin, angles);
}
}
// SP takes one extra argument, all possible values are undocumented
void CG_GameMessage(LocalClientNum_t localClientNum, const char* msg, int flags)
{
if (is_mp())
{
reinterpret_cast<void(*)(LocalClientNum_t, const char*)>(0x456DC0)(localClientNum, msg);
}
else
{
reinterpret_cast<void(*)(LocalClientNum_t, const char*, int)>(0x4228A0)(localClientNum, msg, flags);
}
}
void Sys_EnterCriticalSection(CriticalSection critSect)
{
assert(static_cast<unsigned int>(critSect) < //
static_cast<unsigned int>(CRITSECT_COUNT));
EnterCriticalSection(&s_criticalSection[critSect]);
}
void Sys_LeaveCriticalSection(CriticalSection critSect)
{
assert(static_cast<unsigned int>(critSect) < //
static_cast<unsigned int>(CRITSECT_COUNT));
LeaveCriticalSection(&s_criticalSection[critSect]);
}
bool Sys_TryEnterCriticalSection(CriticalSection critSect)
{
assert(static_cast<unsigned int>(critSect) < //
static_cast<unsigned int>(CRITSECT_COUNT));
return TryEnterCriticalSection(&s_criticalSection[critSect]) != FALSE;
}
bool Sys_IsMainThread()
{
const auto id = GetCurrentThreadId();
assert(id);
return id == *threadId[THREAD_CONTEXT_MAIN];
}
bool Sys_IsDatabaseThread()
{
const auto id = GetCurrentThreadId();
assert(id);
return id == *threadId[THREAD_CONTEXT_DATABASE];
}
bool Sys_IsStreamThread()
{
const auto id = GetCurrentThreadId();
assert(id);
return id == *threadId[THREAD_CONTEXT_STREAM];
}
bool Sys_IsRenderThread()
{
const auto id = GetCurrentThreadId();
assert(id);
return id == *threadId[THREAD_CONTEXT_BACKEND];
}
bool Sys_IsServerThread()
{
const auto id = GetCurrentThreadId();
assert(id);
return id == *threadId[THREAD_CONTEXT_SERVER];
}
void FS_FCloseFile(int h)
{
reinterpret_cast<void(*)(int)>(SELECT_VALUE(0x415160, 0x5AF170))(h);
}
bool FS_Initialized()
{
return (*fs_searchpaths != nullptr);
}
int FS_HandleForFile(FsThread thread)
{
return reinterpret_cast<int(*)(FsThread)>(SELECT_VALUE(0x46B1C0, 0x5AEE50))(thread);
}
int fs_fopen_file_read_for_thread_singleplayer(const char* filename, int* file, FsThread thread)
{
static DWORD func = 0x627F20;
int result{};
__asm
{
pushad
mov eax, file
mov edx, filename
push thread
call func
add esp, 0x4
mov result, eax
popad
}
return result;
}
int fs_fopen_file_read_for_thread_multiplayer(const char* filename, int* file, FsThread thread)
{
static DWORD func = 0x5B1990;
int result{};
__asm
{
pushad
mov edx, filename
push thread
push file
call func
add esp, 0x8
mov result, eax
popad
}
return result;
}
int FS_FOpenFileReadForThread(const char* filename, int* file, FsThread thread)
{
if (is_sp())
{
return fs_fopen_file_read_for_thread_singleplayer(filename, file, thread);
}
return fs_fopen_file_read_for_thread_multiplayer(filename, file, thread);
}
int FS_CreatePath(char* OSPath)
{
return reinterpret_cast<int(*)(char*)>(SELECT_VALUE(0x4F5AB0, 0x5AF060))(OSPath);
}
void FS_CheckFileSystemStarted()
{
assert(*fs_searchpaths);
}
}
launcher::mode mode = launcher::mode::none;
launcher::mode get_mode()
{
if (mode == launcher::mode::none)
{
throw std::runtime_error("Launcher mode not valid. Something must be wrong.");
}
return mode;
}
bool is_mp()
{
return get_mode() == launcher::mode::multiplayer;
}
bool is_sp()
{
return get_mode() == launcher::mode::singleplayer;
}
void initialize(const launcher::mode _mode)
{
mode = _mode;
native::Cmd_AddCommand = native::Cmd_AddCommand_t(SELECT_VALUE(0x558820, 0x545DF0));
native::Cmd_RemoveCommand = native::Cmd_RemoveCommand_t(SELECT_VALUE(0x443A30, 0x545E20));
native::Com_Error = native::Com_Error_t(SELECT_VALUE(0x425540, 0x555450));
native::Com_Filter = native::Com_Filter_t(SELECT_VALUE(0x44EFF0, 0x5B7C30));
