71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#pragma once
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#include <utils/memory.hpp>
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class command final : public module
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{
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public:
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class params
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{
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public:
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params();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index);
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}
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private:
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int nesting_;
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};
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class params_sv
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{
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public:
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params_sv();
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int size() const;
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const char* get(int index) const;
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std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index);
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}
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private:
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int nesting_;
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};
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static void add(const char* name, const std::function<void(const params&)>& callback);
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static void add(const char* name, const std::function<void()>& callback);
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static void add_sv(const char* name, std::function<void(game::native::gentity_s*, const params_sv&)> callback);
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static void add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback);
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static void execute(std::string command, bool sync = false);
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void post_load() override;
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private:
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static utils::memory::allocator allocator_;
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static std::unordered_map<std::string, std::function<void(const params&)>> handlers;
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static std::unordered_map<std::string, std::function<void(game::native::gentity_s*, params_sv&)>> handlers_sv;
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static std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, params_sv&)>> handlers_sp_sv;
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static void main_handler();
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static void client_command_stub(int client_num);
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static void client_command_sp(int client_num, const char* s);
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static void client_command_sp_stub();
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static void client_command_dedi_stub();
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static void add_raw(const char* name, void (*callback)());
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static void add_sp_commands();
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};
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