#include "std_include.hpp" #include "context.hpp" namespace game { namespace scripting { scheduler::scheduler(context* context) : context_(context) { const auto chai = this->context_->get_chai(); chai->add(chaiscript::user_type(), "_task_handle"); chai->add(chaiscript::constructor(), "_task_handle"); chai->add(chaiscript::constructor(), "_task_handle"); chai->add(chaiscript::fun([](task_handle& lhs, const task_handle& rhs) -> task_handle& { return lhs = rhs; }), "="); chai->add(chaiscript::fun([this](const std::function& callback, const long long milliseconds) -> task_handle { return this->add(callback, milliseconds, true); }), "setTimeout"); chai->add(chaiscript::fun([this](const std::function& callback, const long long milliseconds) -> task_handle { return this->add(callback, milliseconds, false); }), "setInterval"); const auto clear = [this](const task_handle& handle) { this->remove(handle); }; chai->add(chaiscript::fun(clear), "clear"); chai->add(chaiscript::fun(clear), "clearTimeout"); chai->add(chaiscript::fun(clear), "clearInterval"); } void scheduler::run_frame() { for (const auto& task : this->tasks_) { const auto now = std::chrono::steady_clock::now(); if ((now - task->last_execution) > task->delay) { task->last_execution = now; if (task->is_volatile) { this->tasks_.remove(task); } task->callback(); } } } task_handle scheduler::add(const std::function& callback, const long long milliseconds, const bool is_volatile) { return this->add(callback, std::chrono::milliseconds(milliseconds), is_volatile); } task_handle scheduler::add(const std::function& callback, const std::chrono::milliseconds delay, const bool is_volatile) { task task; task.is_volatile = is_volatile; task.callback = callback; task.delay = delay; task.last_execution = std::chrono::steady_clock::now(); task.id = ++this->current_task_id_; this->tasks_.add(task); return { task.id }; } void scheduler::remove(const task_handle& handle) { for (const auto task : this->tasks_) { if(task->id == handle.id) { this->tasks_.remove(task); break; } } } } }