native::DB_LoadXAssets = native::DB_LoadXAssets_t(SELECT_VALUE(0x48A8E0, 0x4CD020));
native::DB_FindXAssetHeader = native::DB_FindXAssetHeader_t(SELECT_VALUE(0x4FF000, 0x4CA620));
native::Dvar_RegisterBool = native::Dvar_RegisterBool_t(SELECT_VALUE(0x4914D0, 0x5BE9F0));
native::Dvar_RegisterString = native::Dvar_RegisterString_t(SELECT_VALUE(0x5197F0, 0x5BEC90));
native::Dvar_SetIntByName = native::Dvar_SetIntByName_t(SELECT_VALUE(0x5396B0, 0x5BF560));
native::Dvar_SetFromStringByName = native::Dvar_SetFromStringByName_t(SELECT_VALUE(0x4DD090, 0x5BF740));
native::Dvar_SetString = native::Dvar_SetString_t(SELECT_VALUE(0x540570, 0x5BF3E0));
native::Dvar_ForEach = native::Dvar_ForEach_t(SELECT_VALUE(0x536720, 0x5BFFB0));
native::Dvar_DisplayableValue = native::Dvar_DisplayableValue_t(SELECT_VALUE(0x4AB1D0, 0x5BD260));
native::Dvar_DisplayableLatchedValue = native::Dvar_DisplayableLatchedValue_t(SELECT_VALUE(0x464F50, 0x5BD290));
native::G_RunFrame = native::G_RunFrame_t(SELECT_VALUE(0x52EAA0, 0x50CB70));
native::G_GetWeaponForName = native::G_GetWeaponForName_t(SELECT_VALUE(0x495E40, 0x531070));
native::MSG_ReadData = native::MSG_ReadData_t(SELECT_VALUE(0, 0x5592A0));
native::MT_AllocIndex = native::MT_AllocIndex_t(SELECT_VALUE(0x4B9610, 0x562080));
native::RemoveRefToValue = native::RemoveRefToValue_t(SELECT_VALUE(0x477EA0, 0x565730));
native::SL_GetStringOfSize = native::SL_GetStringOfSize_t(SELECT_VALUE(0x4E13F0, 0x564650));
native::Scr_AddEntityNum = native::Scr_AddEntityNum_t(SELECT_VALUE(0x0, 0x56ABC0));
native::Scr_Notify = native::Scr_Notify_t(SELECT_VALUE(0x4895B0, 0x52B190));
native::Scr_NotifyLevel = native::Scr_NotifyLevel_t(SELECT_VALUE(0x445E10, 0x56B6B0));
native::Scr_GetNumParam = native::Scr_GetNumParam_t(SELECT_VALUE(0x4C6FE0, 0x56AA10));
native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0));
native::Sys_ShowConsole = native::Sys_ShowConsole_t(SELECT_VALUE(0x470AF0, 0x5CF590));
native::Sys_Error = native::Sys_Error_t(SELECT_VALUE(0x490D90, 0x5CC3B0));
native::Sys_Milliseconds = native::Sys_Milliseconds_t(SELECT_VALUE(0x4A1610, 0x5CE740));
native::VM_Notify = native::VM_Notify_t(SELECT_VALUE(0x610200, 0x569720));
native::BG_NetDataChecksum = native::BG_NetDataChecksum_t(SELECT_VALUE(0x0, 0x41BB20));
native::LiveStorage_GetPersistentDataDefVersion = native::LiveStorage_GetPersistentDataDefVersion_t(SELECT_VALUE(0x0, 0x548D60));
native::LiveStorage_GetPersistentDataDefFormatChecksum = native::LiveStorage_GetPersistentDataDefFormatChecksum_t(SELECT_VALUE(0x0, 0x548D80));
native::SV_DirectConnect = native::SV_DirectConnect_t(SELECT_VALUE(0x0, 0x572750));
native::SV_ClientEnterWorld = native::SV_ClientEnterWorld_t(SELECT_VALUE(0x0, 0x571100));
native::SV_Cmd_TokenizeString = native::SV_Cmd_TokenizeString_t(SELECT_VALUE(0x0, 0x545D40));
native::SV_Cmd_EndTokenizedString = native::SV_Cmd_EndTokenizedString_t(SELECT_VALUE(0x0, 0x545D70));
native::mp::SV_GameSendServerCommand = native::mp::SV_GameSendServerCommand_t(0x573220);
native::mp::SV_GetGuid = native::mp::SV_GetGuid_t(0x573990);
native::sp::IsServerRunning = native::sp::IsServerRunning_t(0x45D310);
native::sp::SV_GameSendServerCommand = native::sp::SV_GameSendServerCommand_t(0x402130);
native::sp::TeleportPlayer = native::sp::TeleportPlayer_t(0x4CCEE0);
native::XUIDToString = native::XUIDToString_t(SELECT_VALUE(0x4FAA30, 0x55CC20));
native::SEH_LocalizeTextMessage = native::SEH_LocalizeTextMessage_t(SELECT_VALUE(0x41EA20, 0x57E240));
native::CM_TransformedCapsuleTrace = native::CM_TransformedCapsuleTrace_t(SELECT_VALUE(0x4F9B80, 0x541340));
