#include #include #include "loader/module_loader.hpp" #include "game/game.hpp" #include "utils/nt.hpp" #include "steam/steam.hpp" #include "steam/interface.hpp" #include "utils/string.hpp" #include "utils/io.hpp" class steam_proxy final : public module { public: void post_start() override { if (game::is_dedi()) return; this->run_mod(); this->load_client(); } void post_load() override { if (game::is_dedi()) return; try { this->start_mod(game::is_mp() ? "LUUUUUL" : "LEEEEL", 480); } catch (std::exception& e) { printf("Steam: %s\n", e.what()); } } void pre_destroy() override { } private: utils::nt::module steam_client_module_; steam::interface steam_client_; steam::interface client_engine_; steam::interface client_user_; steam::interface client_utils_; void* steam_pipe_ = nullptr; void* global_user_ = nullptr; void run_mod() { const char* command = "-proc "; const char* parent_proc = strstr(GetCommandLineA(), command); if (parent_proc) { const int pid = atoi(parent_proc + strlen(command)); const HANDLE process_handle = OpenProcess(SYNCHRONIZE, FALSE, pid); if (process_handle && process_handle != INVALID_HANDLE_VALUE) { WaitForSingleObject(process_handle, INFINITE); CloseHandle(process_handle); } module_loader::trigger_premature_shutdown(); } } void* load_client_engine() { if (!this->steam_client_module_.is_valid()) return nullptr; for (int i = 1; i > 0; ++i) { std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i); void* client_engine = this->steam_client_module_.invoke("CreateInterface", name.data(), nullptr); if (client_engine) return client_engine; } return nullptr; } void load_client() { const auto steam_path = ::steam::get_steam_install_directory(); if (steam_path.empty()) return; utils::nt::module::load(steam_path + "tier0_s.dll"); utils::nt::module::load(steam_path + "vstdlib_s.dll"); this->steam_client_module_ = utils::nt::module::load(steam_path + "steamclient.dll"); if (!this->steam_client_module_) return; this->steam_client_ = this->steam_client_module_.invoke("CreateInterface", "SteamClient008", nullptr); this->client_engine_ = load_client_engine(); if (!this->client_engine_) return; this->steam_pipe_ = this->steam_client_.invoke(0); // CreateSteamPipe this->global_user_ = this->steam_client_.invoke(2, this->steam_pipe_); // ConnectToGlobalUser this->client_user_ = this->client_engine_.invoke(8, this->steam_pipe_, this->global_user_, "CLIENTUSER_INTERFACE_VERSION001"); // GetIClientUser this->client_utils_ = this->client_engine_.invoke(13, this->steam_pipe_, "CLIENTUTILS_INTERFACE_VERSION001"); // GetIClientUtils } void start_mod(const std::string& title, const size_t app_id) { if (!this->client_utils_ || !this->client_user_) return; this->client_utils_.invoke("SetAppIDForCurrentPipe", app_id, false); utils::nt::module self; std::string path = self.get_path(); char our_directory[MAX_PATH] = {0}; GetCurrentDirectoryA(sizeof(our_directory), our_directory); std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId()); game_id game_id; game_id.raw.type = 1; // k_EGameIDTypeGameMod game_id.raw.app_id = app_id & 0xFFFFFF; const char* mod_id = "OIW5"; game_id.raw.mod_id = *reinterpret_cast(mod_id) | 0x80000000; this->client_user_.invoke("SpawnProcess", self.get_path().data(), cmdline.data(), 0, our_directory, game_id.bits, title.data(), app_id, 0, 0); } }; //REGISTER_MODULE(steam_proxy)