#pragma once #include "launcher/launcher.hpp" #define SELECT_VALUE(sp, mp, dedi) (game::is_sp() ? (sp) : (game::is_mp() ? (mp) : (dedi))) namespace game { namespace native { typedef void(*Sys_ShowConsole_t)(); extern Sys_ShowConsole_t Sys_ShowConsole; } bool is_mp(); bool is_sp(); bool is_dedi(); void initialize(launcher::mode mode); }