native::PM_WeaponUseAmmo = native::PM_WeaponUseAmmo_t(SELECT_VALUE(0x463F80, 0x42E930));
native::PM_playerTrace = native::PM_playerTrace_t(SELECT_VALUE(0x4CE600, 0x421F00));
native::PM_trace = native::PM_trace_t(SELECT_VALUE(0x544BF0, 0x41CEB0));
native::Jump_ClearState = native::Jump_ClearState_t(SELECT_VALUE(0x514CE0, 0x4160F0));
native::Vec3Normalize = native::Vec3Normalize_t(SELECT_VALUE(0x536A20, 0x415EE0));
native::Cmd_ExecuteSingleCommand = native::Cmd_ExecuteSingleCommand_t(SELECT_VALUE(0x4D6960, 0x5462B0));
native::Com_Quit_f = native::Com_Quit_f_t(SELECT_VALUE(0x4F48B0, 0x5556B0));
native::FS_Printf = native::FS_Printf_t(SELECT_VALUE(0x421E90, 0x5AF7C0));
native::player_die = native::player_die_t(SELECT_VALUE(0x0, 0x503460));
native::_longjmp = reinterpret_cast<decltype(longjmp)*>(SELECT_VALUE(0x73AC20, 0x7363BC));
native::sv_cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1757218, 0x1CAA998));
native::cmd_args = reinterpret_cast<native::CmdArgs*>(SELECT_VALUE(0x1750750, 0x1C978D0));
native::scrVarGlob = reinterpret_cast<short*>(SELECT_VALUE(0x19AFC80, 0x1E72180));
native::scrMemTreePub = reinterpret_cast<char**>(SELECT_VALUE(0x196FB00, 0x1E32000));
native::scrMemTreeGlob = reinterpret_cast<char*>(SELECT_VALUE(0x186DA00, 0x1D6FF00));
native::scr_VarPub = reinterpret_cast<native::scrVarPub_t*>(SELECT_VALUE(0x0, 0x208E188));
native::scr_VmPub = reinterpret_cast<native::scrVmPub_t*>(SELECT_VALUE(0x1BF2580, 0x20B4A80));
native::g_script_error_level = reinterpret_cast<int*>(SELECT_VALUE(0x1BEFCFC, 0x20B21FC));
native::g_script_error = reinterpret_cast<jmp_buf*>(SELECT_VALUE(0x1BF1D18, 0x20B4218));
native::g_classMap = reinterpret_cast<native::scr_classStruct_t*>(SELECT_VALUE(0x92D140, 0x8B4300));
native::svs_clientCount = reinterpret_cast<int*>(SELECT_VALUE(0x0, 0x4B5CF8C));
native::levelEntityId = reinterpret_cast<unsigned int*>(SELECT_VALUE(0x1BCBCA4, 0x208E1A4));
native::mp::svs_clients = reinterpret_cast<native::mp::client_t*>(0x4B5CF90);
native::g_entities = reinterpret_cast<native::gentity_s*>(0x1A66E28);
native::sp::g_entities = reinterpret_cast<native::sp::gentity_s*>(0x1197AD8);
native::sp::g_clients = reinterpret_cast<native::sp::gclient_s*>(0x1381D48);
native::mp::level = reinterpret_cast<native::level_locals_t*>(0x1C6D4D8);
native::deferredQueue = reinterpret_cast<native::DeferredQueue*>(SELECT_VALUE(0x0, 0x1D55438));
native::com_codeTimeScale = reinterpret_cast<float*>(SELECT_VALUE(0x1769F1C, 0x1CEF554));
native::s_criticalSection = reinterpret_cast<RTL_CRITICAL_SECTION*>(SELECT_VALUE(0x1CD5638, 0x5A91048));
native::logfile = reinterpret_cast<int*>(SELECT_VALUE(0x176B534, 0x1CF0B78));
native::fs_searchpaths = reinterpret_cast<native::searchpath_s**>(SELECT_VALUE(0x1C2FE78, 0x59BA858));
native::fs_gamedir = reinterpret_cast<char*>(SELECT_VALUE(0x1C2B220, 0x59A98F8));
native::fsh = reinterpret_cast<native::fileHandleData_t*>(SELECT_VALUE(0x1C2B540, 0x59B5F20));
native::com_fileAccessed = reinterpret_cast<int*>(SELECT_VALUE(0x1C2B328, 0x59A9A04));
native::threadId = reinterpret_cast<unsigned(*)[native::THREAD_CONTEXT_COUNT]>(SELECT_VALUE(0x18576C8, 0x1D6E448));
native::initialized_0 = reinterpret_cast<int*>(SELECT_VALUE(0x1CE1CA0, 0x5AA3058));
native::sys_timeBase = reinterpret_cast<int*>(SELECT_VALUE(0x1CE1C98, 0x5AA3050));
native::sys_counterBase = reinterpret_cast<unsigned __int64*>(SELECT_VALUE(0x1CE1C90, 0x5AA3048));
native::dvarCount = reinterpret_cast<int*>(SELECT_VALUE(0x1C42398, 0x59CCDD8));
native::sortedDvars = reinterpret_cast<native::dvar_t**>(SELECT_VALUE(0x1C423C0, 0x59CCE00));
}
}